1
Blog Posts / Re: Skill Tweaks
« on: December 13, 2023, 02:01:22 AM »
I'll be honest, while I like the changes to some individual skills and reasoning behind it, I'm very iffy on a slew of +% dmg dealt and -% dmg taken added all over the place. Not because it's boring, I would rather take small and boring bonus over a flowery one with no practical use ("Triple the radius and dmg from your ship explosion". Unless...). You said it yourself, 5% doesn't sound much, but can easily add-up. What it also does is snowballs out of control, because dmg in Starsector is not just dmg, it affects flux efficiency too and armor calculation, meaning in roundabout way it increases your survivability too. I still remember chewing throught armor with kinetic weapons, because old Target Analysis was beyond broken.
Making your flagship beyond OP is not even the worst part. I prefer making my flagship strong and skills that give unique effects, like dissipating some hard flux with shields up, or increasing projectile speed rather than unconditional effect like "You take 10% less dmg". The bigger problem is that all those +/-% bonuses work on enemies too. And [REDACTED] are a massive statsticks, meaning any % bonuses on them work miles better. Radiant with 95% dmg resistance on shields, full array of energy weapons with better flux efficiency than your kinetics, flux stats enough to make firing all it's weaponry with shields up flux neutral and on top of it mobility to dance around anything that can attempt to fight it. Sounds like a definition of anti-fun.
Making your flagship beyond OP is not even the worst part. I prefer making my flagship strong and skills that give unique effects, like dissipating some hard flux with shields up, or increasing projectile speed rather than unconditional effect like "You take 10% less dmg". The bigger problem is that all those +/-% bonuses work on enemies too. And [REDACTED] are a massive statsticks, meaning any % bonuses on them work miles better. Radiant with 95% dmg resistance on shields, full array of energy weapons with better flux efficiency than your kinetics, flux stats enough to make firing all it's weaponry with shields up flux neutral and on top of it mobility to dance around anything that can attempt to fight it. Sounds like a definition of anti-fun.