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Starsector 0.9.1a is out! (05/10/19); Blog post: GIF Roundup (04/11/20); The forum will be down for maintenance from the night of Monday, August 10th into Tuesday, EST

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Messages - jet36

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1
Announcements / Re: Starsector 0.65a (In Development) Patch Notes
« on: April 04, 2014, 12:16:11 PM »
Hey neat, an update! Some nice things added, though not much.

2
Mods / Re: [0.6.1a] The Nomads (v1.0 RC3)
« on: January 27, 2014, 03:04:21 PM »
Hey! just played your mod in Exerelin and I really like it! The ships look really neat and the weapons too. However like people said before I feel as if it is too strong, I think it would add a lot to the play-ability if you made the ships or weapons weaker. Being over powered isn't very fun.

3
Mods / Re: Antediluvians - Under Development - (Dev15)
« on: February 09, 2013, 05:35:21 PM »
Yeah, but most fighters I can think of don't have any shields and their weapons are really powerful, I think someone posted about the same weapons before? Anyhow, do what you do, not my mod.

4
Mods / Re: Antediluvians - Under Development - (Dev15)
« on: February 09, 2013, 12:31:52 PM »
Even if the lore classifies them as frigates they still fly around like fighters which make them incredibly powerful.

5
Mods / Re: Antediluvians - Under Development - (Dev15)
« on: February 09, 2013, 11:54:46 AM »
Hey I just played the Uomoz's Corvus mod and I encountered some of your fighter wings, and i really feel they are incredibly over powered. I really suggest a large nerf, as far as I can tell a single fighter has around 2000 hull and a bunch of frigates have around that. I really can't enjoy your part of the mod unless you balance it a bit more. Just trying to give some feedback!

6
Bug Reports & Support / Re: Virus on the new update?
« on: August 03, 2012, 04:09:21 PM »
Thank you for the help BillyRueben, and for not going on a rant about a good antivirus. ;)

7
Bug Reports & Support / Virus on the new update? (The answer is "no")
« on: August 03, 2012, 02:49:59 AM »
When i download the new update for .53a Norton antivirus scans it and deletes it. Any reason why? And how to get around it? It also says it's a Insight Network Threat and that there are many more indications that it's not safe.

8
Announcements / Re: Blog Posts
« on: June 14, 2012, 07:47:48 PM »
Woah. That Emp blast is epic.

9
Bug Reports & Support / Re: Hound won't attack in 0.52
« on: May 01, 2012, 06:03:21 PM »
Yes this happened to me too, but only when they where on my side. I have a Lasher and a hound vs a hound and a lasher my i ordered my hound to attack the other hound but it would mostly just avoid it at most and barley ever go right to it.

10
Modding / Re: My pet project atm.
« on: March 31, 2012, 09:03:32 AM »
Mother of god. It's... it's AMAZING!

11
General Discussion / Re: Campaign leveling.
« on: March 25, 2012, 01:30:48 PM »
Dark souls style, so then you can be a certain kind of "class". :)

12
Mods / Re: The Lotus Conglomerate v0.5
« on: March 18, 2012, 10:20:44 AM »
I think its "pweety", in fact very much so. :D

13
Mods / Re: The Lotus Conglomerate v0.5
« on: March 18, 2012, 09:12:53 AM »
Mhm, mhm. Also it looks like it wold be used more by a pirate overlord ;P and since the pirates already sell em.... >:D tis perfect!

14
Mods / Re: The Lotus Conglomerate v0.5
« on: March 18, 2012, 09:07:08 AM »
The vanquish class is the most sexy ship ever, I think that's how it should look in the original game. ^_^ its so good looking! O_O

15
Currently, not all are overpowered, and if they are, I always make sure that they get a  weakness, they always have a weakness :)

Well the carrier ship you had could take on a few onslaughts at a time, its flux dissipation is insanely high. Although since its your mod i can see how you would want your ships to be better, i would probably do the same but it isn't as fun.

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