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Mods / Re: [0.97a] The Knights of Ludd
« on: April 06, 2024, 02:32:23 AM »So I tried out KoL just today and I gotta say, you honestly might want to balance this stuff. Seriously, for anyone who's considering downloading be aware some of these ships have upwards of 5-6k armour, 10s of thousands of hull points and enough guns to make 40k orks blush. They also turn relatively decently so don't count on flanking them with anything larger than a destroyer. Honestly the most important thing I think moving forward for the mod is:Stop whining, nerfing and nerfing, just learn how to play. If you don’t know how to play, then just uninstall the mod and that’s it. Stop nerfing everything.
N E R F
If some of these ships genuinely make you feel like the Legio Infernalis is tame by comparison, they're really overtuned. Specifically, there needs to be a significant reduction in armour values AND/OR reduction in maneuverability and speed of these behemoths. I literally ran into a fleet containing 2 invictus and 2 libras while trying to do the main story quest.