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Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Discussions / Re: No blog posts, no updates for ~6 months?
« on: August 02, 2020, 07:27:28 AM »
BTW, it has been 112 days since last blogpost and 302 days since last update.

Post starsector.log file.

Bug Reports & Support (modded) / Re: Not running on GPU
« on: March 12, 2020, 03:42:39 PM »
Have you tried disabling iGPU?

Suggestions / Re: Freelancer option
« on: March 10, 2020, 05:29:13 PM »
I haven't played M&B, nor have I tried taking a commission in this game yet so forgive me if this is already how it works, but what it sounds like is that you want to be given missions by the faction you commission with?

That would be nice, because currently commission is just free money, but what Freelancer mod does is allows player character to join NPC's party, so NPC moves about, and you only regain control in battle.

Suggestions / Re: Freelancer option
« on: March 09, 2020, 11:18:19 AM »
The only thing missing is being offered your own command

Which is the entire point of M&B's Freelancer, to facilitate role-playing as nothing but a tiny cog in someone else's war machine.

Modding / Re: Blue planetary shields
« on: March 09, 2020, 11:15:21 AM »
Is that administrator portrait from a mod? I'm pretty sure its in a different style from vanilla. If so, which mod is that?

Bug Reports & Support (modded) / Re: Unbeliveably stupid AI allies
« on: March 05, 2020, 06:21:25 AM »
No, it is the AI's fault it can't handle SO. Also, SO is not the only thing it can't handle. It can't handle reaper torpedo, can't handle sabots, can't handle firing forward-mounted torpedoes on ships with mostly broadside firepower. It does not do well at supporting capitals with escorts, especially for enemy fleets.

Battle AI is far from brilliant and it absolutely is a valid question to ask if it is that way by design.

General Discussion / Re: What does "in the outer reaches" means?
« on: March 02, 2020, 04:55:25 AM »
I think outer reaches means that it's somewhere along the orbit of the outermost body in the system.

Suggestions / Re: Easy Mode Toggles
« on: February 20, 2020, 03:27:52 PM »
My thoughts on those players who wouldn't want to tinker with the difficulty options or are not sure what they would do is that there would also be global settings that would "auto toggle" the appropriate sliders. So selecting "Easy", or even further separating that into "Easy and "Very Easy", etc, would have pre-selected toggles that could then be further customized. That might be borderline too complex on the technical side, but well it's an idea at least.

Easy, Normal, Hard, Custom. And a permadeath/ironman toggle.

Discussions / Re: Anyone heard of/played "XO"?
« on: December 02, 2019, 12:24:30 PM »
Looks pretty cool, something of a Battlestar Galactica simulator.


Double check your mod_info.json file.

Can you stick a hullmod on a fighter and would ground support hullmod work, or does a fighter effectively not exist before it's carrier is deployed?

General Discussion / Re: Colony Questions
« on: September 20, 2019, 02:13:58 AM »
With the rec drugs, I put 150 odd in the stockpile, but the icon for the colony shows that the need is being met from imports/smuggled.
There's a toggle option you need to turn on to allow colony to take resources from stockpile.

Suggestions / Re: Please allow the Dutch to buy your game.
« on: September 08, 2019, 11:04:42 AM »
Wouldn't it be great if one could buy the game on GOG or Steam? Which would also allow for regional pricing, because you know, most of Earth's population doesn't live in first world countries.

Which wouldn't happen if your fleet composition was actually reasonable to fight drones. They aren't fast or strong. Literally any carrier or frigate can kill them easily, as well as faster DEs. Hell, a properly used Dominator or Onslaught could probably catch it with burn drive.

It was a starting fleet with one extra wolf. Two wolves were chasing that single drone for 20 minutes before it stuck in the corner of the map.

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