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« on: May 08, 2023, 11:46:45 PM »
Ideally if I improve the PatrolHQ/MilitaryBase/HighCommand and slap a cryoarthemtic into it on a very hot planet that it would improve it's ability to ward off threats, currently improving colony structures don't do anything outside of their listed improvements, aside from improving the spaceport and various industries makes expeditions over market shares happen more.
Improving patrol HQ could increase it's power by 25% (only adds one heavy patrol), and adding a cryo on hot would improve that by 25% or very hot by 100%
improving starbase and/or heavy batteries could reduce pather and/or pirate interest/threat (less ability to get though)
Improving commerce and/or putting a holomaker could generate additional trading bar missions and/or generate a potential trade contact, maybe a chance to hire a merc fleet to patrol system or take out pirate/pather threats for a high price.
Improving orbital works could increase quality slightly, having pristene nano maybe get pather/pirate/hostile raids that try to take it or destroy it at high threat level
Improved population could increase growth, reduce threat generation slighty, to represent increased population cohesion.
Currently using colony items aren't worth it unless for single industry planets as the increase to money generation and an increase of pather interest which will cancel out the worth of increase to money generation.