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Blog Posts / Re: Combat sound effects in 0.6a
« on: September 10, 2013, 11:22:21 PM »I think the antimatter blaster can do with a small sound instead of a big one. The damage that it does comes from the antimater itself and presumably not from the speed at which it is flung, or at least an insignificant amount of it.
To me it sounds like one of those devices that would make a good candidate for some really strange sounds. It's special nature in the game would allow people to accept a stranger sound I think.
I agree. Currently, it just sounds too silent.