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Messages - Grievous69

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Suggestions / Re: thumper buffs
« on: February 26, 2021, 02:31:30 AM »
Yes please, I can't wrap my head around the stupidly high OP cost when the Heavy Mortar is 7 OP, hell even a Light Assault Gun has more uses. I somehow even saw people defend it saying it has a niche. And unfortunately I have to agree with them, its niche is being laughably pathetic.

Relevant topic that's still fresh

Suggestions / Tutorial improvement: Right click to set course tip
« on: February 26, 2021, 02:20:28 AM »
So I've been a bit bored the last couple of days and I've watched some new folks try their luck playing the game for the first time. And yes the tutorial is not perfect and needs much more work than this simple thing, but I believe this is super easy to put somewhere. Maybe just a pop up when the player first has to travel to a planet? 9/10 people left click something on the map, then that confuses them even more since it's a brand new screen they never saw before, and then you have to find the "lay in course" thingy (now that I think about it, this part of the UI looks really bad imo) so many proceed to do it this way each and every time. While just right clicking on a point of interest is much cleaner and easier to do.

This might be a late suggestion since the majority of QoL fixes are already finished (at least I think they are), but it's a very easy thing to add. I just hope in general that the new player experience got some love when we get to the final patch notes.

General Discussion / Re: Is this game dead?
« on: February 24, 2021, 02:35:50 PM »
But any of those platforms serve for multiple interests, not just one thing like this forum, so people are more likely to have accounts in the beginning, or to make one. And I never said players were unhappy, I'm just saying we don't see the full picture, so it's weird to put something like "people are fine with it" as a fact.

General Discussion / Re: Is this game dead?
« on: February 24, 2021, 02:22:37 PM »
it makes consumers mad, it makes them question your motives, it makes them question your dedication and discipline. Investors would avoid this model because there would be no return.  People who may otherwise love the game would abandon it because readily fixable problems are not dealt with in what could only be described as a reasonable time frame.
From this thread alone we can see how this argument does not hold water at all. Sure there are a few malcontents (somewhat understandably), but there are more people that are very much eager to reply with how happy they are with the pace of development, and a vast silent majority that probably doesn't mind or care either way.
I'm not defending what he said, but the thing you said doesn't make much sense to me either. We're on a forum for one specific game, where you have to go through the effort of making an account, again just to talk about only one game. So naturally a huge part of us here love the game and will defend it pretty much always. Yeah someone can be really mad or have some issues, so they also might want to say something here, but the truth is that the majority just doesn't care / has time to engage in forum talk, they just play the game, or in some cases, leave it and go do something else. For example if I wasn't satisfied with a game and how the devs handle it, guess what, I'd just move on, I wouldn't make an account just to say "yeah this ain't gonna do chief, speed it up". Not everyone has that mentality, but I sure as hell know most people wouldn't bother complaining for a game they don't care about.

Which brings me back to your claim that most people in this thread are saying they're fine with waiting and defend the devs / game itself. If this wasn't the case (either here or someplace else), then something is very wrong.

EDIT: And that's not even mentioning the fact that "controversial" posts get more replies that are contrary to the OP, it's just easier to respond to something you disagree with than go and reply "yeah me too", which is actually against forum rules here (so people just nod at the screen and move on). Just look at any Conquest thread.

Suggestions / Re: Buff the Hyperion
« on: February 24, 2021, 01:38:26 PM »
That doesn't sound too interesting to be perfectly honest. You'd just end up with a more mobile, but weaker Tempest, which for some reason still remains with horrible PPT in your suggestion. And that defeats the whole point of a super frigate, being super. Being strong as 2 Wolves is pretty sad even for a destroyer, let alone a ship which has 6 times the maintenance cost of the Wolf (you forgot the High Maintenance hullmod).

It either needs to double down on being an extremely expensive very short lived super frigate with a teleport, or something more reasonable to fight against with equally strong offensive capabilities but longer PPT so you don't feel bad deploying it. I'm not that against the charge based teleport idea, although I fear it will be too similar to the Phase skimmer then.

General Discussion / Re: Is this game dead?
« on: February 24, 2021, 11:17:34 AM »
Hmmm, while you do make some very questionable claims you do have a point in the end. If it weren't for this precise game, which you pretty much don't have anywhere else for such a low price with an added bonus of hundreds of mods, this model just wouldn't do well. Or in other words, it would probably die off because the dev would lose the revenue from the sales since you'd end up playing a buggy version (mind you very mildly buggy) for ages. Just imagine waiting 2 years for a bug fix, like god damn would that *** people off if it was an average game. And yeah obviously with investors you'd never get away with "eh I'll do it when it's ready" mentality.

So basically if this wasn't such a unique gem it would've died in the void with probably many many more angry customers. The modding community is also very beneficial for this system, although it got pretty big precisely because of the slow update cycle.

Suggestions / Re: Dedicated anti-Cruiser/Capital weapons
« on: February 24, 2021, 12:25:59 AM »
Bruh, you're testing the damaging capability of Heavy Maulers and you paired them with 2 Mk IXs, the kinetic weapon with the highest damage per shot of all non snipers. Why even use a ship with large mounts when the conversation is about medium ones... The Eagle test is a bit more fitting because at least you're using Heavy Autocannons so they're not helping that much with the DPS (as you could see in testing). And in the end you realised times were identical, mind you when comparing 7 OP weapon vs a 12 OP one, and you just brushed it off by saying it's not as relevant as the Dominator test.

I think it's pretty clear that the Mauler is just an overrated sniper weapon, yes it gets the job done, but at 12 OP and pitiful DPS.

General Discussion / Re: this is the greatest game ever made
« on: February 23, 2021, 11:32:42 PM »
Good quality 2d art is also nearly immortal and timeless. While today's next-gen "photo real" 3d graphics end up looking like an antique quite quickly.

"Good quality art is nearly immortal and timeless." Fixed it for ya.
Yeah I really don't get this hate for 3d, it can look great and be timeless if it has a unique art style (cell shading for example), while 2d can look horrible if done wrong. The point is, don't do realistic art styles unless you're filthy rich yet even then it will get outdated by something 3 years after.

Suggestions / Re: Dedicated anti-Cruiser/Capital weapons
« on: February 23, 2021, 11:17:18 AM »
I think Megas' points to me are more pointing towards the need for a tweak to the Steady AI than the need for an HE weapon at 800 range. It really needs to try and close into the range of all 'main' guns. What about "the shortest range of non-PD weapons of the ship's largest mount size" as the qualifier?
That sounds alright actually, although I'm sure it will break a lot of things I'm currently just not thinking about.

Suggestions / Re: Dedicated anti-Cruiser/Capital weapons
« on: February 23, 2021, 11:05:38 AM »
You say it like that but forgot the very first thing Megas wrote, 800 range.

Anyways this conversation has been going in circles for a while. Obviously some think there are gaps in the weapon line up while some don't, and that's fine, I just don't think anyone's opinion will change here. But can we please stop mentioning missiles as dedicated HE weapons? Ok, the new Breach might have really really good ammo as it was marketed that way, in that case I'll agree with the rest of you. So until we see it in action just don't say a Reaper or Hammer of all things is a generalist HE weapon. It just isn't, we can disagree on the design choices in combat but something you fire twice in battle is not a dedicated weapon (the title of the topic itself).

General Discussion / Re: Is this game dead?
« on: February 22, 2021, 07:44:13 AM »
It's such a shame that there are indie games like Stellar Tactics, an open world (200 galaxies sort of thing) sci-fi cRPG, being made by one guy, that can get 6-8 updates a year, and have an alpha version with 100x the content of this game. I can't help but think it's about productivity being easier the more sales you get. Stellar Tactics on Steam seems to have sold well. This game on BMTMicro not so much so, I reckon.
I mean you're not wrong saying the development is glacially slow, but each update is so much bigger than anything else I know of. Every game on Steam (including the game you mentioned) has like a page of bugfixes, bits of new content and that's it. Rinse and repeat every 2 months. And they have no choice because everyone would be screaming "dead game" if the updates had longer pauses.

I almost feel like Starsector updates don't deserve to be called just updates because every other example of them is so much smaller in scope.

General Discussion / Re: AI behaviour
« on: February 21, 2021, 09:48:43 AM » This mod enables you to set personalities for each ship. I know you probably meant for a way in the vanilla game but I think currently it's the only way to fine tune such settings without having your whole fleet be x personality.

General Discussion / Re: Is this game dead?
« on: February 21, 2021, 06:06:51 AM »
they can definitely come up with solutions to their problem, maybe it's an issue with lack of staff? hire more, lacking in funding? try crowdfunding.
You're homeless? Find a house. Have a deadly disease? Just cure yourself.

Surely you don't suggest hiring more people at this point, when the game is 90% done. Just try to imagine the work you'd have to go through just to explain new folks what is it that you're exactly doing and what's the goal. Having to step in constantly because the new guy doesn't understand something in the code. You'd spend more time that way and the 1.0 would came later than if nothing ever changed and the current devs just kept doing their thing.

Ah yes the ol' method of throwing money at something because that will surely make impossible things possible. If you think having sufficient cash makes everything perfect just look at the "games" Amazon is trying to make. Or in fact, any big wholesome AAA company that has piles of money, and their attempts to make it before the deadline.

Of course developing something for 20 years is a bit ridiculous but at least it's better than torturing people to work 24/7 just so they can release something before the deadline so the internet keyboard warriors don't harass them to death. Having a hard set deadline on a specific date is never a good idea, either say Q2 2021 or something, or don't bother making promises at all.

EDIT: Although in defence of the people who are disappointed / angry, I guess the extra long pauses between blog posts made them a bit more worried than usual. From what I remember we used to get blog posts almost every month or two before 0.9.1. This version was like 4 months of silence > blog post of a system rework > long pause again and so on. I mean most of us here know that new stuff is mostly content and fleshing out the game (also lots of spoiler stuff) so realistically you can't make a blog post every month with just that. But people who don't religiously follow the development can't know all of that. Or maybe it's just new folks from the Ssethwave who aren't used to the long waits between updates idk.

Suggestions / Re: Buff the Hyperion
« on: February 20, 2021, 09:52:09 AM »
I think this might be the 3rd Hyperion thread since the last patch so I'm just going to repeat myself from previous ones. Along with the very short PPT time it's biggest problem is its teleport system. Without it you can do sooo much more with the ship so it can be worth 15 DP. I don't see how it could be fixed while keeping its teleport, AI will always be either the most annoying thing ever or absolutely useless. And it's just awkward to fly on top of it.

Modding / Re: [0.9.1a] The Superior Hyperion
« on: February 20, 2021, 02:22:12 AM »
This is honestly so good I wish it becomes a part of vanilla, this is what a super frigate should really be (when looking at its cost). Likewise I also don't like the teleport system it has, very finicky to use and AI will either be horrible with it, or a cheese god. I don't think I've touched the vanilla Hyperion once after I already tried it out in the campaign, while this actually seems tempting.

Only downside you could argue is it makes the ship a bit less unique, since its system becomes the one Scarab has. Also wow is it weird to see so many built-in hullmods.

EDIT: Ah, I remember another reason why I didn't fly the Hyperion much, it's almost too maneuverable for me, you press A or D once and you almost do a 180. But this is just a subjective feel thing.

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