Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  


Starsector 0.9.1a is out! (05/10/19); Blog post: Raiding for Fun and Profit (11/27/19)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Bastion.Systems

Pages: [1] 2 3 ... 25
Mods / Re: [0.9.1a] Tahlan Shipworks 0.3.10c
« on: December 05, 2019, 04:06:40 PM »
That pirate Lasher looks MENACING.

Mods / Re: [0.9.1a] Boggled's Terraforming Mod (v0.9.1)
« on: November 01, 2019, 03:39:31 AM »
This is a great mod for role playing as reborn Eridani-Utopia.

Protip to anyone being forced to become enemies of the revolution to escape the gloriously terrible anthem, you can replace it with whatever soundtrack by going into:
mods\Vayra's Sector\sounds\music

You just need to convert it to .ogg first, then rename and replace your file with the one in the folder.

.ogg converter:

My personal favorite:

Mods / Re: [0.9.1a] Cari's Minimal UI
« on: September 17, 2019, 11:44:55 AM »
I must say this mod is very neat for anyone playing on a laptop with the accursed 1366x768 (the devil's resolution).

Can't say no to Dire Wolf.

Mods / Re: [0.9.1a] Scy V1.56 (2019/08/10)
« on: August 13, 2019, 01:40:52 PM »
I must say I really like the clean look of the alt-art pack.

Mods / Re: [0.9.1a] Sylphon RnD 0.9.5
« on: August 02, 2019, 02:26:04 AM »
"Networked Targeting Linkup" hullmod does not have the "Sylphon RnD" tag.

Mods / Re: [0.9.1a] Nexerelin v0.9.3 (update 2019-08-01)
« on: August 01, 2019, 02:38:16 PM »
What's the best way to make some money?

Salvaging derelict stations/exploring ruins can be very lucrative.

Thank you, this fixed it.

Any way to get SRA planets/stations to build their high capacitance storage industry?

How well does this mod work with nex random sector? Right now the colonial factions all get equal share of planets with the others, maybe custom spawn weights would make it better?

Seems like nex now also lets factions establish colonies, will the scripts clash?

Mods / Re: [0.9.1a] Blackrock Drive Yards v0.9.5 (09.06.2019)
« on: June 09, 2019, 10:59:26 AM »
*** yes, Blackrock ships are just so fun to pilot.

Announcements / Re: Starsector 0.9.1a (Released) Patch Notes
« on: May 12, 2019, 01:45:55 AM »
Loving the Atlas MK2.

Just spotted a Eir, woah.
That's not a liner, that's a small craftworld!

Mods / Re: [0.9a] Ruthless Sector - Rewards Proportional to Risks
« on: May 02, 2019, 03:24:13 AM »
Sorry this took so long to post, had some rough days at work.

1. I previously took it for the 3rd. rank 15% CP increase (to get the 100% CR bonus with combat endurance).
It's now much more worth it but as it needs a four point investment so I'm not sure it's a must pick because Industry and Combat also have very essential stuff.
2. I started form lv1 and the curve was brutal to about lv8 where I had a stroke of luck with the bounties to finance three tankers to get to the distant bounties and exploration missions.
At that point I had enough capital to start exploring ruins and the rewards there are so generous that money stops being a problem for a while.
3. Fairly accurate.
4. Just find a fleet far bigger than yours, just had a pretty bad loss against a huge pirate armada that was 188%, very cool to actually get rewarded for this.
5. I had a few  close shaves that emergency burn helped me out of but pirate Corsairs/Luddic holy armadas have given me far more trouble as of now.
I strategically try not to go to the extreme edges of the map though.

The difficulty really goes down once you get to start looting stuff from abandoned systems, in my game I found 2.6K of transplutonics from wast ruins (just need a couple Atlases to come back for the loot).
Higher fuel and supply costs really help to increase the length of the mid-game and that I feel is really good.

edit: just got swarmed by like a pack of remnant fleets at the edge of the civilized sector, ouch.

Pages: [1] 2 3 ... 25