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Messages - Requal

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1
General Discussion / Play with just one ship possible?
« on: August 05, 2023, 07:03:13 PM »
I was wondering because I just fail to do this with every try.
Is there a mod that would make this more possible.

2
Mods / Re: [0.95a] Arma Armatura 1.5.2e - Playable Fighters
« on: February 22, 2022, 03:25:42 PM »


If you like that type of music, i'd recommend looking up Yousuke Yasui

Thnx a lot!
Yeah I like it a lot.
Maybe because I am old and it just reminds me of old games lol

3
General Discussion / Re: Neutrals are fleeing from my fleet...
« on: February 21, 2022, 08:35:18 PM »
Why would they flee if I am neutral to them?
Weirdest thing is that I never even did combat.
Just trading.

Do you have your transponder on? Sometimes fleets seem to run away if they can't tell if you pose a threat or not. Or, maybe they were fleets that could ID you, but you didn't have the sensor strength to ID them. In that case they may have actually been hostile (and scared of your fleet) but you couldn't tell.

This makes a lot of sense I will check it asap thnx

4
General Discussion / Neutrals are fleeing from my fleet...
« on: February 21, 2022, 02:43:16 PM »
Why would they flee if I am neutral to them?
Weirdest thing is that I never even did combat.
Just trading.

5
General Discussion / Re: Filter on designer during fitting
« on: February 21, 2022, 02:42:03 PM »
withdraw the weapons you want to refit with and perform refits on another planet or in space

I don't understand what you mean.
Since I would have the same issue on another planet.

6
Mods / Re: [0.95.1a] Console Commands v2021.12.25
« on: February 21, 2022, 02:41:01 PM »
Ok weird question...

If you accidentally added too much skill points is there a way to remove some?

You just do "addskillpoints -#" basically its the same but you add -

It is so logical that it just doesn't come up in the mind.
Thnx

7
General Discussion / Filter on designer during fitting
« on: February 20, 2022, 05:56:33 PM »
When I am trying to outfit my ship, I want to stick to a faction/designer.
But it takes up so much time scrolling through hundreds of weapons trying to find those that you want.
Isn't there a way to filter weapon from only one faction or designer?

8
Mods / Re: [0.95.1a] Volkov Industrial Conglomerate 1.4.3
« on: February 20, 2022, 05:20:52 PM »
Is there a list of all weapons from this mod?

9
Mods / Re: [0.95.1a] Console Commands v2021.12.25
« on: February 20, 2022, 04:35:41 PM »
Ok weird question...

If you accidentally added too much skill points is there a way to remove some?

10
Mods / Re: [0.9.1a] ED Shipyard 2.1.2 (crash fix)
« on: February 19, 2022, 04:10:12 PM »
I laughed so loud at the ship named Dachshund.
Everything I look at my neighbours dog now which is a Dachshund I think of this ship.

11
Mods / Re: [0.95a] Arma Armatura 1.5.2e - Playable Fighters
« on: February 19, 2022, 04:03:38 PM »
What is the song in the top video?

12
Mods / Re: [0.9.1a] prv Starworks v18.1 (2020-08-19)
« on: January 25, 2021, 11:33:23 AM »
I recommend adding a list of all added ships so we see what we add.

13
Mods / Re: [0.9.1a] Vayra's Sector 3.1.5 - seizing the means 2020-01-24
« on: January 25, 2021, 09:54:32 AM »
Haven't played or been on these server for at least a year or 2 maybe 3 so this mod is new to me.

I love your humor with the User Testimonials.


14
Mods / Re: [0.9a] Sylphon RnD 0.9.2
« on: December 22, 2018, 07:29:29 PM »
I just wish I didn't update this mod.
If an update breaks a save please make a noticeable notice next to the download button.
Now I lost days/weeks of my life because the save game won't load again.
Now I kinda lost motivation to start all over again where I left off.

15
Why would anyone do that?
All those hours I spend for nothing...

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