1
Mods / Re: [0.96a-RC8] HexShields - Shield Reskin v1.3.1
« on: June 05, 2023, 04:18:28 AM »
Great mod, but would it be possible to make the size of the hexes consistent between ships?
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
814291 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.ui.OO0O.recompute(Unknown Source)
at com.fs.starfarer.ui.OO0O.recompute(Unknown Source)
at com.fs.starfarer.ui.OO0O.setLocation(Unknown Source)
at com.fs.starfarer.renderers.A.H.o00000(Unknown Source)
at com.fs.starfarer.renderers.A.H.o00000(Unknown Source)
at com.fs.starfarer.renderers.A.H.o00000(Unknown Source)
at com.fs.starfarer.renderers.A.new.o00000(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
It's accounting for possibly needing to turn the shields off due to something unexpected, or just wanting to conserve flux etc It also does consider other enemies nearby, so it shouldn't, say, prioritize turning to a Salamander over an enemy battleship (though it might try to do both, if that's possible; I don't remember exactly).
So something like an Aurora (360 shield), will try to face the missile so it hits the front of the ship rather than the engines? (even though the entire ship is enveloped by the ship's shield)