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Messages - acidzombie

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1
Mods / Re: FreeSpace 2 Mod v1.2 Release - Uomoz's Corvus 17 compatible
« on: February 12, 2014, 11:32:38 PM »
Could you maybe make us an example?

2
Mods / Re: FreeSpace 2 Mod v1.2 Release - Uomoz's Corvus 17 compatible
« on: February 12, 2014, 08:16:40 AM »
I thank you ohh great GTVA scientist, the Shivans were starting to win ground. So an update to our weaponry would be greatly appriciated :D

3
Suggestions / Re: Choice of ships used in battles
« on: August 12, 2013, 04:28:43 AM »
Ok ty i guess i didnt read the patch notes well enough :D
Ehrm i dont know if it is possible for me to do this myself but mod/mods can you delete this thread or lock it or something?

4
Suggestions / Choice of ships used in battles
« on: August 11, 2013, 08:49:42 AM »
Ok so let me tell you a little story from a galaxy far far away.
I usually play the way that i try to get an early destroyer and there after the super freighter but having to send the freighter back each time you engage is quite anoying and when you forget it can be devastating, so therefor i ask can we have an option to more or less ''check'' what ships you wanna use even in the small battles because in a large part of the game i only use about 5-6 ships 4-5 stealth ships and then a freighter or 2 so it would be nice if you could so maybe in the ''Fleets'' screen in the top right part of the corner you would have the choice of maybe deselecting a ship by removing a ''Check Mark'' that by default is on and that makes the ship not join the fight at all even though there is less than eight ships in both fleets.

Im sorry if this didnt make any sense at all. Im not natively english speaking and it made sense in my head(which shouldn't inspire any confidence at all)

5
General Discussion / Re: Scratch Building A Plastic Hound
« on: August 11, 2013, 08:34:04 AM »
Well there is a picture of it where it isnt in 2d but in 3d in one of the blog posts :D

http://fractalsoftworks.com/2013/02/05/painting-the-hound-and-the-hangar/

Its only from the backside but it might help you figure out size and all that stuff :3

6
Mods / Re: [0.53.1] New weapons 0.29
« on: November 26, 2012, 03:04:02 AM »
Ok it was just because my starfarer crashed so i took off all my mods and thought about the stuff that had been added and what mods could result it to crash so ty now i can use one of my favorite mods again

7
Mods / Re: [0.53.1] New weapons 0.29
« on: November 25, 2012, 04:15:34 AM »
will this mod be updated for 0.54?

8
Mods / Re: The Soldier's Orbital Station
« on: August 21, 2012, 08:31:00 AM »
Well looks like someone necro-ed this thread. :P
I've already given a tutorial on making .wpn files.  I'm gonna have to attach it to my signiture soon...

Anyways, here's the link:
http://fractalsoftworks.com/forum/index.php?topic=3244.msg48040#msg48040

Ty :D

9
Mods / Re: The Soldier's Orbital Station
« on: August 21, 2012, 04:22:02 AM »
Alright im going to make my own mod idk if its going to public but nonetheless atm im trying to implement a weapon but idk what to do with the WPN file but i know what to do with the Excel document so i wanted to ask you could you show/teach me how to do the WPN?

10
Mods / Re: Fight For Universe: Sector Xplo (1.0.1.7)
« on: August 21, 2012, 04:19:28 AM »
Well...sh*t.  EPICNESS!!!  I love it all!
Thanks, should I release small tutorial how to draw from scratch? It may help to other people to make their own unique style...

That would be so F***ing awesome!!!

11
Mods / Re: FreeSpace 2 Mod v1.0 Release
« on: August 19, 2012, 11:59:10 AM »
Ohh my are you infected with the GW2 Plague :O arhhhh JK

12
Heh. CDF ain't getting no love :C

Neither are the farmers :C

13
On a totally unrelated topic does anybody here know why Vandala was banned? Because if you look at his profile it says that he's banned and his last post is over a month old or so
Apparently bans aren't public information on Starfarer forums, so don't bother asking or discussing it.

ok :(

14
On a totally unrelated topic does anybody here know why Vandala was banned?

Because if you look at his profile it says that he's banned and his last post is over a month old or so

15
Mods / Re: FreeSpace 2 Mod v1.0 Release
« on: August 19, 2012, 12:46:58 AM »
I know they are big but idk if you have seen the tri-tachyon cc mod there is a giant capital ship so well idk its your mod and your decisions, I cant remember what class the galatea are but what about that one? And is it possible to change the name pool in the game and make them be called with their real names?

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