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Starsector 0.9.1a is out! (05/10/19); Blog post: Personal Contacts (08/13/20)

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Messages - Cyber Von Cyberus

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1
Mods / Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« on: May 23, 2020, 09:39:00 AM »
Regarding their content, is there a use for sigma matter or datacores? If it's supposed to be a secret, just give a vague answer and I'll figure it out myself.
Not at the moment, but eventually there will be.
Speaking of which... what is the (black market) value of the various pieces of Sigma matter supposed to be, before being zeroed out in the latest version(s)?

I figure that I'd either edit the appropriate .csv files, else just sell them off then add the credits via Console Commands...
The previous values were 50000 for low grade, 100000 for medium grade and either 150000 or 500000 for high grade

2
Mods / Re: [0.9.1a] Terraforming and Station Construction (v5.2.1)
« on: May 22, 2020, 03:28:27 AM »
Well thank you for the answer

3
Mods / Re: [0.9.1a] Terraforming and Station Construction (v5.2.1)
« on: May 22, 2020, 02:25:17 AM »
About the gate quest balance...

Spoiler
Personally I'm for adding an extra challenge to the quest instead of nerfing Odysseus or his ship, you can't build those gates as soon as you're able to complete the quest anyways, so a mandatory fight won't be a bad way to gate the rewards from early game. Also Odysseus is a completely unique reward and I don't want to see him nerfed.
[close]


Also could someone give me a hint as to what I should do to start the lobster acquisition quest before DME wipes out the Diktat ?

4
I finally got the Wurg and I must say it is truly impressive (although I now need to find a target worthy of being shot by it)

5
Mods / Re: [0.9.1a] Terraforming and Station Construction (v5.2.1)
« on: May 21, 2020, 08:00:39 PM »
I've a question about the domain artifacts. If for example another faction has a Domain Archeology industry (for example Mayasura on Mairath) and I build a structure that requires Domain artifacts (with my own faction not having their own Archeology industry) does my own faction get supplied with the artifacts from trading ? Or will I have to find my own planet to mine for artifacts ?

6
General Discussion / Re: Nexerelin - Saturation Bombardment
« on: May 21, 2020, 07:52:16 PM »
As far as I'm aware, only factions that are vengeful towards the one getting bombarded will ignore the genocide you're committing. Personally I find saturation bombardment too much of a hassle since it is automatically a declaration of war to the entire sector. I prefer invading the colony instead and if I can't be bothered to take care of it I give it to a faction I want to raise relations with.

7
There is a small problem with Draco and Fang bases, when using Nexerlin you cannot send a fleet to destroy the base unlike pirate bases or Kadur/Cops camps.
This can be pretty annoying as they tend to be much nastier than pirates and have to be elimated quickly to avoid decivilization.

8
Thank you very much

9
Hello, how can I edit the number of industries available for each market size ?

10
Mods / Re: [0.9.1a] Tahlan Shipworks 0.3.14d
« on: March 22, 2020, 10:12:49 PM »
Well to be honest Regalias are very expensive to run and against true capital spam (for example the final IBB bounty with the Zeus, Ares, Nike and multiple high tier modded capitals) they can't really give you the DP advantage since they're considered destroyers. Also while they're very survivable the Type A's plasma cannons really struggle against good armour.

11
Modding / Re: [0.9.1a] Transparent planetary shield v1.1
« on: March 13, 2020, 05:53:38 AM »
Thank you, that's very useful.

12
Modding / Re: [0.9.1a] Mobile Star Fortress v0.2.1 - Let them Fight!
« on: March 13, 2020, 05:49:42 AM »
why not

13
General Discussion / Re: Legio Infernalis destroying the entire sector
« on: March 11, 2020, 10:50:05 AM »
The Talhan shop mod has an option to disable legio seiges in the files. Also use the console command 'kill' to clean up all of their fleets and bases instantly.

14
General Discussion / Re: New game and...
« on: March 11, 2020, 10:47:41 AM »
First save up enough money to buy enough crew for it and make sure you got enough weapons to fit it. In the meantime go to an abandoned space station and store it there.

15
Mods / Re: [0.9.1a] DIY Planets - Terraforming and more!
« on: March 10, 2020, 06:30:00 PM »
Is it normal that water worlds get no options to build the climate sculpture project ? You'd think it would be possible since it's basically a habitable earth-like planet but without the land.

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