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« on: March 25, 2019, 02:16:59 PM »
Since ADHD + TOC + Perfectionism altogether, I come here to ask what would be a "perfect build", also to sort out few doubts:
1. Do sensor jammers and nav buoys appear in battle if you don't have their skills and what exactly "up to a maximum of 10% without skills" mean?
2. Level 3 Command & Control applies to level 1 Coordinated Maneuvers and Electronic Warfare?
3. Level 2 Command & Control 50% bonus is worth it?
4. How Loadout Design actually fares against the late game?
5. Is -25% supply usage and +15% combat readiness from Fleet Logistics impactful, or you can always circle around both with, for example,Efficiency Overhaul?
6. Does Fighter Doctrine stack with Officers skills?
7. If level 3 Officer Management, Combat endurance would be a better pick than Fleet Logistics?
8. Navigation skill worth anything?
Thanks in advance.