1
Suggestions / Re: Grappling Harpoons and Tethering(NOT BOARDING)
« on: March 30, 2018, 11:25:40 AM »
To all those who have responded:
1) I didn't know this was already a thing in mods, I looked and couldn't find then(may have just skimmed over them). Either way, the point is NOT to merely have it be a modded addition to the game, but to be an in-game mechanic. If this forum was a suggestion for mods, then I'd have talked about what kinds of mods I wanted, not things that I want in the base game itself.
2) I can see the argument for the shield piercing harpoon, but I raise you the fact that only omni-shields fully protect from grappling hooks, and we all know how easy those are to overload with sustained firepower. Making them pierce shields might be necessary at one point to balance them later-on, but for the debut, I feel like the idea is more kosher to the current gameplay by having them not pierce shields, like other ballistic style weaponry.
3) My point about putting them onto fighters was such that I'd assume that a full fighter wing with all hooks attached could pull around an average frigate. With this approximation as the starting point, the mass and engine power of the ships definitely matters. The goal was to introduce new build diversity to the game; instead of focusing 100% on guns and armor/shields, there's more a place for speed and taking into consideration the actual weight of the ships and the location of engines.
1) I didn't know this was already a thing in mods, I looked and couldn't find then(may have just skimmed over them). Either way, the point is NOT to merely have it be a modded addition to the game, but to be an in-game mechanic. If this forum was a suggestion for mods, then I'd have talked about what kinds of mods I wanted, not things that I want in the base game itself.
2) I can see the argument for the shield piercing harpoon, but I raise you the fact that only omni-shields fully protect from grappling hooks, and we all know how easy those are to overload with sustained firepower. Making them pierce shields might be necessary at one point to balance them later-on, but for the debut, I feel like the idea is more kosher to the current gameplay by having them not pierce shields, like other ballistic style weaponry.
3) My point about putting them onto fighters was such that I'd assume that a full fighter wing with all hooks attached could pull around an average frigate. With this approximation as the starting point, the mass and engine power of the ships definitely matters. The goal was to introduce new build diversity to the game; instead of focusing 100% on guns and armor/shields, there's more a place for speed and taking into consideration the actual weight of the ships and the location of engines.