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Messages - Cyber Von Cyberus

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46
Mods / Re: [0.9.1a] Terraforming and Station Construction (v5.2.1)
« on: May 22, 2020, 02:25:17 AM »
About the gate quest balance...

Spoiler
Personally I'm for adding an extra challenge to the quest instead of nerfing Odysseus or his ship, you can't build those gates as soon as you're able to complete the quest anyways, so a mandatory fight won't be a bad way to gate the rewards from early game. Also Odysseus is a completely unique reward and I don't want to see him nerfed.
[close]


Also could someone give me a hint as to what I should do to start the lobster acquisition quest before DME wipes out the Diktat ?

47
I finally got the Wurg and I must say it is truly impressive (although I now need to find a target worthy of being shot by it)

48
Mods / Re: [0.9.1a] Terraforming and Station Construction (v5.2.1)
« on: May 21, 2020, 08:00:39 PM »
I've a question about the domain artifacts. If for example another faction has a Domain Archeology industry (for example Mayasura on Mairath) and I build a structure that requires Domain artifacts (with my own faction not having their own Archeology industry) does my own faction get supplied with the artifacts from trading ? Or will I have to find my own planet to mine for artifacts ?

49
General Discussion / Re: Nexerelin - Saturation Bombardment
« on: May 21, 2020, 07:52:16 PM »
As far as I'm aware, only factions that are vengeful towards the one getting bombarded will ignore the genocide you're committing. Personally I find saturation bombardment too much of a hassle since it is automatically a declaration of war to the entire sector. I prefer invading the colony instead and if I can't be bothered to take care of it I give it to a faction I want to raise relations with.

50
There is a small problem with Draco and Fang bases, when using Nexerlin you cannot send a fleet to destroy the base unlike pirate bases or Kadur/Cops camps.
This can be pretty annoying as they tend to be much nastier than pirates and have to be elimated quickly to avoid decivilization.

51
Thank you very much

52
Hello, how can I edit the number of industries available for each market size ?

53
Mods / Re: [0.9.1a] Tahlan Shipworks 0.3.14d
« on: March 22, 2020, 10:12:49 PM »
Well to be honest Regalias are very expensive to run and against true capital spam (for example the final IBB bounty with the Zeus, Ares, Nike and multiple high tier modded capitals) they can't really give you the DP advantage since they're considered destroyers. Also while they're very survivable the Type A's plasma cannons really struggle against good armour.

54
Modding / Re: [0.9.1a] Transparent planetary shield v1.1
« on: March 13, 2020, 05:53:38 AM »
Thank you, that's very useful.

55
Modding / Re: [0.9.1a] Mobile Star Fortress v0.2.1 - Let them Fight!
« on: March 13, 2020, 05:49:42 AM »
why not

56
General Discussion / Re: Legio Infernalis destroying the entire sector
« on: March 11, 2020, 10:50:05 AM »
The Talhan shop mod has an option to disable legio seiges in the files. Also use the console command 'kill' to clean up all of their fleets and bases instantly.

57
General Discussion / Re: New game and...
« on: March 11, 2020, 10:47:41 AM »
First save up enough money to buy enough crew for it and make sure you got enough weapons to fit it. In the meantime go to an abandoned space station and store it there.

58
Mods / Re: [0.9.1a] DIY Planets - Terraforming and more!
« on: March 10, 2020, 06:30:00 PM »
Is it normal that water worlds get no options to build the climate sculpture project ? You'd think it would be possible since it's basically a habitable earth-like planet but without the land.

59
Man, this is a great game and mod  :)

I have a few questions,

How does one pay off fleets so they don’t attack you?
Can one ask for peace/ceasefire?
Can I declare war so my allies vote to start?

Thanks
Vengeance fleets can not be bribed, they'll chase you no matter what.  Your best bet if you can't defeat them is either juke them with transverse jump or by entering a system and exiting from a different jump point or lead them into a system owned by a faction hostile to them (they won't try to avoid it).
 Invasion fleets also can't be bribed, you're best bet of stopping one if you can't defeat it is raise your relations with the faction before they reach your colony or invade the planet from which they will be launched before they appear. Only AI inspections, saturation bombardment fleets (if you built a colony in another faction's territory) and expedition fleets can be bribed in the intel screen.

 To make peace you simply need to raise your relations with the faction you're hostile to either via missions, AI core bribes, prisoner exchange or agents. You, the player, cannot ask for a ceasefire. However if a faction's war weariness goes too high from fighting enemies (go to intel, dipl.profile, search for the faction you want info on and you should see their war weariness, their alignment (which determines if they'd be willing to go on an alliance with you and their traits that increase/decrease their relations with you depending on circumstances (AI usage, owning more markets than them, having a free port... etc) ).
 When a faction's war weariness gets too high they will eventually offer their enemies (including you) a ceasefire which you can accept or reject (note: if you're in an alliance and the other factions that are with you refuse to make peace then only yours won't be hostile to them while the other will still wage war on them)


 And finally if you're in an alliance then simply lowering your relations with whatever faction you want to be at war with will start a vote once you become hostile with them.

60
General Discussion / Re: The Battle of Askonia
« on: March 06, 2020, 08:18:55 PM »
Geez, so I guess that's what happens when you let the Legio grow. Hopefully you were able to recover that Zeus otherwise at least buy it again at prism port.

Personally to take these bases out I go to Chicomoztoc and take a dump from orbit on the High Hegemon, when the bounty hunters finally start chasing me for my 3 billion credit bounty I lead them towards the base with my transponder off, they get the attention of the Legio fleet and i can sneak to their bases undetected.

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