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Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Messages - Cheru

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Mods / Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.0a
« on: July 16, 2019, 12:39:55 PM »
I have a problem loading the mod. The game crashes shortly after I launch it.

ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IllegalArgumentException: No enum constant com.fs.starfarer.api.combat.ShipHullSpecAPI.ShipTypeHints.PHASE
java.lang.IllegalArgumentException: No enum constant com.fs.starfarer.api.combat.ShipHullSpecAPI.ShipTypeHints.PHASE
   at java.lang.Enum.valueOf(Unknown Source)
   at com.fs.starfarer.loading.D.super(Unknown Source)
   at com.fs.starfarer.loading.ShipHullSpreadsheetLoader.super(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.while(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$ Source)
   at Source)

Mods / Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« on: February 09, 2019, 10:47:30 PM »

Thanks for reporting. Did it happen at a specific time? For example, did you load a game from a previous version with the new one installed? The Copernic (P) has been retired from the mod.

As far as I can remember, I haven't this mod installed before that. It crashes right after I launch the game itserf, right after the loading screen shows up.

Mods / Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« on: February 09, 2019, 01:55:51 AM »
Got an error at loading screen.

Fatal: Ship hull spec[filegap_copernic_p] not found!

Mods / Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
« on: February 08, 2019, 01:05:02 PM »
Any hope to see this mod updated any time soon?

Mods / Re: [0.8.1a] Interstellar Imperium 1.19.0
« on: February 08, 2019, 01:03:57 PM »
Any estimated date of release?

Sorry, just can't wait for my "nuke launchers", can't live without them xD

Well, if they are still there.

General Discussion / Re: Planatery system exploration?
« on: January 25, 2019, 04:14:37 AM »
That's what the neutrino detector is for.

Yes? I know that. Still, I failed to find anything - only lost a lot of volatiles. I only need to know if it is worth searching or there is only empty map and wasted time that awaits me?

General Discussion / Planatery system exploration?
« on: January 25, 2019, 02:25:43 AM »
The planetary systems themselves occupy very little space of the map itself - is it worth to explore the entire map for some derelicts or other interesting stuff?  In experience I failed to find anything of use there but maybe its just my luck?

Yes, you can find blueprints for Tahlan Shipworks content. (GH) ships spawn rarely in Independent fleets, Independents also sell GH weaponry.
As for rest of the ships, they appear in fleets of vanilla factions.

Ship packs will almost always work properly on a save created without them, it may take few in-game months for ships and weapons to appear in fleets.

Yes! Thank you! I was afraid that I'll need to restart the game... and lose my fleet of wannabe Star Destroyers xD

Boy oh boy... this is wonderful! I have witnessed the full might of this fully armed and operational mod... and I can't stop drooling xD

But... will I find these ships/weapons or their schematics if I add this mod on an existing save? Plz... give me hope :)

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