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35 after skills.

u have worse shield but u have kinetic dmg mostly. While paragon can try to tank but can have not enough kinetic dmg to be a threat to anything. 

Panda has 550 ordnance points ( again after skills) what is 100 flux cap/ 100 flux disp and all mounts filled.

U can flank in Panda using your phase np. here. Again without skills it`s to slow but after applying all available skills/mods its a beast.

In addition to it u have 2 decks so u are worth around 15 fleet points acting as a carrier alone.

BC and crusier from the same line have not enough ordnance points.
When u look at Legion fleet they are nice snipers but they don`t have ordnance points ( and BC has not enough mounts anyway). Modified paragon has the same issue - not enough hybrid/ballistic mounts.

With 2 k flux dispatch u can make almost 7 k hard dmg to shield per second with a burst coming from needlers.
Paragon with 2 k flux can make around 3 k with some soft dmg or worse accuracy.

para have 0.35 or something like that dmg ratio on shield panda have 0,64.

panda has easily 47 k flux /2,5 k dispatch
on any other ship u have to resign from something. 

So in panda when u brawl u have very good burst + some good large ballistic armor rapers and u can disengage easily with phase ( it is called otherwise but it is just a phase)

What else do we have?
mod paragon - exemplar - useless mounts u have to resign from kinetic dmg to have enough PD.
blackyard and mod conqest ( BC class) - no PD mounts in stupid directions so u have not enough OP if u want to have both sides useful.
ceasar( imperial) not enough mounts for PD u have to resign from dmg. Even needlers with imperial mods are quite slow. Much worse armor
Cathedral - meh
buldog - not enough flux low OP
Archbishop - u can actually do something with this ship but it`s templar. I assume that we are supposed to play against templar not with.
Gilgamesh and other ships like that ( mod hegemony dread) - not enough OP with the currant mounts - no PD
Karkinos - ill mounts for weapon
Mimir ( bc) - lol shield dmg ratio
Yamato - not enough mouunts...energy dmg mostly
and so on....

So i don`t know why there is a Panda. It gives u too much to be balanced. I don`t play with incompatible mods so maybe there is something more crazy, but currently panda is a bee killer.






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U forgot it is a carrier for 35 fleet points with crazy amount of ordnance (after skills).

When u build in on needlers it rapes paragon, has enough slots to have amazing PD - the only ship good enough to ignore templars missiles.
Due to 500 + ordnance u can put anything on it. Afterall u have 150 degrees shield what is not bad. It is not solo ship but even 1 vs 1 is powerfull. When u play in fleet it rapes everything. U have gap closer and disengage.

It is OP, however from unknown reason AI rush with it between enemies even with cautious personality.


Depends what u compare but between dreads it`s the best ship right now with starsector + factions.






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Mods / Re: [0.7.2a] The Knights Templar 0.9.5f
« on: March 17, 2016, 11:44:16 AM »
The fighters keep smashing into the carriers when trying to refit instead of being above them on the Z-axis; getting suicide charged by your own fighters isn't too great.

Yea. And what is worse the biggest carrier more dmg it causes. When u use heron they both will survive when u use capital after 5-10 kills it destroys your armor.

4
Too OP dread. It is much above T1.

drones are ok but it depends on mods u play with.




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