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« on: November 25, 2015, 05:34:18 AM »
-Phase ships
Really annoying to fight against, no fun at all. Give it an activation delay and/or don't tie it to flux generation, but give it a separate on-timer instead. Quick fix without removing the function completely is to severely increase flux generation.
-Sensors
Interesting concept. Active burst might work for patrols, but imo not for the player fleet. I use it only to draw pirates in. Maybe give the player the ability to deploy / send scout drones. Maybe allow for fake distress signals to draw in fleets and ambush them. Abilities offer a really nice framework for modders to play around with.
-Officers
Good basic concept. Maybe tie level advancement to actual ship/weapon usage. Could add a layer of unnecessary complexity or be fun to groom your officers to fit your specific needs in a less abstract / more natural way. Playtests necessary to find out.
-Fighters
Please make them a weapon that can be installed on ships with flight decks. Also add Character skills to improve effectiveness.
-Character skills
Well I guess they are just an advanced placeholder for now. In need of a complete overhaul.
-Faction standing / investigations
Dislike investigations. If i want to be a bounty hunter and only go for pirates / traitors, give me the option to play this way. Also I missed the warnings several times and often didn't even know that such an investigation is going on and what repercussions it could have. System might provide a good framework, but I don't have any ideas off the top of my head what to add and adjust.
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Additional features:
-Officers
Fleet, ship, station, intelligence, mining, trading, etc.
Could be really interesting with a more fleshed out character trait system.
-"Ability": Fleet splitting
I would really like to the able to temporarily split up me fleet to chase down nearby fleets. Maybe make it an ability. "Send attack force" chases down enemies up to a certain distance from the main fleet. Number/selection of ships could be variable. Could cost CR, supplies, fuel, a fleet officer, etc..