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Messages - Xevecx1

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1
Mods / Re: [0.9.1a] Hiigaran Descendants v2.0.4
« on: October 16, 2019, 07:49:44 PM »
just plugged in nofoods version and was instantly happy hes implemented a ton of the stuff i would have likes to see have to play with this one for awhile

also enjoy that you made the sajuuk-khar expensive but even more (argueably)powerful then before(minus the turret arc work and the large missiles but got rid of the fluxing out issues and hard mounted pd)

2
Mods / Re: [0.9.1a] Hiigaran Descendants v2.0.4
« on: October 16, 2019, 06:54:36 PM »
ok so been playing the bombastic release for awhile now and some of the ships are pretty ridiculous some of the things i would do right off the bat

take a good look at turret arcs across the board almost every gun can shoot the same target at all times
 
kuun-lun missile cruiser is a monstrosity 6! large missile slots and fast racks along with 4 medium ballistics and 2 large ballistics that can all shoot at once(mostly do to the previous turret arcs)and only 35 deployment

dreadnaught should be brought into line with other similar ships at 60 deployment not 45 and again another 5! large missile racks

unlimited peak performance time shouldn't be a thing

theres plenty of other things i noticed but these would be the most prominent things i noticed almost instantly

3
Mods / Re: [0.9.1a] Mayasuran Navy 8.2.1 RC3
« on: September 26, 2019, 10:28:39 PM »
thankyou so hard to keep mayasura alive without heavy industry

4
Mods / Re: [0.91][UTILITY] Starsector FX
« on: September 26, 2019, 09:24:09 PM »
is there an issue with the AI package of your mod bundle? after loading it every fight i am in is like fighting super pathers just leeroy jenkins balls of  mosh pit

5
Mods / Re: [0.9.1a] Kadur Remnant v3.0.4 - Caliph Cleanup 2019-08-29
« on: September 24, 2019, 11:06:37 PM »
yeah i was having a tough time (play at 150dep) but managed to beat it
Spoiler
with a conquest onslaught and some cruisers just kill all the adds then retreat to 45 points bring the SO onslaught in and fluctuate your shield(being mindful of the main gun overloading you) and it should die or close to die with 25 reapers placed decently
[close]

but yeah i do understand how your to do the starwars thing thread the needle and take out the shield generator

6
Mods / Re: [0.9.1a] Kadur Remnant v3.0.4 - Caliph Cleanup 2019-08-29
« on: September 21, 2019, 11:04:11 PM »
If anyone else out there is having trouble with the caliph because they run a potato so they need to keep the fleet size small like me,
Spoiler
if you run ship/weapon pack the SO onslaught(from nedd ludd IBB) with all kinetics(mostly heavy machineguns) and typhoon reaper launchers will get you there
[close]

7
Bug Reports & Support / Re: Fail to start game Windows 7 64 bit
« on: March 25, 2015, 02:00:31 PM »
fixed something must have been jenky with my drivers did a fresh install on them and it is running perfectly now problem solved

8
Bug Reports & Support / Fail to start game Windows 7 64 bit
« on: March 25, 2015, 01:42:47 PM »
0    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Starting Starsector 0.65.2a-RC2 launcher
0    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Running in C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core
0    [main] INFO  com.fs.starfarer.StarfarerLauncher  - OS: Windows 95 4.0
0    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Java version: 1.7.0_45 (32-bit)
16   [main] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/settings.json]
406  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 640x480, 0Hz, 32bpp
406  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 640x480, 0Hz, 16bpp
406  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 720x480, 0Hz, 16bpp
406  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 720x480, 0Hz, 32bpp
406  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 800x600, 0Hz, 16bpp
406  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 800x600, 0Hz, 32bpp
406  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1024x768, 0Hz, 32bpp
406  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1024x768, 0Hz, 16bpp
406  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1152x864, 0Hz, 32bpp
406  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1152x864, 0Hz, 16bpp
406  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x800, 0Hz, 16bpp
406  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x768, 0Hz, 16bpp
406  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x720, 0Hz, 16bpp
406  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x960, 0Hz, 16bpp
406  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x1024, 0Hz, 32bpp
406  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x768, 0Hz, 32bpp
406  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x800, 0Hz, 32bpp
406  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x1024, 0Hz, 16bpp
406  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x960, 0Hz, 32bpp
406  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x720, 0Hz, 32bpp
5741 [Thread-5] INFO  com.fs.starfarer.StarfarerLauncher  - Running vanilla game with no mods.
5741 [Thread-5] INFO  com.fs.starfarer.settings.StarfarerSettings  - Loading settings
5741 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [ABSOLUTE_AND_CWD: null (data/config/settings.json)]
5804 [Thread-5] INFO  com.fs.graphics.OO0O  - Using refresh rate:60
6363 [Thread-5] ERROR com.fs.graphics.OO0O  - Exiting - exception in LWJGL initialization
org.lwjgl.LWJGLException: Pixel format not accelerated
   at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
   at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
   at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252)
   at org.lwjgl.opengl.Display.createWindow(Display.java:306)
   at org.lwjgl.opengl.Display.create(Display.java:848)
   at org.lwjgl.opengl.Display.create(Display.java:757)
   at com.fs.graphics.OO0O.ô00000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
6370 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Exiting - exception in LWJGL initialization
java.lang.RuntimeException: Exiting - exception in LWJGL initialization
   at com.fs.graphics.OO0O.ô00000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: org.lwjgl.LWJGLException: Pixel format not accelerated
   at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
   at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
   at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252)
   at org.lwjgl.opengl.Display.createWindow(Display.java:306)
   at org.lwjgl.opengl.Display.create(Display.java:848)
   at org.lwjgl.opengl.Display.create(Display.java:757)


now i have run this game successfully in early 2014 so i have no idea why it doesnt work now

i have currently tried a fresh install,checking for graphics card drivers, and trying to run it in compatibility mode for windows 95 and making sure i've checked my manual display is set to 32bit color

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