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Messages - Ahoy

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^ Go to the mod_info file located in the mod directory root and set:   "totalConversion":"true",     to:     "totalConversion":"false",

Keep in mind that as a total conversion which reworks combat stats so heavily this mod is not compatible with the majority of other mods (Including Nex, sorry! Possibly compatibility may come later, or at least similar features, but that is further down the dev road.)

Utility mods are usually compatible, though. If you like, you can give me the list of mods you want to use alongside this one and I can tell you if I've heard of other players using those alongside this one running into any problems.
Well, Starship Legends for now.

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^ Not as of yet, but there are plans for them. Maybe alongside missions? (target of the next update)
Nice. Also, while this may not be the right thread to ask, how can I select two different mods? Every-time I try to select one mod then the other mod is unchecked. 

3
Within your "Screenshots and Gifs" section - Factions - you have a new item/good called Hand-Weapons listed within the illegal commodities for some factions like the Sci-Fi Corps as shown here.
Sci-Fi Corps
[close]
In my game, I don't have that listed in the illegal commodities nor can I find it. Also, for the Consortium, they have food as a illegal commodity - is that normal?

On the last question, yes that is normal. The Barons hold their territory and slaves with an iron fist. They therefore seek to control the flow of all commodities to their markets. Carrying food especially (to possibly use as a way to provoke a rebellion) is considered a high crime in their politics, and that is assuming you can get on their good side in the first place. As of this update I think the only way is continual bribery. I may also include domestic goods in the illegal goods category some time in the future.

On the Hand Weapons in the picture, those are a little dated from a few releases ago at this point. :-[ I need to update them. I believe that particular item is a carry-over from before that item became.. .errrr... "Heavy Weapons" I think?

That is probably the inconsistencies you are seeing. Heavy Weapons should now take that item's place and have a different icon picture.

Cool, cool. So, are there any new added trade-able goods?

4
Question, are the 15 extra markets removed? I don't see the extra goods in my game.

I'm not quite sure what you mean by extra markets and goods. Do you mean faction markets that are unique to this mod? They should all still be functioning as normal. Was something like this added in the last Starsector update and I missed it?

If this is a spoiler feel free to PM me more details on the issue :)

Within your "Screenshots and Gifs" section - Factions - you have a new item/good called Hand-Weapons listed within the illegal commodities for some factions like the Sci-Fi Corps as shown here.
Sci-Fi Corps
[close]
In my game, I don't have that listed in the illegal commodities nor can I find it. Also, for the Consortium, they have food as a illegal commodity - is that normal? 

5
Question, are the 15 extra markets removed? I don't see the extra goods in my game.

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