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Messages - Edigos

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Is there any way to order an officer polite strick craft to land on a carrier for the supplement before they dry their last CR and become space drift?

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Mods / Re: [0.7.2a] Diable Avionics 1.71 (30/01/2017)
« on: April 30, 2017, 11:08:06 AM »
Why would that be a problem? It would make sense if they were both attacking at the same time for them to hit each other's swords. It could also make for some epic dog fights as the wanzers circle each other clashing with swords until one gets the right angle and hits while the other is unprepared.
There are several:
First, they are super small so there is a lot of chances they could miss each other a lot and be far less efficient that just shooting each other.
Second again they are very small so the damage dealt by the blade would be insignificant, if it registered at all.
Third, I doubt it would lead to sword dancing but rather to springy face to face jousting, a much less interesting spectacle.

Overall I'm really happy with the current system where they only attack ships with their blade. There is something exhilarating to see one of your Frost manage to dodge a Conquest fire and get close enough to slash through the whole ship's length along it's arm.

And thanks to everyone else, it was a very fun one to make!

About the thrid one, what if you make the slashing route a curve?

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Mods / Re: [0.7.2a] Diable Avionics 1.71 (30/01/2017)
« on: April 29, 2017, 08:21:41 PM »
There could also be a light saber version!

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Mods / Re: [0.7.2a] Diable Avionics 1.71 (30/01/2017)
« on: April 28, 2017, 06:32:37 PM »
It looks great!
Could you please show us how two wanzers melee each other?

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Mods / Re: [0.7.1a] Neutrino Corp. (v. 1.82)
« on: December 13, 2015, 02:54:02 PM »
Hi Flash, I found the Quad Adv.P.Torpedo is not working correctly, they just fire empty shells, could you please take a look about that.

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Mods / Re: [0.7.1a] Diable Avionics 1.2 - At War (04/12/2015)
« on: December 12, 2015, 01:22:55 PM »
Currently thunderbolt is working quite well with ECCM,
I dont know if this buff would keep its tracking at same level without ECCM in the future, if not I would consider these changes generally nerf.

As Uhlan Siege Lasers are mostly mounted on Pandemonium, with considering its accuracy, it would almostly hit nothing but capital ships at 1800,
but with 500 flux dissipation gone, I think a 4 Uhlan Siege Lasers Pandemonium will soon out of the role of will breaker.

In my opinion Pandemonium doesn't quite need flight deck, it is working fine as a ultimate firepower platform in the Diable fleet.

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Mods / Re: [0.7.1a] Nexerelin v0.7+ (new beta available 2015-12-09)
« on: December 11, 2015, 04:22:25 AM »
In fact I think this templar overflow crisis is somehow quite challenging, maybe you could make this a start option that this sector is facing a templar full invasion, and all factions stand together again them.

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Mods / Re: [0.7.1a] Nexerelin v0.7+ (new beta available 2015-12-09)
« on: December 10, 2015, 05:05:12 PM »
Even after latest update, the only thing I can see in every system, is templar fleets chasing everything got into their sight.
Those mad dogs are literally everywhere.

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Mods / Re: [0.7.1a] Diable Avionics 1.2 - At War (04/12/2015)
« on: December 05, 2015, 05:05:17 AM »
I see, so micro missile is kind of burst weapon. XD

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Suggestions / Re: About the officer skill system
« on: December 05, 2015, 04:44:10 AM »
I found that inconvenience too.
Maybe raising the officer level cap to 30 and changing the skill up scales to 1 3 5 7 10 could be considered an option.
By the way, would there be new types of officers like wing commanders or marine commanders in the future?

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Mods / Re: [0.7.1a] Diable Avionics 1.2 - At War (04/12/2015)
« on: December 05, 2015, 04:38:38 AM »
Micro missile data shows that it generates 15 flux per second and 20 shots per min,
however in fact every shot generates 120 flux which means 40 flux/s.
So which one is correct?

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