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Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Messages - Seifer

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1
General Discussion / Re: Newbie Guide Thread/ FAQ
« on: July 24, 2019, 03:59:19 AM »
Hello there  :)

So I've seen this part "Tips & Tricks" telling us the text would be smaller in higher resolution. I'm building a Zen 2 pc (my first build, so excited ^_^), and I wonder if I will be alright playing at 1440p ? If not I'll just downscale at 1600x900 I guess ^^ I'm very anxious about how much ram will be needed for all the mods I'll enable for the resolution I'll play on, as I've always been starving ram-wised on my laptop (6g ram, including 2g for Windows) and Vram too as I had a Nvidia GT630M with 1g Vram. Do you think going from 6g ram to 16g ram should be plenty ? Also going from GT630M 1g Vram to RX 5700XT 8 Vram is enough or should I go for the Radeon VII ? xD I'd really like to play the game with a nice resolution (I don't know what the sweetspot is), with enough ram and Vram for something like 25 factions + a lot of addon mods (Nexerelin, portrait pack, combat radar, etc). Also I'm upgrading from Intel i7-2670QM to Ryzen 7 3700X, so I guess it should be enough for all these mods. Would I be fine with this rig ? Also is the fps in the game locked at 60, and is there any gain having higher ? I wonder how much fps I would get with the rig (cpu and gpus at stock with 16g 3200Mhz CL14 ram). For science :P

Thanks in advance ! Have a good day o/

2
Mods / Re: [0.8.1a] Flu-X v1.15 (Still no content Update)
« on: July 09, 2019, 05:18:17 AM »
One of my favorite mods :) the heavy cruiser, the surprise torpedo fighters, nice weapons and THE HIVE, god I hope it will come back when the game is finished :D
 
Have a good day o/

3
Mods / Re: [0.9a] Ship/Weapon Pack 1.10.0
« on: February 16, 2019, 12:23:21 PM »
Nice :D I'm excited to fight this beast !

4
Mods / Re: [0.9a] Ship/Weapon Pack 1.10.0
« on: February 16, 2019, 10:36:34 AM »
Gosh Dark Revenant this is beautiful :) Does it still have its lightning skill though which raises flux ? xD I can't test because my pc is pretty unstable right now :P

5
Mods / Re: [0.9a] High Tech Armada
« on: February 09, 2019, 06:05:45 PM »
Nice :) I can't wait to try all the mods when I'll build my new desktop pc.

6
Mods / Re: [0.8.1a] Save Transfer 1.11.8
« on: November 18, 2018, 02:36:03 PM »
He's not being agressive :P I can perfectly live without the mod for a while, this game is so awesome and devs/modders do a titan work, I don't know how they do, they're very generous with us  8) Cheers !

7
OMG I can't wait to witness it then :D loading time is pretty much terrifying with lots of mods enabled, this is the dream :D ! Thanks MesoTroniK ;D

8
I'm building a pc with GTX 1060 6G, 16G 3000MHz ram and I5 8600, I guess I'll be futureproof on the game with a lots of mods enabled :P Btw would a ssd shorten the loading bits in the game, especially nvme M2 ssds ? :D Coming from a potatolaptop, I can't wait to play Nexerelin again with more than 2 big factions enabled ! I used to wreck everything with my fleet but Stations are a real challenge, I love it <3 Have a great day everyone o/

9
Mods / Re: [0.8.1a] Foundation Of Borken v0.2.1-RC4
« on: April 21, 2018, 03:56:34 PM »
Wow, it reminds me of the Ancient drones launched by O'Neill in Stargate against Anubis' ship  :) Awesome. Awesome indeed.

10
Ok xD Now I know there is hope lol ! Thanks for your reply dude :D

11
Hi there ;) I have launched a new game with the Extra System reloaded mod and I need rare metals and rare ores, I've looked for them in every system mining or on markets and I don't find them xD Are they respectively named transplutonics and transplutonic ores by any chance ?  Or is it a bug from Nexerelin not spawning the items ? :P I'm sorry for my silly questions, have a good day everyone :D Fly safe !

12
I get this "This repository is currently unavailable." while trying to download the mod T-T
NVM I tried again and it worked later on ;) Thank you for your hard work and happy 2018 !

13
Mods / Re: [0.8.1a] The Nomads, v1.4.6
« on: July 04, 2017, 03:06:28 AM »
Coming back to the game soon, I'll play this mod for sure, I always loved it back in earlier Starsector build. The cobra is astonishing ! I remember playing a lot with the Scorpion and the Sandstorm :) Thanks a lot for your hard work. Have a great day :D !!

14
Announcements / Re: Starsector 0.8a (In Development) Patch Notes
« on: March 23, 2017, 07:06:37 PM »
"Significant performance improvements"
I'm excited about this xD my computer is 2013 old and suffers with several mods added, so improvements are greatly appreciated ^^ I'm really hyped for the update to come, and I would like to thank the devs and modders who make the game grow and become the Starsector it needs to be :) I always come back and have great fun starting a new campaign, playing hours like a maniac lol. Have a sweet night :D

15
It looks like a memory issue?

Absolutely. Isaew, you should take a look at that thread http://fractalsoftworks.com/forum/index.php?topic=8726, and that one too if needed http://fractalsoftworks.com/forum/index.php?topic=10931. Have fun  ;)

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