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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Pengu1n

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1
But........ I did?? ??? Did you removed completely the old mod folder before extracting the new one? Also, did you reset/deleted your missions variants? Those don't go away automatically and could be crashing your game.

[list of the offending variant files in the 0.98 Dev1 version of the mod, filenames changed to prevent their loading...]

MacBook-Pro:SCY user$ find . -iname '*.nope'
./data/variants/SCY_lamiaPrototype_standard.variant.nope
./data/variants/SCY_manticoreCarrierEx_recon.variant.nope
./data/variants/SCY_manticoreCarrierEx_veteran.variant.nope
./data/variants/SCY_medusa_recon.variant.nope
./data/variants/SCY_medusa_veteran.variant.nope
./data/variants/SCY_nemeanLion_prototype.variant.nope
./data/variants/SCY_orthrusStandard_combat.variant.nope
./data/variants/SCY_orthrusStandard_elite.variant.nope
./data/variants/SCY_orthrusStandard_recon.variant.nope
./data/variants/SCY_orthrusStandard_veteran.variant.nope

[After removing the mod directory and re-extracting the 0.98 Dev1 archive. Using the Medusa as an example...]

MacBook-Pro:SCY user$ find . -iname '*medusa*'
./data/hulls/SCY_medusa.ship
./data/variants/SCY_medusa_recon.variant
./data/variants/SCY_medusa_veteran.variant

Not sure what's going on here. In any case, the files aren't present in 0.98 Dev2, so I'm not going to spend any more time wondering about it.


2
Quote
REMOVED CONTENT
 - Medusa frigate: redundant name, extremely specialized use with little reward.
 - Lamia Prototype: old design.
 - Orthrus Advanced: overpowered.
 - Manticore Carrier extended: redundant.
 - Nemean Lion Unfinished: useless.

Would suggest removing the ship variant definitions that reference these ships as well, as they were crashing my game until I read the logs closely enough.

3
Mods / Re: [0.65.2a] Nexerelin v0.5.0b "Rock Bottom" (hotfix 2015-08-02)
« on: August 06, 2015, 02:42:22 AM »
Got this crash when jumping into a system with a dark star (Erewhon, if names aren't being randomized) and clicking/visiting the star:

Code
 244400 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
 java.lang.NullPointerException
at com.fs.starfarer.campaign.CampaignPlanet.isMoon(Unknown Source)
at exerelin.campaign.MiningHelper.canMine(MiningHelper.java:128)
at exerelin.plugins.ExerelinCoreCampaignPlugin.pickInteractionDialogPlugin(ExerelinCoreCampaignPlugin.java:42)
at com.fs.starfarer.campaign.ModAndPluginData$3.o00000(Unknown Source)
at com.fs.starfarer.campaign.ModAndPluginData.super(Unknown Source)
at com.fs.starfarer.campaign.ModAndPluginData.String(Unknown Source)
at com.fs.starfarer.campaign.C.super(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.C.super(Unknown Source)
at com.fs.starfarer.new.Òôo000(Unknown Source)
at com.fs.A.super.new(Unknown Source)
at com.fs.starfarer.combat.D.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:744)

Not sure if is applicable here (I run a lot of mods) but I saw Exerelin mentioned and figured it was a good lead.

EDIT: Correction, it appears to occur when clicking on any star, not just the first one I found.

4
That seems to have done it, actually. I'm up and running, first try. Chalk it up to an oddity about the Mac version of SS?

5
Filename case sensitivity?

Not on my end, unfortunately.

EDIT: Fresh installation of SS, only modifications to startup script set available memory to 4gb and added version checker jar as instructed. This instance of the game has only ever been started without mods or with only Lazylib/Shaderlib/Twiglib enabled. Enabled SCY in the mod manager, and it throws the same error as before. I don't know if there are any more possible variables I can remove at this point.

6
I am running both Nexerelin and SS+. I don't know why it would work like this, but do you know if either of them (or the utility mods like Console Commands, Update Checker, etc.) would somehow change how SCY loads? Because I'm honestly not sure what to do at this point other than maybe completely reinstall SS from scratch, which seems a bit extreme.

7
Yup, that log say that you are missing a hullmod icon, one that was missing in DEV5 but is present in the more recent downloads. Delete the previous SCY folder before copying the newest one and you should be fine.

I appreciate the fact that this is probably the most common solution to the sort of problem I'm presenting, but I've done exactly that three times in a row now, probably upwards of 10 times today total, having downloaded SCY_0.96RC1.7z from both the link a few posts up and on the front page of the thread. Each time I remove the mod directory entirely, unpack the 7z file and start SS, ensuring the mod is in the enabled list each time. Each time I get the same results. If I disable SCY in the mod manager, the game starts up fine, but I of course can't load my save.

Hope this helps clear things up, and apologies if this comes across as confrontational, this is just proving rather frustrating.

EDIT: I should probably say that I've gone into the mod's files and confirmed the image in question is indeed present and accounted for.

8
Well, I figured out how to get reportable information out of the game (starsector.log not working for some reason) and got the following:

Code
 17546 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Error loading [graphics/SCY/hullmods/SCY_CIC.png ] resource, not found in [Ungodly long list of mod directories goes here, can provide on request,../starfarer.res/res,CLASSPATH]
 java.lang.RuntimeException: Error loading [graphics/SCY/hullmods/SCY_CIC.png ] resource, not found in [Ungodly long list of mod directories goes here, can provide on request,../starfarer.res/res,CLASSPATH]
at com.fs.util.C.Ó00000(Unknown Source)
at com.fs.util.C.Ô00000(Unknown Source)
at com.fs.graphics.TextureLoader.Ò00000(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.H.o00000(Unknown Source)
at com.fs.starfarer.loading.void.super(Unknown Source)
at com.fs.A.super.new(Unknown Source)
at com.fs.starfarer.combat.D.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:744)

If that's different than the error you were getting earlier, OOZ, my mistake.

9
Mods / Re: [0.65.2a] Scy V0.95 Maintenance patch (14/07/2015)
« on: August 04, 2015, 04:15:08 PM »
EDIT: Seems like some new graphics were forgotten in the DEV5 version.
Code
76763 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/SCY/hullmods/SCY_CIC.png ] as texture with id [graphics/SCY/hullmods/SCY_CIC.png ]
76879 [Thread-10] ERROR com.fs.graphics.o0oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - Error loading [graphics/SCY/hullmods/SCY_CIC.png ] resource, not found in [C:\Program Files\Starsector\starsector-core\..\mods\Starsector Plus,C:\Program Files\Starsector\starsector-core\..\mods\Blackrock Drive Yards,C:\Program Files\Starsector\starsector-core\..\mods\Common Radar,C:\Program Files\Starsector\starsector-core\..\mods\Interstellar Imperium,C:\Program Files\Starsector\starsector-core\..\mods\LazyLib,C:\Program Files\Starsector\starsector-core\..\mods\Nexerelin,C:\Program Files\Starsector\starsector-core\..\mods\SCY,C:\Program Files\Starsector\starsector-core\..\mods\TwigLib,C:\Program Files\Starsector\starsector-core\..\mods\Version Checker,C:\Program Files\Starsector\starsector-core\..\mods\MusicLib,C:\Program Files\Starsector\starsector-core\..\mods\ShaderLib,../starfarer.res/res,CLASSPATH]

68600 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/SCY/weapons/deco/SCY_euryaleSystem_000.png] as texture with id [graphics/SCY/weapons/deco/SCY_euryaleSystem_000.png]
68838 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Error loading [graphics/SCY/weapons/deco/SCY_euryaleSystem_000.png] resource, not found in [C:\Program Files\Starsector\starsector-core\..\mods\Starsector Plus,C:\Program Files\Starsector\starsector-core\..\mods\Blackrock Drive Yards,C:\Program Files\Starsector\starsector-core\..\mods\Common Radar,C:\Program Files\Starsector\starsector-core\..\mods\Interstellar Imperium,C:\Program Files\Starsector\starsector-core\..\mods\LazyLib,C:\Program Files\Starsector\starsector-core\..\mods\Nexerelin,C:\Program Files\Starsector\starsector-core\..\mods\SCY,C:\Program Files\Starsector\starsector-core\..\mods\TwigLib,C:\Program Files\Starsector\starsector-core\..\mods\Version Checker,C:\Program Files\Starsector\starsector-core\..\mods\MusicLib,C:\Program Files\Starsector\starsector-core\..\mods\ShaderLib,../starfarer.res/res,CLASSPATH]

I copied another hullmod icon to get past the first but I don't think I can do that with the second. Also looks like there's a space at the end of the first one's filename, but that doesn't seem to make a difference.

Hi, just wanted to let you know I'm getting this same error any time I attempt updating the mod to any of the V0.96 options. Have tried messing around with files to try to get around these changes (interested in seeing how the OP rebalance changes things up) but I'm really not experienced enough w/ Java and SS in particular to make much headway.

Anything I can do to help make this easier to bugfix?

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