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Blog Posts / Re: Fleet Encounter Mechanics, Part 2
« on: April 17, 2013, 08:48:04 AM »
quick question/comment on balance
How effective, practical and viable is making a specialized boarding fleet? This is also a question about boardings balance in the grander scheme of things. Consider, if a fleet were made to be exceptionally good at boarding how much time and resources would a player have to devote to making this work. The player would be sacrificing both general-space travel and combat ability in order to gain greater possibility of capture. Additionally, if a capture is successful the fleet would likely (or could be made to) become a more vulnerable target while it gets the captured ship spaceworthy.Perhaps a player would need certain contacts to repair a ship before they can use/sell it.
I would like to see capturing/salvaging as a (niche?) specialization (- which seems like would fit in nicely with the universe lore of everything being in short supply) that would require some player skill to attempt.
How effective, practical and viable is making a specialized boarding fleet? This is also a question about boardings balance in the grander scheme of things. Consider, if a fleet were made to be exceptionally good at boarding how much time and resources would a player have to devote to making this work. The player would be sacrificing both general-space travel and combat ability in order to gain greater possibility of capture. Additionally, if a capture is successful the fleet would likely (or could be made to) become a more vulnerable target while it gets the captured ship spaceworthy.Perhaps a player would need certain contacts to repair a ship before they can use/sell it.
I would like to see capturing/salvaging as a (niche?) specialization (- which seems like would fit in nicely with the universe lore of everything being in short supply) that would require some player skill to attempt.