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Messages - Kali666

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1
Mods / Re: [0.9.1a] Nexerelin v0.9.6g "Earth and Sky" (fixes 2020-08-09)
« on: August 16, 2020, 10:13:23 AM »
Would it be possible to talk an alpha core governor into temporarily relocating when a hegemony inspection is coming their way?

2
If it's exponential then selling 3 units of food for 10k but selling 6 units of food for 20k is also weird

3
Modding / Re: A hullmod that 'zombifies' ships
« on: August 07, 2020, 04:17:48 AM »
Sounds neat, makes me think of The Beast from HW: Cataclysm

4
Mods / Re: The Crystanite (Version 1.10b Hotfix) [0.8.1a compatible]
« on: July 17, 2020, 02:18:53 PM »
Shame it's not updated, I loved the unique idea behind the faction, I wish we had more alien race mods

5
Modding / Re: Hullmod Expansion Disappeared/Taken Down
« on: January 17, 2020, 01:07:38 PM »

They were questioned about whether they had rights to use some assets. Whether they did have rights is irrelevant because their response was to call someone else insecure, call the other person's mods imbalanced, and call them unwelcome. Resorting to personal attacks is not tolerated, obviously. Alex asked them to treat others with respect, which they seemed to take as a sign that Alex was taking sides, rather than simply requesting civility, and so they peaced out.


Lmao that's kind of sad, instead of having a polite discussion they decided to throw a tantrum.
Maybe they got found out about the rights...

6
The biggest issue with this is that taking supplies from your own colony is usually more expensive than just buying stuff from other factions, armaments are a great example of that in my current game

7
Modding / Building slots
« on: January 07, 2020, 11:52:04 AM »
Hi, I was wondering if it's possible to increase the current cap of building slots up from 12 since I play with a ton of mods, thanks.

8
Bug Reports & Support (modded) / Unprovoked attack on derelict
« on: June 11, 2017, 08:26:44 AM »
I was searching for a probe for a mission, found a couple other ones in the meantime, one of those was guarded.



This is what happened after I won, I'm not sure if this is intended or not.

9
Mods / Re: [0.7.2a] Nexerelin v0.7.7b (update 2017-04-11)
« on: May 04, 2017, 03:36:16 AM »
Cant wait for Nexrelin update: after playing current version for quite a bit, it feels like it discourages fighting due to heavy supply costs of restoring CR and repairing. Missing being able to just mine as much as you want and go on a murder spree  ;D

And I've never seen the cost of supplies go under 80 bucks a piece, which makes bigger fleets expensive as ****.
I'm at a point where pretty much the only reliable money income is bounties, but at least 90% of them have fleets which are too strong for me (most of those times it's the carriers with nigh infinite fighters which just shred me to pieces)

10
Mods / Re: [0.7.2a] Blackrock Drive Yards v0.8.6 (12.01.2017)
« on: May 02, 2017, 05:56:36 AM »
Probably 8.1 for BRDY 'cause I don't feel like rushing out a compatibility update when I have so many half finished things going on, finite time to work on it, etc. Don't worry, it'll be quite soon anyway.

I'm working on the new fighters, revamping the Stenos, retooling the Kurmaraja into having some carrier capacity, finalizing 2 new weapons, and revising every stat in the mod atm. I would like to put more ships on the chopping block as well but it will have to wait.

Take your time my man ;^)

PS I love the sound of the Sunjet weapons

11
Mods / Re: [0.7.2a] Blackrock Drive Yards v0.8.6 (12.01.2017)
« on: May 01, 2017, 04:26:28 AM »
Any timeline when the best faction mod will be ready for 0.8?

I'm sorry; I don't think ORI will be updated for 0.8a :(


Giff 0.8 plx, Blackcock DY is easily my favourite faction, and I find it hart to play the game without it tbh

12
General Discussion / Re: Relations
« on: December 13, 2016, 03:08:49 PM »
I left the system I was in and there was a PBC fleet, I attacked them, went to war with PBC and the Diktat since they were allies I guess, flew away for maybe 3 ingame days and BDY signed a peace treaty with PBC which resulted in me getting I think -3 relations for being at war with each of them, Lul.
Would be nice if it automatically toggled the relations with the factions if you were commissioned to someone, IDK how I'm going to fix this situation  ???

13
General Discussion / Relations
« on: December 13, 2016, 12:04:49 PM »
So I've been trying to get by with Blackrock DriveYards (They're at war with Hegemony and 3-Tachyon) , achieved favourable, accepted the commission or whatever it's called and it was fun and dandy.

But after some time they got dragged into 2 more wars with Sindrian Diktat and PBC, so now they're at war with 4 factions, it wouldn't be a problem if my relations got changed accordingly but they didnt, I'm only at war with the Hegemony and 3-Tachyon since they were at war with them when I started the commission.

I'm not at war with SD or PBC and I keep losing -5 relations with BDY for each of them every cycle or so for not being at war with them.

Any way to declare war with SD and PBC without actually going to their systems and harassing their convoys/patrols/whatever and forcing the war?

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