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Messages - Mosthra

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Mods / Re: [0.95.1a] Zer0Morph's Waving Banners 1.0
« on: November 28, 2022, 09:32:37 PM »
you should try playing United Aurora Federation mod. It's great.  ;)

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Mods / Re: [0.95.1a] Diable Avionics 2.64rc1 (2021/12/11)
« on: April 02, 2022, 02:21:00 AM »
I don't know if there is a chance in the future, you will add a few models of the Mobile suit Frigates-Class? As Arma Armatura's Strikecrafts did. The Virtuous-Class model is great overwhelming. i love Virtuous.
I think Diable Avionics shouldn't ignore the personalized Mobile Suit market so hot. It could be a big hit in the galactic arms market. lol

3
Thank you both for your answers

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Modding / Re: [0.9.51a-RC6] United Aurora Federation 0.7.2a
« on: March 30, 2022, 08:26:51 PM »
tks for great mod. The ships are so beautiful

5
Perhaps someone has asked about this. i don't know.
But Strikecraft (Cataphract) "Strikecraft blur the line between frigates and fighters.".
But is Strikecraft considered frigates or fighters? If I raise a skill that increases the stats of fighters, will Strikecraft benefit from that skill? Or is Strikecraft considered a frigates, a regular ship not fighters?
I'm wondering if my skills will work with Strikecraft.

6
Omg, a great mod. t am imagining Mod Navy Warhammer 40k vs Gundam mod vs Halo. This will be very interesting. let's continue with it. fighting

7
Blog Posts / Re: Of Slipstreams and Sensor Ghosts
« on: November 14, 2021, 12:22:40 AM »
Can this have an effect on the economics of the systems and regions it passes through or is near? Fast and efficient travel could aid merchant fleets Who of the factions and their economic development contained?  ;D  It will have a big impact on Ai and the gameplay and later expansion and colony selection. It will be very lively and bustling if along these rivers are crowded with fleet and colonies. It will become a kind of silk road in space.

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Mods / Re: Machina Void Shipyards v. 0.45
« on: September 28, 2021, 11:55:18 AM »
Ship is so beautiful. tks for your great Work  ;D

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Mods / Re: [0.95a] Volkov Industrial Conglomerate 1.3.3
« on: July 06, 2021, 04:17:48 AM »
 ;D One of the most amazing mods I have ever experienced. It feels like you are confronting an extremely powerful force with super-overwhelming technology.

10
Mods / Re: [0.95a] Iron Shell 0.09z
« on: April 27, 2021, 03:58:39 PM »
Kim Quy Viet Nam  ;D

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Lore, Fan Media & Fiction / Re: [Fan-art]Ship's Personification
« on: March 30, 2021, 02:49:30 PM »
So cute  ;D

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Mods / Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« on: March 29, 2021, 03:54:50 PM »
I just spent some time coloring the Fighter Hoar-Class to make it sync with Skin-Ornate. This unit is really great. With new skills and Story point systems, using Fighter now feels better than ever. Diable Avionics Mobile-Suit models always give me a sweet feeling. ;D




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Mods / Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« on: March 28, 2021, 02:19:29 AM »
Now, let's go. A great combination of Diable Avionics and Arma Armatur. Will have to be busy building a new game.  ;D love you bro

14
Mods / Re: [0.95a] Unofficial New Game Plus 1.3.0 (2021/3/27)
« on: March 27, 2021, 10:13:49 AM »
WoW a great mod.   

15
Mods / Re: [0.9.1a] Diable Avionics 2.60 RC3 (2021/03/22)
« on: March 27, 2021, 07:56:47 AM »
The last thing I have to do is wait for Diable Avionics to enter 9.5a. I'm imagining ways to incorporate new skills, weapons, and features into Diable Avionics. It will be extremely wonderful.  ;D

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