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Starsector 0.9.1a is out! (05/10/19); Blog post: Raiding for Fun and Profit (11/27/19)

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Messages - stardidi

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1
Discussions / Re: Anyone a game dev here?
« on: October 22, 2015, 12:00:17 PM »
I am currently studying game programming and have been fairly active with programming for quite some years now. Although no real finished products yet.

We'll be starting a team project with Unity in a month, but haven't done anything fancy with it yet.

2
Bug Reports & Support / Codex - strange 'back' behavior
« on: November 05, 2014, 10:58:53 AM »
In the top of the codex it shows where you navigated to e.g. "Top > Ship Hulls > Afflictor-class". When you click on "Top" or "Ship Hulls", I would expect to no longer see the current item I have select. However, it sticks, meaning you can be in the Weapons category with the information about a ship showing.

I am entirely sure if this is a bug or not, it might just be that you haven't thought of it, or wanted it likes this, but it feels like incorrect behavior to me.

3
Bug Reports & Support / Re: Fatal: Ship hull not found
« on: October 22, 2014, 01:43:37 AM »
Ah my bad, I was convinced I checked to make sure no mods were enabled :|

4
Bug Reports & Support / Re: Purchasing Military weapons through refit
« on: October 21, 2014, 01:53:33 PM »
One addition I have to this, although I'm not sure it belongs here, is that using "Variants" will buy from the black market without informing you.

5
Bug Reports & Support / Re: Fatal: Ship hull not found
« on: October 21, 2014, 01:49:53 PM »
Unfortunately no, that's what I meant with 'complete fresh install'; first thing I did after I saw that message. However,  I believe I let the uninstaller do it, so I'm not sure what exactly happened.  I'll try and do a second install tomorrow.

6
Bug Reports & Support / [SOLVED] Fatal: Ship hull not found
« on: October 21, 2014, 02:08:56 AM »
Running a complete fresh install of Starsector 0.65a-RC1 gives me this error during the load bar after clicking "Play Starsector":
"Fatal: Ship hull spec [buffalo] not found! Check starsector.log for more info."

The log file is over 2MB, so I can't attach it. Here is the link:
https://drive.google.com/file/d/0B3_qt_lK3if5UTk2bXBaX05UU1U/view?usp=sharing

OS is Windows 7 64 bit
Java is Version 7 Update 71.

Running the 'starsector.bat' does seem to work correctly (started a new campaign using it).

I just realized my Java is a bit outdated, I'll try updating it and see what happens.
Nope, even with the latest Java, it still doesn't work.

7
Announcements / Re: Starsector 0.6a (Released) Patch Notes
« on: September 19, 2013, 06:16:22 AM »
Something that might be nice, is an option to half your supply usage the same way you can half the damage your ship takes.
This way people can get used to CR and all the other mechanics while not having to fear for their life.


8
Announcements / Re: Starsector 0.6a (Released) Patch Notes
« on: September 18, 2013, 10:51:33 AM »
Something that might be nice is to highlight crew losses and other important information in the After Action screen.

I currently tend to dismiss or miss the information too often as I don't feel like reading the entire combat log every time (I know, begin lazy)

9
Bug Reports & Support / Re: Fighters flying out of combat map
« on: September 15, 2013, 04:17:07 AM »
It happened again, but this time I managed to catch a venture that was trying to retreat.
As soon as I attacked it the fighters started to go back towards the combat map.
Once I destroyed the venture, both fighter wings immediately retreated and the battle ended.

Same scenario, My fall fleet gets hailed by a bigger fleet, I use disengage to spread out the enemy, I beat the enemy and some of their fighter wings go outside the map.

It could be possible that there was still an enemy carrier alive in my previous posts if that turns out to be the cause.

10
Bug Reports & Support / Fighters flying out of combat map
« on: September 15, 2013, 02:49:13 AM »
Ok this is interesting,

I was attacked by a bigger fleet, so I hit the try to disengage option to be able to attack the enemy more spread out then all at once.
I easily defeated their 2 carriers and lots of fighters, which made part of the enemy fleet retreat, but it did not say that they were defeated nor did it give me the option to end the battle.

Looking around the entire combat map, I couldn't find any enemy craft but I could only 'Quit to main menu' so I decided to retreat in the hopes that would end the battle.

While retreating I found two fighter wings between 36000 and 54000 meters above the combat map. Unable to engage them, I had to retreat almost making me lose my fleet...

TL;DR
Fighters (and possibly other craft) can get outside the combat map
Spoiler
[close]

P.S. I'm unable to provide a save as that save was a long time ago...

11
Announcements / Re: Starsector 0.6a (Released) Patch Notes
« on: September 14, 2013, 01:12:18 PM »
Yeah the rounding stuff is also kind of funky when select part of a stack using the bar.

It will display in example 1/1, when you reach ~40%, but when you then release it doesn't pick anything up. You have to be at around 60% for it to take effect.
Same with bigger stacks, says 250/400, but you only get 249.
This made me thing the replication bug was back as I was selling the 249 and saw that I had 151 left, even though I thought I sold 250 XD

I agree on the UI stuff, being able to click on a bar to see more info would be more fluid then having to press F1.
I do really like how the UI is more context sensitive, showing only the things that are important at that time.
It is the honestly the first thing I noticed with a bit "NICE". And believe me, I think about all your hours of effort everytime I click a button ;P

12
Announcements / Re: Starsector 0.54.1a (Released) Patch Notes
« on: January 09, 2013, 01:09:37 AM »
Yeah Ok, AVG is debatable.
My problem with MSSE is that it doesn't really work, and uses a LOT of resource. In a lot of test it only picked up like 70% of all malware, and uses more than twice as much as AVAST.

But this is getting of topic, like this thread always seems to do :P

Does the name change also mean a (minor) change in design? I don't remember reading anything about that  (But I could be wrong)

Very cool patch notes though! Keep up making this game more awesome!

13
Announcements / Re: Starsector 0.54.1a (Released) Patch Notes
« on: January 08, 2013, 12:58:41 PM »
*chokes*

Would you mind to never mention that again? :P

Seriously though, MSSE is kinda cool, but really bad!
Things like Avast, AVG, NOD64, stuff like that is really nice and cuddly.

14
Discussions / Re: Favorite Book
« on: September 23, 2012, 11:11:33 AM »
Ranger's Apprentice
The whole series, not just the first one. :)

15
Announcements / Re: Starfarer 0.53a (Released) Patch Notes
« on: August 07, 2012, 08:29:12 AM »

Still won't work even after clearing my cache (Firefox and Chrome) :(

Any chance of an alternative download link? lol

Try this. Again, where are you located? That would help to know if this comes up again. (If you don't want to share that information, feel free to say so.)
The Philippines.


Tsssk, Tsssk Alex. You should really pay attention to your own forum :P

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