Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Punisher30

Pages: [1]
1
Mods / Re: [0.9.1a] Legacy of Arkgneisis 1.5.1 [10/28/19]
« on: November 06, 2019, 06:08:15 AM »
I cannot download this update. It gets to 4% and then it becomes corrupted. Its weird too because it's downloading at 6.38Kb per sec. 10MB file taking 38 min.

2
So after deleting the previous version and installing this version, the saves becomes incompatible. So now I have to start from scratch? Days gone down the drain. Had 4 planets working on my 5th. Had a powerful fleet that took me days to build up. Are we going to have to start a new game for every new version?

3
Lets start with our own colony products. I cant use any of the products for free. It always charges me at the end of the month for using them. It charges me the average pricing of the products. I have over 3.7k of supplies, between 5k-10k of fuel, and other products over 2k. I cant use not one of them without being charged. I get charged more at my own colony than I do with other factions colonies. This is weird and F*cked up at the same time.

Now for trading between factions. I sat and watch trade convoys come and go at my colony and other faction colonies. I watched one convoy at my planet and hover the cursor over it. It said unloading food and supplies. Then I watched my faction trade convoy return while it says returning with organics and crabs. after it landed, I checked my colony inventory. Nothing changed. Same amount of everything. also, there's no crabs. I watched these things amongst other colonies too. I came to realize that the economy in this game is a joke. There isn't actual trading among colonies with trade convoys. They're just there for players to raid and actually acquire those resource through raiding. It also has a cause and effect. Ex.) "This planet will be affected if the convoy doesn't make it to its destination, even though they don't actually trade." Same goes for raiding colonies. When you raid them, you don't actually raid the resources in their inventory. Its just randomly generated by the percentage chance of acquiring anything profitable and lowers their stability. There is actually no type of economy in this game.

What's up with this?

4
I got raided and right after the raid, another raid was on its way and then another and another. Not to mention, their fleet is massive and untouchable. I watched one of there fleet raid other factions systems and had the other faction ships run away. I seen one faction engage one of these massive pirate fleet that was attacking their station. The station and the faction fleet was wipe out. This needs to be rebalance. No way should a pirate raiding party have an end game fleet, meaning something that a player nor other factions cant defeat. So it seems like colony building is a waste. No other faction can stop the pirates raiding party.

5
General Discussion / Running out of supplies too fast
« on: August 05, 2019, 01:25:21 PM »
It says I'm using 17 supplies per day. If that's the case, why am I losing 2 per 1.5 sec?

Pages: [1]