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Messages - Dwarden

Pages: [1] 2 3 ... 10
1
Mods / Re: [0.9.1a] Kiith Nabaal Shipyard 1.2 - Vaygr Destroyer
« on: November 08, 2019, 10:56:50 PM »
done, glad to help, thanks for the fix

2
Mods / Re: [0.9.1a] Kiith Nabaal Shipyard 1.2 - Vaygr Destroyer
« on: November 08, 2019, 10:22:00 PM »
well, both works w/o crash

3
ok, thanks for clarify

4
oh i think you misunderstood, i was talking about the pack i linked

Interesting Portraits Pack

it has like 375 portraits in it (so i'm sure you may like some of those to use)

5
@creature what i mean you can use (some of) those portrait pictures directly, aka as part of your mod files (the pack author allowed it)

so saving you from the trouble of dependency on another pack (as bonus the visual theme fits way better for Starsector)

6
Mods / Re: [0.9.1a] Kiith Nabaal Shipyard 1.2 - Vaygr Destroyer
« on: November 08, 2019, 06:36:40 PM »
got all of sudden crash on Starsector startup load

Code
236946 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: kotlin.text.StringsKt.trim(Ljava/lang/CharSequence;)Ljava/lang/CharSequence;
java.lang.NoSuchMethodError: kotlin.text.StringsKt.trim(Ljava/lang/CharSequence;)Ljava/lang/CharSequence;
at org.lazywizard.console.ConsoleModPlugin.migrateSettings(ConsolePlugins.kt:22)
at org.lazywizard.console.ConsoleModPlugin.onApplicationLoad(ConsolePlugins.kt:37)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

the only `kotlin.text` reference i found is in LazyLib
the only `StringsKt.trim` reference i found are in LazyLib and [0.9.1a] Kiith Nabaal Shipyard 1.2 - Vaygr Destroyer )

thanks for any tips what could be the issue

crossposted into LazyLib too : https://fractalsoftworks.com/forum/index.php?topic=5444.msg271224#msg271224

1st note: the crash is triggered by KNS mod as disabling it allows StarSector to load w/o issue

2nd note: this version of KNS cause another crash error for mod [0.9.1a] AI Flag Tool 0.3.2
crossposted into AI Flag Tool too : https://fractalsoftworks.com/forum/index.php?topic=15122.msg271216#msg271216
yet again disabling KNS 1.2 allows the StarSector load fine with AI Flag Tool mod


7
Modding Resources / Re: [0.9.1a] LazyLib v2.4e (released 2019-04-21)
« on: November 08, 2019, 06:14:00 PM »
just for reference: got all of sudden crash on Starsector startup load

Spoiler
236946 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: kotlin.text.StringsKt.trim(Ljava/lang/CharSequence;)Ljava/lang/CharSequence;
java.lang.NoSuchMethodError: kotlin.text.StringsKt.trim(Ljava/lang/CharSequence;)Ljava/lang/CharSequence;
   at org.lazywizard.console.ConsoleModPlugin.migrateSettings(ConsolePlugins.kt:22)
   at org.lazywizard.console.ConsoleModPlugin.onApplicationLoad(ConsolePlugins.kt:37)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Spoiler
the only `kotlin.text` reference i found is in LazyLib
the only `StringsKt.trim` reference i found are in LazyLib and [0.9.1a] Kiith Nabaal Shipyard 1.2 - Vaygr Destroyer )

thanks for any tips what could be the issue

crossposted into KNS too : https://fractalsoftworks.com/forum/index.php?topic=16360.msg271226#msg271226
note: the crash is triggered by KNS mod as disabling it allows StarSector to load w/o issue
[close]


fixed

8
oh, don't worry i will edit the faction file myself to just remove the portraits , that's easy for me

what i would suggest for you is add some small amount of default portraits directly as part of your own mod

you can e.g. use some from this pack https://fractalsoftworks.com/forum/index.php?topic=17066.0

as long as you credit the author and link to the original thread

9
Mods / Re: [0.9.1a] AI Flag Tool 0.3.2
« on: November 08, 2019, 05:42:08 PM »
so, i started all of sudden getting this error

Spoiler
226425 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: Could not initialize class com.github.isturdy.aiflagtool.AiFlagTool
java.lang.NoClassDefFoundError: Could not initialize class com.github.isturdy.aiflagtool.AiFlagTool
   at java.lang.Class.forName0(Native Method)
   at java.lang.Class.forName(Unknown Source)
   at com.fs.starfarer.loading.scripts.ScriptStore.Ó00000(Unknown Source)
   at com.fs.starfarer.launcher.ModManager.getEnabledModPlugins(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Spoiler
it's interesting as there is no 'hint' why as the mod was working fine until recently

note: narrowed the problem to recently updated mod : [0.9.1a] Kiith Nabaal Shipyard 1.2 - Vaygr Destroyer
here is the post with different crash https://fractalsoftworks.com/forum/index.php?topic=16360.msg271226#msg271226
and disabling it allows game load fine with AI Flag Tool
[close]

fixed

10
Code
195837 [Thread-9] ERROR com.fs.graphics.o0oO  - Error loading [graphics/portraits/gfl_f00.png]

seems like the YRXP\data\world\factions\yrxp.faction
has definitions using non-existant portraits from `"Girls Frontline Portrait Pack"` which i don't use anymore ...
as there are issues with too many portraits packs ...
(partly memory issues and partly due to some of the portraits failing to load (for random picks))

(and i guess it's now in the first post so ignore it but wish there was easier way to tell dependencies)

11
it would be nice if there was some setting(s) to allow way more of small/medium fleets

12
Mods / Re: [0.9.1a] Interesting Portraits Pack (v1.0)
« on: October 25, 2019, 03:51:29 AM »
many looks quite nice, will test it

13
Music is not loaded until it starts playing and is actually streamed from disk when it plays, so it has zero impact on loading times. So, uh, a good news/bad news type of situation :)

Spoiler
50109 [pool-4-thread-1] INFO  sound.OOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Creating music buffer #1
50111 [pool-4-thread-2] INFO  sound.OOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Creating music buffer #2
...
59468 [Thread-4] INFO  sound.oo0O  - Creating streaming player for music with id [RSF - Tsuna Awakens.ogg]
59473 [Thread-4] INFO  sound.oo0O  - Cleaning up music with id [RSF - Tsuna Awakens.ogg]
[close]

this is with music disabled, on load

14
some ideas for @sundog

it would be nice when

'prisoners' or 'freed captives' after battles could tell some stories
or
after 'rescuing' someone via distress call they would drop some rumor or tip as part of thanks

etc.

15
is there simple way how via scripting/mod prevent / omit loading of any and all music (especially to stop building it's playlist) ?
this would cover both vanilla and every active mod

note: 33% of all mods size is music and it has notable effect on loading times

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