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General Discussion / Re: The problem with ship mods...
« on: June 04, 2023, 08:43:52 AM »
The good news is that once you know which ships are too common for you, it's easy to go into the mod files and change availability. It would be nice to have a mod that would enable us to change this on the fly though. Maybe something with a GUI like what LunaLib does.
For now you can do into starsector/mods/"your mod"/data/world/factions/"desired faction".faction
Open the file with any text editor.
Then change the numbers under "hullFrequency" for each ship you want to change for that faction.
It might take some attempts before you're satisfied with the result. If the number is set to 1 (it can be higher) and you see the ship everywhere, in my experience you might need to go anywhere from 0.5 to 0.1 to make the ship actually rare. Just don't mess with the commas of formatting, or it will cause problems. Might want to backup the file elsewhere first.
For now you can do into starsector/mods/"your mod"/data/world/factions/"desired faction".faction
Open the file with any text editor.
Then change the numbers under "hullFrequency" for each ship you want to change for that faction.
It might take some attempts before you're satisfied with the result. If the number is set to 1 (it can be higher) and you see the ship everywhere, in my experience you might need to go anywhere from 0.5 to 0.1 to make the ship actually rare. Just don't mess with the commas of formatting, or it will cause problems. Might want to backup the file elsewhere first.