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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - rashiakas

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1
Mods / Re: [0.9.1a] Blackrock Drive Yards
« on: October 04, 2021, 08:52:47 AM »
Still my favorite mod, from the beautiful sprites, the excellent sound effects and music, the innovative and fun ship systems - everything is on such a high level of quality it's insane that this is a free mod, so thank you very much for all your efforts and I hope you will find the time and passion for modding again!

2
Yes, modulator is not working at all :(

3
I think the polaris starlight adapter Hullmod isnt working as intended (or, the description is confusing),



From the description, sloting a small weapon should reduce the boost by 1%. But 1 ballistic reduces it by 17,14%, and one energy by 3,87%.


4
Mods / Re: [0.9.1a] Terraforming and Station Construction (v5.0.4)
« on: April 13, 2020, 08:36:03 PM »
Nah, didnt update. Thanks for looking into it.

5
Mods / Re: [0.9.1a] Terraforming and Station Construction (v5.0.4)
« on: April 13, 2020, 10:02:28 AM »
Hi Boggled,

got this crash after I delivered the Astral to the hegenmony guy and saved in the penelope system:


6
Mods / Re: [0.9.1a] Oga Portrait Pack
« on: July 24, 2019, 11:35:01 PM »
Am confused. Why is this http://fractalsoftworks.com/forum/index.php?topic=12493.0 tolerated, while this here isnt.

7
Suggestions / Re: Reduce amount and hp of debris
« on: July 18, 2019, 01:46:52 PM »
It also doesnt make any sense, aside from the 3d point of view, exploding ships deal enough damage to adjacent ships that the blast can kill a full health ship (was number one reason I lost ships in last tournament per example). If the explosion is so powerful to achieve that, surely an allready severly damaged ship would just pulverize into nothingness.

8
Suggestions / Reduce amount and hp of debris
« on: July 09, 2019, 10:47:49 PM »
While it is a cool feature to have floating husks of destroyed ships and parts of it on the battlefield, the ai cant handle them. If there is debris between a target and the ai, ai fires and charges recklessly into the debris pushing it into the enemy. This often results in a lot of wasted damage, torpedos etc. Even bombers fire their rockets into debris, as if it isnt even there. It also seems that debris leads to way more ships taking damage from ship explosions, wich is another thing I dont like. There should never be a reason for any ship to be so close to a target to eat explosion damage, also fighters are somehow immune to it.

9
General Discussion / Re: Ship suicide
« on: July 09, 2019, 10:42:11 PM »
I agree, since the big update ramming much worse. Could rename the game to scooter sector.

10
Mods / Re: [0.9.1a] Blackrock Drive Yards v0.9.5 (09.06.2019)
« on: June 09, 2019, 04:06:28 PM »
OMG OMG OMG OMG OMG

11
I agree, CH was too strong. But I think it is overnerfed now. The additional OP Cost would have been enough. Slotting anything but cheap fighters will cost you so much OP you going to cripple yourself. As for Civ ships, just make it non available for them if its an issue, alltough I dont see any problem with that either tbh.

12
Rather then nerfing DLB I would buff CH, because right now its pretty bad.

13
Mods / Re: [0.9a] Legacy of Arkgneisis 1.2.8 [01/31/19]
« on: March 05, 2019, 12:30:46 AM »
New sprite looks great, love the style.

14
General Discussion / Making Money is too easy
« on: January 04, 2019, 04:52:20 PM »
With colonies. Really, its so easy to get rich right now, and those colonies dont even need any attention. I know it is a new feature and needs tuning, but the income should be around 10% of what it is right now.

15
General Discussion / Domain Era Satelites
« on: January 04, 2019, 04:43:31 PM »
Can we get a way to move those pre installed nav/comm/sensor stations to our own systems? Maybe let us dismantle them and rebuild them with a penalty, or use a (ton of) tug to move it where we want it.

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