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Messages - Ryu116

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1
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: January 30, 2019, 06:08:38 PM »
Snrasha,

That is an awesome sprite!  I have the suggestion for you.  How about replacing the dark grey / black bridge to a fewer and a glowing white bridge?  That way it gives your sprite the pure beauty.

Other than that, it looks nice!


2
Modding / Re: Weapon Affix Generator
« on: November 20, 2018, 11:13:55 PM »
This is great idea!  I have a suggestion, is it any possibility to change the text color to match the tier/rarity of any item, similar to what they have in borderland pc series?

For example, for the common/low tier, the text would be regular blue.  For next tier / rarity, the text would be green.  The top rarity/tier would be bright purple color?  That way we will be able to easily tell the different between each item, along with the Affix?

3
Mods / Re: [0.9a] Shadowyards Reconstruction Authority 0.7
« on: November 19, 2018, 06:49:20 AM »
Spotted a typo in the weapons_data.csv file for Deva Heavy CAS Beam while I was hunting down an apparently unrelated crash. It has the tag sra__high_bp instead of sre_high_bp (double underscore there).

@Ryu116:

Quote
Shadowyards Requires LazyLib, MagicLib and GraphicsLib to function.

You're missing GraphicsLib.

Ah I see! I totally forgot about the GraphicsLib.  My bad and thank you!

4
Mods / Re: [0.9a] Shadowyards Reconstruction Authority 0.7
« on: November 18, 2018, 06:56:21 PM »
Good evening from Japan!

I am reporting the conflicts with some mods.  I am helping you find the bugs, in order, to allow this awesome mod to work with any other mods.  When I run Shadowyards mod (This mod is one of my favorite), I got CTD'd to the desk with the following messages:

Fatal: index: 0, Size: 0

Here are the following mods I enabled in Starsector 0.9a:

Another Portrait Pack
Arsenal Expansion 1.5
Audio Plus
Combat Chatter
CombatAnalytics
Common Radar
Console Commands
DIABLEAVIONICS
Kadur Remnant
LazyLib
Leading Pip
Lightshow
MagicLib
ORA
Portrait pack
PracticeTargets
Shadowyards
UnknownSkies
UpgradedRotaryWeapons
Version Checker

Here are information from log:
22324 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/shadow_ships/ships/ms_potniaBis.png (using cast)
22326 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/da/ships/diableavionics_fractus.png (using cast)
22349 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/stations/module_medium_pd1.png (using cast)
22382 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/mercury/mercury_substandard.png (using cast)
22393 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/shadow_ships/ships/seski/ms_seski_L.png (using cast)
22393 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/wasp_ftr.png (using cast)
22797 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
   at java.util.ArrayList.rangeCheck(Unknown Source)
   at java.util.ArrayList.get(Unknown Source)
   at com.fs.starfarer.loading.scripts.ScriptStore.?0000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings.super(Unknown Source)
   at com.fs.starfarer.launcher.ModManager.getEnabledModPlugins(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


Hopes this helps.  If it is my fault for installing certain mods that conflict with shadowyards, then I apologize for that.  At least I am re-learning about detecting the conflicts between mods.

5
Mods / Re: [0.8.1a] DynaSector 1.3.0
« on: June 12, 2017, 02:51:33 PM »
Sorry about the lack of .log, Firefox keeps crashing when ever i try to paste the whole thing in.
seems you got your solutions already, but for future troubles: never try to copy the whole .log file, as it is massive, waaay larger than simple text files usually are. just copy the last 100 or so lines, that should be enough.

I created the guide for anyone about how to post CTD issues in most useful ways:

http://fractalsoftworks.com/forum/index.php?topic=12569.0

Hopes this help SS community with reporting CTD reports.

7
Mods / Re: [0.8.1a] Omnifactory Rebooted 2.1.4 (Beta)
« on: June 07, 2017, 06:37:00 AM »
Request feature: Can we decide which planet the omni factory orbit in the config?
Sure, I'll aim to have that for 2.2.0 (I'm testing a big new feature.). It will probably crash if you enter an invalid planet though.

I agree with this!  I have been thinking of the same thing.  I am happy you posted this suggestion for very needed feature in this wonderful mod.


8
Noted, thank you for the information.  I learn new things everyday. :)

9
HOW TO REPORT CTD (CRASH-TO-DESKTOP) ISSUES


After the release of 0.8.1a version of Starsector and recent release of long awaited DynaSector and Nexerelin mods, people are starting to report the crash issues without providing the proper information.   Without the proper information, Alex (Founder of Starsector), modders, and the community will not be able to narrow down the bugs that caused the crash to desktop (CTD).

So, I am typing this to show you the very simple methods of how to properly give the information about CTD issues.



STEPS:

1)  Locate the starsector.log located in Starsector folder:
Starsector\starsector-core



2)  Obtain the specific information from starsector.log.  Posting the entire starsector.log is not necessary, it is not most effective way to provide information to modders.   In order to provide the most useful information, scroll down to the bottom of starsector.log until you see the line that look similar to this:

ERROR (Any kind of error log)  - java.lang.NullPointerException

Example:
Here is an example of CTD log:

Code
179855 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at src.lt.data.scripts.campaign.Lt_CampaignSpawnSpecialFleet.advance(Lt_CampaignSpawnSpecialFleet.java:60)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

See where it say 179855 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException with the rest of lines below it?  That's is what you want to provide when posting crash log.



3) Post the list of mods you activated in Starsector.  THIS IS AN IMPORTANT PART because without it, we have no idea what mods could cause conflicts in Starsector.



4) Describe which mods you installed prior to CTD.



5) Describe the details of what you were doing in Starsector that led to CTD.



To anyone who want any more information added to the guide, please post reply and I will update the guide.



Credits:

Phelan Hood - Thank you for the advice with an English language.

10
Mods / Re: [0.8.1a] Nexerelin v0.8 "Figure Eight" (update 2017-06-05)
« on: June 05, 2017, 04:52:46 PM »
To everyone who posts the logs after experiencing crashes, please post the list of mods you are using.  Because if you only post crash log without providing the list of mods you activated in starsector, it will not help modder much.

11
Looks like it is from dynasector since dynasector is not compatible with Looters mod yet.  Dynasector only work with specific faction mods as listed on Dynasector main post.  Look at "Supported Mods" at this link:

http://fractalsoftworks.com/forum/index.php?topic=11001.0

12
I'm getting a null pointer crash and I think Looters is involved:

Code
179855 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at src.lt.data.scripts.campaign.Lt_CampaignSpawnSpecialFleet.advance(Lt_CampaignSpawnSpecialFleet.java:60)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

It appears to be some kind of problem with the file mentioned there. I have a lot of other mods installed, could there be a possible conflict?


It is not helping modder unless you list the mods you are using.  So please list the mods you activated in Starsector.  By the way, are you, any of chance, running DynaSector and / or Nexerelin?  Both of mods are not compatible with Neutrino Corp mod.

13
Mods / Re: [0.8.1a] DynaSector 1.2.0 (Not working)
« on: June 05, 2017, 01:56:18 PM »
So basically it's not safe to use dynasector right now?

Is there any chance you will consider about TUP (Tore Up Plenty) too?  Or is it too imbalanced with DS and other faction that is compatible with DS?  TUP recently got updated to work with Nexerelin.

14
Mods / Re: [0.8a] Neutrino Corp. (v. 1.84RC1)
« on: June 05, 2017, 12:59:51 PM »
I've been having an issue causing CTD's. turned off Neutrino and problem is gone. Here is the log error;

243228 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: com/fs/starfarer/combat/systems/H
java.lang.NoClassDefFoundError: com/fs/starfarer/combat/systems/H
   at data.hullmods.NeutrinoSigmaUpgrade.advanceInCombat(NeutrinoSigmaUpgrade.java:197)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: com.fs.starfarer.combat.systems.H
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 9 more

Every CTD had that error. Love the mod, but had to disable it for the time being because of that. Hopefully, this helps.

It is not helping modder unless you list the mods you are using.  So please list the mods you activated in Starsector.  By the way, are you, any of chance, running DynaSector and / or Nexerelin?  Both of mods are not compatible with Neutrino Corp mod.

15
Mods / Re: [0.8.1a] Omnifactory Rebooted (Beta)
« on: June 04, 2017, 05:34:47 PM »
New Release!

Version 2.1.0 adds a new interaction dialog to display production costs. Details are in the changelog.

Download link not working, when I clicked on it, it took me to the page that requested me to sign in on bitbucket website.

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