1
General Discussion / Re: Decivilization: The Humane Alternative to Saturation Bombing
« on: August 26, 2019, 05:40:54 PM »
yes they will but i think the bigger the colony it has to go through several "destablize" events before a final "decolnoize" event happens.
how long it takes? dunno never timed it i did my thing to =teen -20 something went off explored of farmed other faction rep stuff, the colony would always flip eventually flip i never have seen the AI make efforts like paying to undo your efforts. seemingly each step takes months i would guess.
and yes pirate raids can get to the point they will cause colonies to go under. in fully vanilla even.
have other things to do is the moral or get the nex mod so you can raid colonies outright skip the year or longer wait, and the decivilized debuff to the planet. until 1.0 enables the ability to undo that stuff.
also reading the tool top if you raid a colony to mnus 10 each point take 3 months to drop by one so that is 30 months almost 3 years to undo your pillaging and plundering. unless the AI will pay off that stuff they dooomed evenetualy.
how long it takes? dunno never timed it i did my thing to =teen -20 something went off explored of farmed other faction rep stuff, the colony would always flip eventually flip i never have seen the AI make efforts like paying to undo your efforts. seemingly each step takes months i would guess.
and yes pirate raids can get to the point they will cause colonies to go under. in fully vanilla even.
have other things to do is the moral or get the nex mod so you can raid colonies outright skip the year or longer wait, and the decivilized debuff to the planet. until 1.0 enables the ability to undo that stuff.
also reading the tool top if you raid a colony to mnus 10 each point take 3 months to drop by one so that is 30 months almost 3 years to undo your pillaging and plundering. unless the AI will pay off that stuff they dooomed evenetualy.