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Messages - Kibawan

Pages: [1]
1
Mods / Re: [0.95a] Transfer All Items v1.2 (2021/03/27)
« on: February 27, 2024, 03:23:57 PM »
This mod is cool

2
Mods / Re: [0.95a] Weftin's Ship Pack
« on: November 13, 2021, 11:46:24 PM »
First. Thank You. Your Mod is very fun, good work.

Now...

I'm having a problem with the "Deacon Class" Cruiser, every time i even hover over with the mouse i get a fatal crash.

"Here the Error"
346712 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: System with id [drone_pd] not found
java.lang.RuntimeException: System with id [drone_pd] not found
   at com.fs.starfarer.combat.entities.Ship.<init>(Unknown Source)
   at com.fs.starfarer.loading.specs.intsuper.super(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.new.this.do(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.new.<init>(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.new.<init>(Unknown Source)
   at com.fs.starfarer.ui.impl.T.o00000(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2$2.beforeShown(Unknown Source)
   at com.fs.starfarer.ui.o00O.showTooltip(Unknown Source)
   at com.fs.starfarer.ui.Objectsuper.oÒ0000(Unknown Source)
   at com.fs.starfarer.ui.Objectsuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.campaign.ui.Objectsuper.processInput(Unknown Source)
   at com.fs.starfarer.campaign.command.Oo0O.processInput(Unknown Source)
   at com.fs.starfarer.ui.j.super(Unknown Source)
   at com.fs.starfarer.ui.newnew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.e$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.e.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.command.O0oO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.command.OOoO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.class.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Oo0O.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.K.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

I would be thankful for a Fix, if is just a error for me or a Update if the error affects more people. =D

3
Mods / Re: [0.9.1a] Nexerelin v0.9.3b (fixes 2019-08-17)
« on: August 29, 2019, 12:14:45 AM »
Love this mod. Would love some option so that you can spend money and make peace or send dyplomatic missions to other faction. Anyway, with this mod galaxy feels far more alive. Great job.

Direct Diplomatic Option, is not implemented yet. But u can spend money to make peace with a faction by hiring a "Agent" and use him to Raise or Lower Relations, beyond the montlhy wage, you pay about 40k cr. per mission, a level 2 agent has about 60% chance of sucess in a Raise Relation, higher level agents have more. You can hire agents on the bar, and you send them on missions in the Intel tab. Just look for "Agents" tab bellow the map.

4
I confess my love for this mod before, but after not playing for quite while i return! And man, i still love this mod with all my heart! Why? Because Johnny is pretty fly for a wedge guy! Serious i being playing with 2 ships recently, first my new favorite ship in the game, The Retaliation Class! Oh Boy, the first time ambush a fast moving frigate in a freaking cruiser was magical, i feel like, i feel like....yeahh....



There is no bigger praize a Star Was fan can give. The second ship, is my new Flag, Bigger, Meaner, Slower...   The Hatred BB, Again, the feeling of using the Singularity Gen is just, shock and awe.

Now, a feel suggestions.

1) This mod still need a big, full on dedicated CV. The Shame is, just not up for the task by itself, it needs only one big CV, cruiser or capital, but not both.

2) The Sing Gen is too common, all the Cruisers have it, it makes less special, and man, this should be special! For me, CA level and up with this ability should not even be "buildable"  (Blueprintable) on your Colony, only captured.

3) Other than Hydra Guided, PD Blasters and Light Autoblasters, all the FDS are locked behind some shadow, i just cant get them anyware, and i loooked. So far i got 1 Heavy Autpblaster in a Bounty, and a few Daggers and Lances from Exploration, but not even one FDS weapon on the black market around the sector, and i looked. There is anyway to make them a little bit more prevalent?  To show up in markets? Pretty Please?

4) This is just another praise, i love the simple, 3 OP, PD Blasters, i just love the pew pew. Well done. My Energy version of the vulcan, i have in every ship that doesn't use higher level PDs XD

5( I'm would love to see splinter factions from FDS with different doutrines on the same base Hulls, more guns? Less amor? More Armor? Less guns? More LPCs? Phase Cruisers? Less guns, bigger guns? Just want more Wedges in my life. xD

Sorry for the terrible english. 0/

5
Mods / Re: [0.9a] Foundation Of Borken v0.2.4-RC3 (2019-1-19)
« on: February 08, 2019, 07:18:03 AM »
The download is down (404). Can someone please re-upload?

6
Suggestions / Fighter Squad Targeting!
« on: February 05, 2019, 12:47:02 PM »
So, a situation that happens to me a lot, is the following...

Bomber X is very dangerous and start coming towards one of my ships! I'm piloting a CV, i target the lead bomber and send my planes on engage! My planes shot down the lead bomber and deflect shot the other ones, but they don't finish the enemy bomber squad, returning to the carrier after the "target" is destroyed.

How to improve this? Instead of targeting a single fighter, target the full Squadron! This way fighters/interceptors can focus on "Air Superiority".

That behavior works even with Anti-Fighter Missiles, they strike the target 1, and only try to hit the others if they are very very close. There are cases that thoses missiles strike frigates or jump to be murdered by destroyers AA.

I honest don't know if is possible or if would break the cv AI. But i belive would be a go adition, especialy with the new revamps on the Escort System.

7
First of all, i love this mod! My IGN should tell everything need to know why.

Even playing careful Harry and buying time to engange the ships realy feel on the low firepower side, but that's more because FDS ships are more Fire Rate then raw direct damage. They need time to get effective, the thing is sometimes u just don't have, specialy if are against other modded ships.

FDS for me are average joes, they don't do anything spetacular, but don't have all that many weaknesses... (Speed a part of course, and lack of resistence on the CR90s  ;D). But they have something that no other mods at moment have.....BLASTER SOUNDS! PEW PEW PEW PEW! Fun is a factor! And for me the most important one, rule of cool is strong in this one.

Futhermore! I'm testing the effectivess of the fighters right now and i have to say, the lack of a proper CV for Cruiser Size and Capital, is making me angry! Where's my Venator dedicated CV?

For non star wars fans (hahaha non star wars fans....hahahhaa):

Second, if u put the Venator CV as a Capital size ship, i sugest the Rebels Imperial Escort, the Quasar Fire-Class as the cruiser size one lefting the Shame as the DD size.



And finaly to close the line-up of CV focus ships for the FDS, the Frigate Size, Imperial Assault Carrier, The Gozanti! For him i sugest adding Ground Support hullmod and a single fighter bay.



Outside of that more options of fighter with different loadout would be nice, maybe a alternative line of Fighters or even better a Splinter Factions focusing on Separatists ships or even Old Republic Ones, like thoses sweet sweet Sith CVs. But more important, i sugest a version of the Malevolence as the FDS super ship or....yeah...maybe a total "Eclipse" of my heart for that spot. HAHAHAH Raise you hand if u get that one!

PS, english is not even my second language! Sorry fellas.

8
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: December 07, 2018, 07:16:13 AM »
Sylphon RnD going Low Tech? XD

9
Mods / Re: [0.9.0a] Scy V1.51 (2018/12/04)
« on: December 04, 2018, 02:33:50 PM »
i think there is a little bug with the High End Seller. Every time i click on a new mount the selection of weapons change in the Refit menu.

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