391
General Discussion / Re: How does armor mechanics warks?
« on: October 28, 2019, 03:58:18 PM »
A vast majority of PD hits for less than 100 damage, so +150 armor makes a HUGE difference in melee. My afflictor used to be made of tissue paper, but now it can survive a good handful of light hits. It's an incredibly strong talent for frigates.
The wiki says that armor is distributed according to a "tile" system. Each tile gets 1/15th of the armor rating worth of health, and all damage gets splashed across an area of tiles. I dunno how armor works outside the ship display. Some other forum goers say that their testing gives full armor distribution even with tiles that aren't normally visible. Larger ships obviously make more tiles accessible for absorption but tiny ships aren't completely left out.
The wiki says that armor is distributed according to a "tile" system. Each tile gets 1/15th of the armor rating worth of health, and all damage gets splashed across an area of tiles. I dunno how armor works outside the ship display. Some other forum goers say that their testing gives full armor distribution even with tiles that aren't normally visible. Larger ships obviously make more tiles accessible for absorption but tiny ships aren't completely left out.
Quote
The +150 counts fully for residual, yeah.Wow, that's a lot of extra damage reduction for bare hull. Definitely worth a point.