Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - dandystar

Pages: [1] 2 3
1
Those are just quick acting energy injections. Sir.

2
Suggestions / Map and Intel page belong together
« on: April 19, 2021, 10:40:51 PM »
I assume that for the majority of players out there, missions are the primary reasons for exploration and push players to a particular point of the map, in core worlds and in the outer regions. It's not immediately apparent for unexplored systems but some missions like the survey mission and derelict ship will inform you the precise location of the objective in an explored system.

Identifying a jump point closer to the objective will save both player's time (some system is just huge even when game is sped-up) and in game resources as hyperspace covers a lot more distance in the same time frame.

Issue #1: The intel page doesn't allow player to examine the system layouts.

This is more noticeable for core world missions.  Examine the layout up close in hyperspace is slow. The planets rotates around the center of the system as time goes, it's likely that the layout will be different each time player visits, and mostly of the time where you want to go is not close to any jump point so hovering over stuff won't help. Layin course is able to select a jump point closest to where you want to go but doesn't do transverse jump so manual piloting it is.


Can you identify where Nova Maxios is without looking at the map?

That is fine right let's examine the system layout in the map page, which bring us to issue #2: The map and intel page have different states.

I might have the intel page zoomed all the way in core world but the map page in some random corner of the map. It takes quite some time to re orientate myself to find where I am and where I'm suppose to go, as missions are not visible on the map page. I, off the top of my head can't think of a reason why I'd want a map in one place, but the intel map in another. Personally I go to places with icons over them. The fact that some systems are very close together and difficult to select unless zoomed way in isn't helping either. Imaging having a colony sandwiched between two other systems and you have to zoom in every single time to travel there...but you can't lay a course clicking on the colony tab. Now you have a mission in the core world, you traveled there but the jump point is pretty far, you remember the place you want to go is next to a transverse jump point but aren't sure where it is so you open your map to examine the system layout to find where the place is only to see your fat ass size 6 colony in the center of the map so you zoom back out, pan to the core world and zoom in, takes a while to find where you are even when your fat ass fleet is the only thing shining bright white in the system surrounded by 30 colorful stars in yellow red clouds and big text boxes across the sky and six thousands different icons and 3 giant arrows that points from one point of the map to the other end with a giant yellow fuel range circle on top, but after having done this 30 thousand times you get quite quick at doing it so it doesn't brother you at allllllllllllllllllllllllllllllllllllllllllllllll. (A hotkey that resets map view to player's fleet would be quite useful.)

Google map has a quick tab on a button to go home, can I have one in the game too please?

Even after many playthroughs in the same core world layout I still don't think navigating without the map is feasible as systems in hyperspace lacks any distinctive features and anything short of traveling in a straight line incurs additional cost to supply fuel and time necessitates the use of map. This game is so full of going from system X to system Y that map is the only way of navigation and I encounter the above two issues all the time and it's frustrating.


Let's not forget cases when there is a hostile faction in system and you need to take an alternative route.

Map page and intel page belong together as both serve as a tool for navigation but there is a strong disconnect on how they are currently used. I can think of a few suggestions but I am no developer and ideas are cheap anyway.

Of course those are just my personal anecdote. I am putting this out there to see if anyone shares such sentiment.

Searching around I found some posts about similar issues.

https://fractalsoftworks.com/forum/index.php?topic=19022.msg296780#msg296780 point #2

https://fractalsoftworks.com/forum/index.php?topic=993.msg9749#msg9749

https://fractalsoftworks.com/forum/index.php?topic=8420.msg143540#msg143540

https://fractalsoftworks.com/forum/index.php?topic=8445.msg143863#msg143863

6
Encountered during the academic mission where a story point was spent to retrieve the device.

Now the fleet is stuck in pursuit without special dialogs.

Save attached.

https://filetransfer.io/manage-package/T9gGZQJx

7
Lore, Fan Media & Fiction / Re: 3d hound wip
« on: November 02, 2020, 09:59:52 PM »
Just in time for Halloween too!

Skull candy inside. Yum

8
General Discussion / Userscript that resizes forum image posts to fit.
« on: October 25, 2020, 09:19:32 AM »
Script are to be used with Tampermonkey or greasemonkey

// ==UserScript==
// @name         FractalSoftware BBC image width fit
// @namespace    http://tampermonkey.net/
// @version      0.1
// @description  minimal viable script
// @author       dandystar
// @match        http://fractalsoftworks.com/forum/*
// @match        https://fractalsoftworks.com/forum/*
// @grant        GM_addStyle
// ==/UserScript==

(function() {
    'use strict';

     GM_addStyle('.bbc_img {max-width: 100%}');
})();



9
Lore, Fan Media & Fiction / Re: [Confidential] FILE#5498-3820-0000092A
« on: October 25, 2020, 12:56:23 AM »
Persean League be like:

"Yo the station is attacking us!"
"BLOW IT UP!"

PEW PEW PEW PEW PEW

10
Lore, Fan Media & Fiction / [Confidential] FILE#5498-3820-0000092A
« on: October 25, 2020, 12:45:54 AM »
Pulsar Shipyard Incident Report
Classified Level 7+
FILE#5498-3820-0000092A
HEGEMONY HIGH COMMAND

On c+204.07.03,  a distress signal is received by patrol group Charles near Triangulum system, upon approaching the origin of the signal, a low-tech station orbiting Pyxis was discovered. Patrol officer attempted to contact the shipyard radio but no response was received. The battery installations on the shipyard fires when patrol initialed docking, forcing them to backup. One of our enforcer’s navigation array was damaged during the retreat.

Four Hounds were observed leaving the base, verbal warning were given but ignored. All vehicles were disabled. Preliminary survey of the station indicates this was a construction shipyard dating back to c+158, however the parent company Pulsar Propulsion went out of business in c+172 and the station was reportedly scuttled.

Commander of patrol requested CODE ENIGMA, one detachment from 82nd assault battalion, two landing brigade stationed on Tytzia were dispatched to location. Two additional patrols on duty nearby Namaka were reassigned.

With station’s continue non-compliance to cease fire, regional command approved attack on the battery installations. All installations were destroyed with no loss. Landing brigade secured the exterior shortly after. The construction site remained powered on and operational. Twenty-eight workers outside the station were taken into custom. Two more unfinished hulls were seen on site.

Unknown devices are attached to workers’ central spine, no brain activities were observed in any of the subjects. While loading the subjects into HSS Heather Star for further examination, the crane on site reached for the vehicle and took hold of it, the portion of the construction site ejected from the station. A laser strike from HSS Nyannma managed to strike the tether and released the trapped vehicle with the craw still attached. No personnel injury occurred.

The primary entrance was then breached by the landing brigade. The interior was not illuminated. Workers can be seen manning various instruments. Verbal commands yielded no response. Six were taken into custom.

Squadron Bravo and Electrical engineers were sent to the generator room to reroute the power. While working on the panel, the console exploded, shrapnel struck one of the engineer, killing him. Medical assistance was rendered.

Squadron Alpha was then send to the mainframe controller room. Unlike the rest of the station, the room has a separate backup power source despite having the power rerouted. A housing is seen in the center of the room, identified as TYPE-65E connector, used to interface with domain era ai cores. While attempting to disconnect the housing from the power source, six defensive turrets were lowered from the ceiling, the two squadrons were caught off guard. Two were killed and three injured while the team retreated from the room.

The station was then evacuated to prevent further losses.

The scenarios encountered by the team so far would suggests an Alpha level intelligent but AI cores that are capable of integrating itself into an old station like this has not been seen since The Alston Mining Corp Disaster. This AI core is hereby designated code name “NECRO-03”, currently awaiting further evaluation by the AI RECOVERY 1st Division.

All air space within 6 Domain Unit of the shipyard are under quarantine, only ELITE division members and AI RECOVERY Team are allowed entry. 

All personnel involved in this incident below level 7 are to be screened and their memories examined.

Further communications are to be made under SECURE CHANNEL #3 with direct line to General Alexis.

Any information contained herein are confidential. Unauthorized disclosure will be met with stringent consequences and subjected to capital punishment under Hegemony Military Code section 403.28.

Hegemony High Command Incident Handling
Ramirez Vasneer

11
For some reasons or another, this project crashs my 3d program, a lot.

Almost makes me wanting to kill myself, but I fear the computer would put an ai core in my brain to maximize production output.

Yes

A NECROmancer

12
Lore, Fan Media & Fiction / Re: 3D render of 100% ethically sourced organ
« on: October 19, 2020, 07:03:36 PM »
I am totally going to necro this. (wink wink hint hint)

13
I remember downloading a pirate copy of the game back when it was called starfarer still.

Play it out for 10 mins fighting against the bizarre ship control, didn't pay much attention after.

It was destiny calling. Ha!

14
Blog Posts / Re: Raiding for Fun and Profit
« on: November 27, 2019, 09:45:56 PM »
Alex be dropping blog post like valve drop their game.


15
Lore, Fan Media & Fiction / Re: 3D render of the organics
« on: November 25, 2019, 09:33:53 PM »
Good to see that REDUCE REUSE RECYCLE mantra still going strong.

But importing used barrels from Diktat? That's very un-hegemony of you.

Garbage in, garbage out. No exceptions.

Pages: [1] 2 3