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Mods / Re: [0.9.1a] Disassemble Reassemble v1.6.9 - Another lovingly kitbashed ship pack!
« on: June 07, 2023, 11:46:28 PM »Ok guess retribution needs a name change now.
It’s already had one for the coming update, don’t fret.
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
Ok guess retribution needs a name change now.
Are unofficial updates ("bootlegs") something that you oppose, or are they ok by you?
There has been a small amount of recent talk of them in the Starsector Discord, haven't seen any pop up yet but wanted to see if you had a stance.
The relevant line from the license file is:QuoteYou may NOT under any circumstances:
- Re-publish this mod or features from it under your own name, even if you have modified assets, without original content credit
which implies that bootlegs are, at least, allowable under the license, with credit given.
A Katrina was a mainstay, but I've moved on to Vayra's Sector, for now, for cheap salvage gantries.
Oh well, Manta was part of my game so long I'd started to forget it wasn't vanilla.
Will the updated version of this mod be safe to add to in-progress games or will cause untold suffering and misery?
Beautiful vanilla looking ships. I miss the Katrina tbh
Is there a support group for people going through manta withdrawal?
Feel the overclocked fighter variants cloud the market up a bit. Not a problem but maybe it could be a ship system add on rather then separate blueprint.
This is tied for my favourite kitbash mod of all time. The Constellation-class destroyer was my favourite starter ship for ages, and still holds a special place in my heart. Thank you for making it. You are, and will always remain, a legend.
I was wondering if you get fat donation if this will be fast enogh bring back mod to life in crurent wrsion.
...
I know it's been 2 years since the last update, so no pressure, but if you decide to stop working on this will you give us permission to carry on your work for you?
Quick question: Is it possible to use version checker on this mod now, or is that Java issue still unsolved?
Why is it bad to put safety override on a Lysander? It's seam to be doing ok in simulation.
I wonder if this works on 9.1 if I choose to ban Nexerelin.
I really love the fighter wings in this mod (firebird is the best wing , not just from this mod but out of all wings ever created), but i see a problem with the enigma. Enigma is way too weak for a wing that costs 20 OP...
About vendetta, in the codex it says something like being sibling with onslaught and being a missile focused warship. How about some built-in missile weapons for vendetta? That would be cool just like how onslaught have a pair of built-in TPC.
... The Vendetta is already in my game (even managed to get its blueprint the campaign before this one), is it because there are other mods introducing it?
Is it the vanilla Vendetta or a variant of it? Some mods add skins and variants of other ships from other mods. The Mayasuran faction mod, for example, has a Manta(M), but it doesn't require DaRa to show up.
I think Vendetta XIV included in XIV blueprint.
(An aside question for Axle, is it possible to add additional starts to Nexerelin from your end? If so, can we see a Nex start option with a Starlifter?)