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Messages - hunters1

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1
Mods / Re: (0.8a) Shadowyards Reconstruction Authority 0.6.0.7
« on: April 26, 2017, 10:42:08 PM »
dont worry take ur time im going to enjoy this as much as i can :D

2
Mods / Re: (0.8a) Shadowyards Reconstruction Authority 0.6.0.7
« on: April 26, 2017, 10:29:22 PM »
escort carrier with wraith drones with fighter control relay have infinite range absurd speed and flux capacity

edit: it might just be the crawler beam itself more then anything but it feels a bit odd

3
General Discussion / Re: I'm bored.
« on: April 13, 2017, 08:25:20 PM »
wait i thought he announced the release date and that it was really soon(tm) bundled with the release of half life 3, team fortress 3 and left for dead 3

4
General Discussion / Re: What am I doing wrong?
« on: November 13, 2016, 07:59:28 PM »
what i personally do early on is easy skirmishes vs small pirate fleets to gain some levels
afterwards i get a commission to gain money out of these pirates
when i feel confident enough i buy another frigate and aim bigger fleets
once i get lvl 10 i buy a destroyer if i got the cash or another frigate if i dont and start aiming for priced bounties
after that the game becomes w/e u want it to become

tho i will add if ur in a fight that would result in u losing almost everything and u dont have/ have lost the ships u really wana keep its better to just completely die and get a brand new ship with max CR and some supplies

side note try to avoid going under speed of 9 till u get ur destroyer and even then no lower then 8

5
General Discussion / Ship naming
« on: October 09, 2016, 09:57:52 PM »
i cant seem to type japanese words for my ships in the english version
is there a way so i can?

6
Mods / Re: [0.7.1a] Extra System v0.1.1g
« on: January 23, 2016, 02:41:42 AM »
it was when i engaged a bushi fleet in the hades system that was added by the bushi mod

7
Mods / Re: [0.7.1a] Extra System v0.1.1g
« on: January 22, 2016, 09:23:49 PM »
14604135 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.campaign.Es_ShipLevelFleetData.<init>(Es_ShipLevelFleetData.java:45)
   at data.scripts.campaign.Es_ExtraSystemController.advance(Es_ExtraSystemController.java:73)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

is the error i got also how do u do the code thingy

8
Captain's Log
Stardate: 12312015.7
We have lost another comrade to the cruel entity known as time and along with him all of his contributions to our great armada.

9
Mods / Re: [0.7.1a] Fleaden New Regime v1.0.9.5--hotfix01
« on: December 24, 2015, 11:46:33 PM »
is there a way to change faction relation with the player to neutral?

10
Mods / Re: [0.7.1a] Starsector+ 3.1.2
« on: December 24, 2015, 11:27:18 PM »
im not using nexelerin so its the base value for each faction and the guy who made fleaden had his maxed out at the start tho i think i found the location for this
EDIT: will ask the modder how to change it

11
Mods / Re: [0.7.1a] Starsector+ 3.1.2
« on: December 24, 2015, 08:14:14 PM »
2 quick question no idea if this was asked before or if its an SS+ or just a base game thing but
1. is respawn location based on how friendly you are with a certain faction?
2. if yes where can i change faction starting points so i can put fleaden at 0


12
Bug Reports & Support / afk leads to crash
« on: December 19, 2015, 04:52:24 PM »
no idea if its because of a mod adding new music incorrectly or the base game cant loop music correctly
but when i leave the game open for about 25 min on the initial screen (continue, new game, ect) it crashes with this error
1529791 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error initializing music source - AL error 40965
java.lang.RuntimeException: Error initializing music source - AL error 40965
   at sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO.<init>(Unknown Source)
   at sound.H.o00000(Unknown Source)
   at sound.H.o00000(Unknown Source)
   at com.fs.starfarer.loading.H.void(Unknown Source)
   at com.fs.starfarer.loading.H.?00000(Unknown Source)
   at com.fs.starfarer.Object.H.super(Unknown Source)
   at com.fs.starfarer.Object.E.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatMain$3.playMusic(Unknown Source)
   at data.scripts.plugins.MusicReset.advance(MusicReset.java:24)
   at com.fs.starfarer.title.ooOO.o0oO$Oo.super(Unknown Source)
   at com.fs.starfarer.combat.oOOO.new.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

13
Mods / Re: The Crystanite (Version 1.5) [0.7.1a compatible!]
« on: December 19, 2015, 04:18:26 PM »
file is fine downloaded it and extracted it and it also ran

14
Mods / Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« on: December 14, 2015, 03:17:24 PM »
i read 0.7.1b and thought starsector got updated and this mod with it then i checked the date next to it after clicking it and i got sad

15
Discussions / Re: searching a specific post
« on: December 11, 2015, 08:21:00 PM »
thank you for the reply also i dont get how the search bar differs from the search option kinda seems odd

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