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General Discussion / Re: Stuck on the Odyssey
« on: October 12, 2019, 10:21:39 PM »Quote
And here is the Odyssey that I am piloting....IF I HAD ONEDescribes my feelings on Odyssey.
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
And here is the Odyssey that I am piloting....IF I HAD ONEDescribes my feelings on Odyssey.
but my 3 small ships consumes 25 a DAY to get back up to readiness.Are you sure your cargo or fuel cargo isn't overloaded? Cause those increase penalties, also repairing damage from a fight as well.
Does the Conquest usually inspire such heated arguments? I've stopped reading the thread cause it just devolved into mind-numbing number crunching.Yes every single *** time. Doubly so if Lucky33 is involved, he is the top troll/bait artist on these forums.
10 OP of worth it. You show yourself its better than two mark IX for only 2 OP moreQuoteSingle Storm Needler. Ordnance points 28(18OP on conquest)Not worth it.
Time to kill sim Dominator for 18OP - 03:32.QuoteTwo Mark IX Ordnance points 18 (8points for Conquest)Not worth it.
03:53 for 16 OPQuoteMark IX 8 + Hellbore 6 + Heavy Blaster 12 + dual Assault Chainguns 20Worth it.
00:23 for 46 OP
Is it that hard to realize that since desired TTK is 23 seconds, Storm Needler with its generous 212 seconds is not the major damage dealer here? And this is why:
Single Storm Needler. Ordnance points 28(18OP on conquest)
Time to kill sim Dominator for 18OP - 03:32.
Mark IX 8 + Hellbore 6 + Heavy Blaster 12 + dual Assault Chainguns 20You compare 18OP Single damage type vs 46OP mixed damage type and then say "wow look at the time to kill, its much lower worth.
00:23 for 46 OP
If Alex got an offer of a big fat 7 figure check for an exclusive release, he could walk away from game development forever and I wouldn't even be mad. Contrary to tyhe beliefs of some fans across all types of media, the content creators life as a human being is more important than any amount of fan furor. An early, financially independent retirement is about as good as it gets in terms of opportunity to pursue true personal fulfillment (whatever that looks like).Kinda sick of supporting an indie developer that provides something new to the market that people are starving for only for them to jump ship and abandon their baby at the first sign of money.
I doubt he's holding his breath waiting for this to happen, but regardless we should all be ready to cheer for the guy if he made enough to do it.
V0.7 : ? I didn't play much around this patchSpeedy speed boy Conquest.
Has anyone else tried playing with a drastically heightened zero-flux speed boost, say 500 instead of 50?Make a vid
Early Helmsmanship 5 used to increase zero-flux bonus from 50 to 75.Yeah, rip fast.
What *hasn't* been really fun is beating back bombardment fleets, and there's a Luddic Path starbase that I haven't been able to crack since I started the game.Here is taking down a starbase "early"
Not to mention I see red every time I have to go through 5 fleet battles on the way to the Luddic Path starbase that always has it's own deathstack in orbit, and then having the pleasure of trying to fight a starbase and reinforcements with one Capital and two cruisers.
The main issue in defending a new colony is having absolutely no help, dealing with one or two deathstacks at once AND having to swallow a 40 DP strength deficit. I don't understand the balancing rationale behind the mechanic, the campaign already has CR and the smaller fleet will already decay in effectiveness and peter out in a battle of attrition. What this mechanic does is make fleet actions take hours and makes the battles supremely boring defensive actions where you camp a corner with your hardened subsystems carriers waiting for the enemy to decay in CR.It's already in the favor of a weaker fleet, if deployment restrictions were removed the enemy would usually swarm you like mad. The fact that you only give up a small deployment disadvantage and get to fight only a portion of the enemy fleet at a time gives you as the player much better fighting chance.
It's time to rebalance combat deployment. I even came up with an in-game lore reason *handwave*a smaller fleet should be easier to organize and make battle ready than a larger one *handwave*Yeah, which is why you are facing only a portion of the enemy fleet and not the entire enemy fleet at once.
I was gonna post this in the carrier spam thread, but this was too epic, I hope I can share it in a new threadhttps://youtu.be/EVCrmXW6-Pk?t=3
Ive built up a good size fleet. Destroyers, cruisers, battleships, battlecruiser, carriers, a mixture in storage. No matter what combination I use, I get owned by other fleets. Black Rock fleet, imperium fleet (using nexeorlin mod).Make a video of your typical engagement. And I will give you advise based on that. As there is many variables in play, I simply can't give you specific advise that is tailored to fixing your problem if you don't give a video. And I doubt you want generic advise.
I set each ship to escort each other, and form on me. No one goes off on their own. What usually plays out, we face off with enemy and they eventually overwhelm us. They also have mostly cruisers, destroyers and frigates. My heavy firepower onslaught and his supporting cruisers and destroyers make no difference.
I try to fit with variation of anti shields and anti armor weapons on my battleship which I fly. I never had any trouble getting this far, I mean I'd say im in mid-end game area now, I've won lots of battles during that time. Should I be trying to out maneuver people instead of getting in a shooting war? Are my weapons terrible?
- It doesn't seem to take inertia into account during approach. So while it starts trying to backpedal once in combat range, that's too late. It needs to enter combat range at near 0 relative speed.Funny, I brought up exactly that as a problem to Alex a while ago.
Thanks for the offer. I'll probably be too embarrassed to record my suckage but lemme think about it.Sure, just saying if you have troubles, and don't know where to improve, I am sure people could give you plenty of advise on what to work on that is tailored specific to you and thus, one would assume, the fastest way to improve.
I do not post vids. (Not creating an account to do so.)Post a webm? No accounts needed for that.