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Suggestions / Re: Higher crew/officer salaries Instead of Supplies
« on: April 05, 2021, 11:49:19 AM »
Haha, that's just a normal part of a video game forum. Players lose, they want the game easier. Players win, they want the game harder. Nothing unusual about that.
There are two main layers to the game, the strategic campaign map and the tactical combat view. Each layer poses unique challenges and would require their own form of balance levers. For the strategic layer, the most important challenge is balancing resources in/resources out. Reducing upkeep across the board (ship maintenance, crew upkeep, fuel and colony costs) isn't too involved and definitely makes things easy. The combat layer already has a difficulty setting that changes global damage for enemies and player.
There are two main layers to the game, the strategic campaign map and the tactical combat view. Each layer poses unique challenges and would require their own form of balance levers. For the strategic layer, the most important challenge is balancing resources in/resources out. Reducing upkeep across the board (ship maintenance, crew upkeep, fuel and colony costs) isn't too involved and definitely makes things easy. The combat layer already has a difficulty setting that changes global damage for enemies and player.