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Mods / Re: [0.65.2a] Scy V0.97 New Manticore Carrier, balance tweaks (11/09/2015)
« on: November 19, 2015, 11:10:05 PM »But........ I did?? Did you removed completely the old mod folder before extracting the new one? Also, did you reset/deleted your missions variants? Those don't go away automatically and could be crashing your game.
[list of the offending variant files in the 0.98 Dev1 version of the mod, filenames changed to prevent their loading...]
MacBook-Pro:SCY user$ find . -iname '*.nope'
./data/variants/SCY_lamiaPrototype_standard.variant.nope
./data/variants/SCY_manticoreCarrierEx_recon.variant.nope
./data/variants/SCY_manticoreCarrierEx_veteran.variant.nope
./data/variants/SCY_medusa_recon.variant.nope
./data/variants/SCY_medusa_veteran.variant.nope
./data/variants/SCY_nemeanLion_prototype.variant.nope
./data/variants/SCY_orthrusStandard_combat.variant.nope
./data/variants/SCY_orthrusStandard_elite.variant.nope
./data/variants/SCY_orthrusStandard_recon.variant.nope
./data/variants/SCY_orthrusStandard_veteran.variant.nope
[After removing the mod directory and re-extracting the 0.98 Dev1 archive. Using the Medusa as an example...]
MacBook-Pro:SCY user$ find . -iname '*medusa*'
./data/hulls/SCY_medusa.ship
./data/variants/SCY_medusa_recon.variant
./data/variants/SCY_medusa_veteran.variant
Not sure what's going on here. In any case, the files aren't present in 0.98 Dev2, so I'm not going to spend any more time wondering about it.