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News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Raiding for Fun and Profit (11/27/19)

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Messages - Raakashan

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Mods / Re: [0.8.1a] Neutrino Corp. (v. 1.84RC3)
« on: December 06, 2018, 02:08:55 AM »
I can't wait for this one to be back up, i want my duo back together, every save I make always ends up being a different version of the same, me taking either Neutrino or Diable Avionics and pitting them against each other with whatever weapon loadouts I can come up with and its fascinating to watch :D i can't wait to get the war rolling again with the new update

2
Mods / Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
« on: August 09, 2017, 11:10:08 PM »
Seems like its been a while since this mod has been updated/translated, Are we ever going to see this updated for 0.8.1a? This looks AMAZING and would really love to see an update for this so I can try it out

3
Mods / Re: [0.8.1a] Diable Avionics 1.86 (31/07/2017)
« on: August 08, 2017, 07:38:05 AM »
I'm referring to the Versant, it transforms to hide its cannons and travel faster and I want to try it out as am interceptor type for all the times I'm wanting to overkill pirates out of sheer frustration XD

4
Mods / Re: [0.8.1a] Diable Avionics 1.86 (31/07/2017)
« on: August 08, 2017, 07:26:44 AM »
ok so I've tried everything and read most of the previous posts.... how do you get the ships that transform to do so in combat? I can't seem to get it XD and fracking pirates keep getting away because of it lol

5
Modding Resources / Re: [0.8.1a] STARSECTOR Ship&Weapon Editor (v2.7.4)
« on: August 07, 2017, 09:10:04 AM »
So whats the difference between the two releases so i know which version i need to get for my purposes? Just the experimental additions that aren't finalized basically? or is there some other difference I'm not seeing in the description or maybe its there and I'm just daft? LOL

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