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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Sun_Rendered

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I dont recall this being something that happens with standard (non story point) ship recoveries but I usually blitz through those menus. I'll see if I come across one of those

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I came across a perfect condition derelict hammerhead destroyer. My salvage teams reported a quantity of volturnian lobster was onboard and could be recovered if I were to proceed with salvage efforts. the only recovery method for the ship was through the use of story points which I found odd given its near perfect condition and 0 D-mods but alright, if the game insists, fine. I proceeded to spend the point on recovery and found that I had acquired no volturnian lobster after adding the destroyer to my fleet roster. Is this an intended outcome? a choice between having the ship or the loot but not both?

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Blog Posts / Re: Skills and Story Points
« on: July 09, 2019, 08:35:05 PM »
Overall I like where this update is going, though I can't say I'm overly thrilled with where the missile specialization skills is currently sitting in the skill tree, generally speaking missile spec is usually the only combat skill I take because i tend to make missiles the cornerstone of my flagship's loadout. of course id need to actually see the skills in the skill tree before passing any solid judgement but right now, with no knowledge of all the skills in this new system, I'm having a hard time justifying 1/3 of my points to continue that play style.

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Suggestions / Re: "Where am I?"
« on: November 25, 2018, 01:09:10 PM »
yeah there are a few things that could be done to better indicate current location as well as locations of colonies.
highlighting the system name is one suggestion i have for improving visibility.

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