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Starsector 0.9.1a is out! (05/10/19); Blog post: Personal Contacts (08/13/20)

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Messages - Protonus

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1
Mods / Re: [0.9.1a] Blue (0.7.1b) Mod
« on: August 16, 2020, 07:35:37 PM »
I've recently picked up and started to enjoy this mod, but I've noticed a couple issues. The Duralumin class lacks any kind of description and the Macrolloy's system doesn't seem to work right in ai hands. It just uses it once and is incapable of toggling it off, even when given a retreat order.

Upon further inspection this is almost certainly caused by the system using the "WEAPON_BOOST" ai type. No vanilla weapon affecting system is a toggle, and all the other siege systems I've seen have a custom ai script.

Glad you like it. :)

And yes, Duralumin's missing description is a pet peeve of mine that I somehow forget to put up. I'll get to it. While the new Macrolloy's Curator still needs a bit of practice on my end since I barely understand the coding to make one up for it. But it is coming soon, hopefully.

2
Mods / [0.9.1a] Blue (0.7.1b) Mod
« on: August 16, 2020, 06:06:37 AM »
The Quilfling Rack Launchers aren't classified under XLU weapons.

Right. It's done.

The hotfix also includes the Breeze Rounds version 2, Mattock's re-sprite and Cobalt's revision. Inclining the Cobalt to be more of a boxer ship than just a bullet wall.
Hope it sticks.
Blue: Here RAR / ZIP
Version 0.7.1b

Spoiler
Quote
   Feature:
      Industrial Evolution reverse engineering/printing compatibility.
   Ships:
      XLU Weapons Overhaul:
         Reverted Armor Hit Strength calculation bonus from 5% to 20%.
      Lanestate Breezer Rounds:
         Removed Armor Hit Strength calculation bonus and instead is replaced with a scaling effect that increases Ballistic damage and projectile speed while slowing Ballistic firing speed.
      Gretchin Hullmod:
         The mod is now retroactive according to size of the hull while give bonuses accordingly.
         Ballistic Flux Efficiency changed from 25% to 30%/30%/25%/20%.
         Range Threshold changed from 700 to 700/700/800/900.
         Range deduction above threshold is unchanged but is now shown in the hullmod.
      Cobalt:
         Sprite and weapons adjustment.
         Accelerated Ammo Feeder system replaced with the new Vector Punch Jets system, increasing speed and projectile speed for a short time.
         Added 2 built-in Grattler cannons.
         Added the Gretchin hullmod built-in.
         Modular slot changes:
            From 1 Large Hybrid, 2 Large Ballistic, 2 Medium Composite, 2 Small Missile and 5 Medium Ballistic
            To 1 Large Hybrid, 4 Large Ballistic, 4 Small Composite, 4 Small Ballistic and 1 Small Hybrid.
         Fleet Points reduced from 21 to 18.
         Hull increased from 8500 to 9500.
         Flux Dissipation reduced from 700 to 600.
         Ordinance Points reduced from 195 to 165.
         Top Speed reduced from 45 to 40.
         Acceleration reduced from 25 to 20.
         Turn Acceleration reduced from 5 to 4.
         Mass increased from 2000 to 2400.
         Shield Upkeep efficiency increased from 0.5 to 0.3.
         Base Supply Recovery/Maintenance Costs reduced from 25 to 23.
   Weapons:
      Quilfling Rack Launcher/Rack Pod/Barrage:
         Added missing Manufacturing tags.
   Wings:
      Mattock:
         Sprite revision and weapon adjustment.
         Replaced Light Autocannon with a replenishing Annihilator (Single).
[close]

3
Mods / Blue (0.7.1) Mod
« on: July 14, 2020, 02:09:19 AM »
Some balance passes and new sprites, weapons and random things.
Unfortunately, this will also trim some ships off.
Blue: Here RAR / ZIP
Some arsenal removal, this will break saves.
Version 0.7.1
Spoiler
Quote
   Faction:
      Doctrine:
         Officer Quality changed from 3 to 4.
         Ship Numbers changed from 3 to 2.
         Average Ship Size changed from 5 to 4.
   Additions:
      Lusis MIRV Launcher, a long ranged MIRV that fires 3 missiles in 4 bursts.
      Quilfling Rack Launcher, Quilfling Rack Pod and Quilfling Rocket Barrage:
         Analogs to the Annihilator rockets with faster projectile speed in exchange for some damage.
   Ships:
      Roster Removal, requires a new save.
         Ships listed here are removed from both the faction's roster and in missions:
         Nickle, Kite (XLU), Mercury (XLU), Buffalo (XLU), Bromius, Gypsum
      XLU Armorclad Works:
         Fighters:
            Armor effectiveness bonus increased from 100 to 150.
            Now have 75% more engine health.
      Industrial Payload Tracker hullmod:
         Now gives 25% better guidance to all guided missiles.
      Alum:
         Complete sprite and turret revision.
         Replaced Active Flares with the new Dilation Damper system:
            Disables weapons but slows time while increasing damage resistance in small bursts.
         XLU Weapons Overhaul is built-in.
         Added 2 Built-in Bolton Cannons.
         Modular slot changes:
            From 2 Medium Ballistic, 1 Small Ballistic
            To 2 Small Ballistic, 1 Small Composite.
         Fleet Points increased from 5 to 6.
         Hull increased from 2400 to 2500.
         Armor increased from 400 to 550.
         Flux Capacity increased from 1600 to 2000.
         Flux Dissipation increased from 200 to 240.
         Ordinance points reduced from 50 to 40.
         Maximum Speed reduced from 140 to 120.
         Acceleration reduced from 140 to 120.
         Deceleration reduced from 100 to 90.
         Mass reduced from 250 to 300.
      Brass:
         Fleet Point Cost increased from 7 to 9.
         Hull increased from 2500 to 3000.
         Armor reduced from 550 to 350.
         Ordinance Points increased from 50 to 55.
         Shield Efficiency reduced from 1.0 to 1.2.
         Base Supply Cost and Repair per Month increased from 4 to 7.
         Blueprint tag changed from Basic to Heavy.
         Mass reduced from 340 to 280.
      Calc:
         Hull reduced from 2000 to 1500.
      Lead:
         Complete sprite revision.
         Replaced Frenzied Ammo Feed with Manuevering Jets system.
         Medium Ballistic turret is now a hardpoint.
         Hull reduced from 2200 to 1750.
         Armor increased from 300 to 400.
      Tin:
         Complete sprite revision.
         Designation changed from Armored Shuttle to Gun Shuttle.
         Replaced Expanded Missile Racks with Heavy Ballistic Integration built-in.
         Civilian and Liner tags removed.
         Replaced Fast Missile Racks with the Power Burn system.
         Modular slot changes:
            From 2 Small Ballistic, 1 Small Composite
            To 1 Large Ballistic, 1 Small Composite.
         Hull increased from 1800 to 2000.
         Flux Capacity increased from 1500 to 2500.
         Flux Dissipation increased from 150 to 200.
         Maximum Speed reduced from 120 to 110.
         Acceleration reduced from 100 to 90.
         Mass increased from 220 to 250.
         Shield Upkeep efficiency increased from 0.5 to 0.4.
         Crew Capacity reduced from 120 to 60.
         Cargo Capacity reduced from 100 to 50.
      Zinc:
         Complete sprite revision.
         Replaced Fast Missile Racks with Frenzied Ammo Feed system.
         Modular slot changes:
            From 2 Small Ballistic, 3 Small Composite, 1 Small Energy
            To 1 Medium Ballistic, 5 Small Ballistic.
         Armor increased from 300 to 350.
         Flux Capacity increased from 1800 to 2000.
         Flux Dissipation increased from 150 to 200.
         Maximum Speed reduced from 120 to 110.
         Acceleration reduced from 110 to 100.
         Mass increased from 200 to 260.
      Butane:
         Sprite adjustment.
         Converted 1 Small Ballistic turret into 1 Gattler built-in.
         Added 2 Small Ballistic turret slots.
         Flux Capacity increased from 2000 to 3000.
         Ordinance points increased from 50 to 60.
         Mass increased from 350 to 380.
      Espron:
         Complete sprite and turret revision.
         Added 1 Gattler built-in.
         Modular slot changes:
            From 2 Small Hybrid, 4 Small Ballistic, 4 Medium Ballistic
            To 2 Small Missile, 2 Small Ballistic, 6 Medium Ballistic.
         Hull increased from 4000 to 5000.
         Armor increased from 600 to 700.
         Ordinance Points reduced from 110 to 105.
         Maximum Speed reduced from 80 to 70.
         Acceleration reduced from 35 to 30.
         Deceleration reduced from 35 to 30.
         Turn Acceleration reduced from 20 to 15.
         Mass increased from 500 to 550.
      Lithium:
         Sprite adjustment.
         Designation changed from Missile Boat to Missile Carrier.
         Added 1 Hangar Bay.
         Hull reduced from 4000 to 3500.
         Armor increased from 440 to 450.
         Ordinance Points increased from 100 to 105.
         Maximum Speed reduced from 85 to 70.
         Acceleration reduced from 65 to 50.
         Turn Acceleration reduced from 45 to 25.
         Mass increased from 450 to 500.
         Shield Radius increased from 102 to 112.
         Skeleton Crew increased from 60 to 80.
         Maximum Crew increased from 120 to 150.
         Base Cost increased from 40000 to 50000.
         Base Supply Cost and Repair per Month increased from 8 to 10.
      Stibium:
         Blueprint changed from Heavy to Basic.
         Hull reduced from 4500 to 4000.
         Armor increased from 470 to 525.
         Flux Dissipation increased from 320 to 350.
         Shield type changed from Front to Omni.
         Shield Angle reduced from 240 to 120.
         Maximum Speed increased from 70 to 80.
         Mass reduced from 500 to 400.
         Skeleton Crew reduced from 60 to 50.
         Maximum Crew reduced from 120 to 80.
         Cargo Capacity increased from 100 to 120.
         Fuel Capacity increased from 75 to 90.
      Sunder (XLU):
         Maximum Speed reduced from 85 to 80.
      Duralumin:
         Mass reduced from 1500 to 1350.
      Ferros:
         Sprite adjustment.
         Fleet Points increased from 14 to 15.
         Shield Radius increased from 128 to 136.
         Mass reduced from 2200 to 1500.
         Maximum Speed increased from 40 to 50.
         Acceleration reduced from 22 to 18.
         Turn Acceleration reduced from 15 to 10.
      Macrolloy:
         Complete sprite and turret revision.
         Replaced 1 Thermal Pulse Cannon with 1 Gattler Cannon.
         Replaced Gyrothrust ship system with the new Buster Snipe shipsystem:
            Puts the ship to near stop, slows turning and firing speed.
            Increases damage, projectile speed and range on full activation.
         Modular slot changes:
            From 1 Large Ballistic, 2 Medium Composite, 2 Medium Ballistic, 4 Small Ballistic
            To 3 Large Ballistic, 1 Medium Composite, 3 Small Composite, 4 Small Ballistic.
         Fleet Points reduced from 19 to 13.
         Hull increased from 6500 to 7500.
         Armor increased from 800 to 1000.
         Flux Capacity increased from 7000 to 7500.
         Flux Dissipation increased from 400 to 500.
         Ordinance Points reduced from 160 to 130.
         Maximum Speed reduced from 70 to 50.
         Turn Acceleration increased from 7 to 12.
         Mass reduced from 2000 to 1500.
         Shield Angle reduced from 240 to 90.
         Shield Flux efficiency increased from 1.2 to 1.
         Skeleton Crew reduced from 150 to 100.
         Maximum Crew reduced from 250 to 150.
         Cargo Capacity reduced from 200 to 120.
         Fuel Capacity reduced from 240 to 180.
         Fuel per light year reduced from 8 to 6.
         Peak Combat Readiness time reduced from 540 to 480.
      Sulfate:
         Hull reduced from 11000 to 10000.
         Armor increased from 1300 to 1400.
      Onslaught (XLU):
         Modular slot changes:
            From 2 Medium Ballistic, 3 Medium Composite, 4 Small Hybrid, 7 Large Ballistic, 8 Small Ballistic
            To 4 Medium Ballistic, 3 Medium Composite, 4 Small Hybrid, 5 Large Ballistic, 6 Small Ballistic.
         Armor increased from 1600 to 1750.
         Ordinance Points reduced from 325 to 310.
         Base Supply Cost and Repair per Month reduced from 50 to 44.
      Pyridoxate:
         Complete sprite and turret revision.
         Replaced Power Burn with the new Ullanagh Drive system:
            Makes people mad, slightly increases time dilation speed for both the ship and the fighters.
            Replaces lost fighters immediately.
         Added 1 built-in Stratus Cannon.
         Modular slot changes:
            From 2 Medium Ballistic, 4 Medium Composite, 4 Large Ballistic, 8 Small Ballistic, 6 Fighter Bays
            To 2 Medium Composite, 3 Medium Ballistic, 2 Large Ballistic, 2 Large Universal, 8 Small Ballistic, 6 Fighter Bays.
         Hull reduced from 22000 to 18000.
         Armor increased from 1400 to 1600.
         Ordinance Points reduced from 370 to 300.
         Mass reduced from 5250 to 4600.
         Maximum Crew reduced from 1350 to 1250.
      Gadolinite:
         Complete sprite and turret revision.
         Added seperated Shield Generator module.
         Added 4 Built-in Gattler Cannons.
         Modular slot changes:
            From 1 Medium Composite, 4 Small Hybrid, 4 Large Ballistic, 4 Small Ballistic, 9 Medium Ballistic, 2 Fighter Bays
            To 1 Small Hybrid, 3 Medium Ballistic, 4 Large Ballistic, 5 Medium Composite, 8 Small Ballistic, 2 Fighter Bays.
         Hull reduced from 15000 to 14000.
         Armor increased from 1750 to 1800.
         Flux Capacity reduced from 12000 to 8000.
         Flux Dissipation reduced from 800 to 700.
         Ordinance Points reduced from 360 to 330.
         Mass reduced from 4500 to 4000.
         Base Shield removed completely.
         Skeleton Crew reduced from 650 to 600.
         Cargo Capacity reduced from 800 to 600.
         Base Cost increased from 350000 to 380000.
         Base Supply Cost and Repair per Month reduced from 34 to 32.
   Weapons:
      Light Shotcannon:
         New firing sound.
         Range reduced from 600 to 500.
         Damage per pellet increased from 25 to 40.
         Flux per pellet reduced from 30 to 25.
         Cooldown reduced from 0.7 to 0.6.
         Minimum spread increased from 5 to 10.
         Maximum spread increased from 10 to 30.
         Spread per shot increased from 0.25 to 1.5.
      Gattler Cannon:
         Ammo Capacity/Batch size increased from 80 to 100.
         Ammo Generation per second increased from 15 to 20.
      Light Tri-Autocannon:
         Delay per burst reduced from 0.1 to 0.075.
      Momus Autocannon:
         Range increased from 650 to 700.
      Bolton Cannon:
         Cooldown reduced from 3.9 to 3.4.
         Flux per shot reduced from 440 to 300.
      Hypervelocity Flak Cannon:
         Damage per shot increased from 240 to 300.
         Maximum Explosion radius increased from 60 to 70.
         Projectile Speed increased from 1200 to 1350.
      Quad Autocannon:
         Ammo Capacity increased from 16 to 24.
      Heavy Shotcannon:
         Weapon drop tier changed from 1 to 0.
         New firing sound.
         Range reduced from 800 to 650.
         Damage per pellet increased from 30 to 35.
         Flux per pellet reduced from 35 to 25.
         Cooldown reduced from 1.8 to 1.5.
         Minimum spread increased from 5 to 20.
         Maximum spread increased from 15 to 40.
         Spread per shot increased from 0.15 to 1.5.
         Spread decay per second reduced from 10 to 5.
      Bracken Mortar:
         Cooldown reduced from 2.5 to 2.2.
         Flux per burst reduced from 144 to 120.
      Amboss Thumper:
         Range reduced from 1050 to 900.
         Damage per pellet increased from 120 to 150.
         Cooldown reduced from 5 to 4.
         Flux per pellet reduced from 50 to 35.
         Burst size reduced from 20 to 15.
      Superheavy Shotcannon:
         New firing sound.
         Range reduced from 900 to 750.
         Damage per pellet increased from 35 to 50.
         Flux per pellet reduced from 55 to 35.
         Cooldown reduced from 2.4 to 1.8.      
         Minimum spread increased from 5 to 30.
         Maximum spread increased from 20 to 50.
         Spread per shot increased from 0.15 to 0.5.
         Spread decay per second reduced from 10 to 3.
         Projectile health increased from 20 to 40.
      Hyvel Twin Driver:
         Flux per shot reduced from 500 to 350.
      Warbore Assault Cannon:
         Damage per shell increased from 500 to 550.
         Ammo Capacity increased from 40 to 60.
         Flux per shot reduced from 750 to 600.
         Cooldown reduced from 1.2 to 1.05.
      Magpulse Disruptor:
         Now changed into a burst beam weapon.
         Range increased from 800 to 1000.
         Damage per second increased from 250 to 400.
         Flux per second increased from 150 to 240.
         Charge Down increased from 0.1 to 0.3.
         Burst size given from 0 to 0.6.
         Burst delay given from 0 to 1.1 seconds.
      Thunderfist:
         Added missing script, now dealing 10% damage as High-Explosive.
         Shots now do damage in a small area.
         Barrels are changed from Linked to Alternating.
         Damage per shot increased from 100 to 300.
         Flux per shot reduced from 50 to 120.
         Charge Up time given from 0 to 0.2.
         Cooldown reduced from 5 to 4.8.
         Burst size reduced from 20 to 18.
         Burst delay increased from 0.05 to 0.08.
      Single/Dual Stratus Cannons:
         Can now pass through missiles.
         Does 2 EMP arcs on hull hit.
         EMP damage give from 0 to 100.
      Pilum LRM Launcher (XLU)/Watusi LRM Launcher:
         Weapon renamed, resprited and changed.
         Now fires a 1 MIRV shot that deals 350 damage from a 300 unit range.
         Damage per missile reduced from 500 to 200.
         Cooldown reduced from 15 to 12.
         Burst Delay reduced from 0.3 to 0.25.
         Launch Speed increased from 100 to 200.
         Missile:
            Max Turn increased from 35 to 50.
   Wings:
      Guna:
         Complete sprite and turret revision.
         OP cost reduced from 15 to 14.
         Loadout changes:
            2 Light Autocannon, 1 Light Assault Gun
            4 Light Autocannon.
         Hull increased from 600 to 650.
         Armor increased from 75 to 150.
         Maximum Speed increased from 150 to 220.
         Acceleration increased from 200 to 275.
         Deceleration increased from 150 to 300.
         Max Turn Rate increased from 90 to 120.
         Turn Acceleration increased from 120 to 135.
      Kampilan:
         Fleet Points reduced from 8 to 6.
         OP cost reduced from 12 to 9.
         Base Value reduced from 12000 to 8000.
         Wing Size increased from 2 to 3.
         Complete sprite and turret revision.
         Loadout changes:
            2 Vulcans, 1 Swarmer (Fighter) to
            2 Vulcan Shotguns, 1 Annihilator Single (Fighter).
         Hull reduced from 700 to 450.
         Armor increased from 100 to 125.
         Maximum Speed increased from 175 to 350.
         Acceleration increased from 250 to 400.
         Deceleration increased from 200 to 400.
         Max Turn Rate increased from 75 to 150.
         Turn Acceleration increased from 150 to 225.
         Mass reduced from 45 to 30.
      Kalis:
         Refit Time increased from 20 to 36.
         Complete sprite and turret revision.
         Loadout changes:
            2 Light Autocannon, 2 Light Assault Gun, 1 Light Shotcannon, 2 Swarmers (Fighter) to
            4 Light Assault Gun, 2 Vulcan Shotgun, 2 Annihilator Single (Fighter).
         Hull increased from 1000 to 1100.
         Armor increased from 120 to 200
         Flux Capacity reduced from 1000 to 500.
         Maximum Speed increased from 110 to 135.
         Now uses a Frontal Shield of 120 degrees with an efficiency of 0.8.
      Lantaka:
         Fleet Points reduced from 10 to 8.
         OP cost reduced from 15 to 12.
         Base Value reduced from 20000 to 14000.
         Wing Size reduced from 2 to 1.
         Complete sprite and turret revision.
         Loadout changes:
            2 Vulcans, 1 Light Mortar, 1 Atropos torpedo (Single) to
            1 Bomb Bay, 1 Hammer torpedo, 1 Vulcan.
         Hull increased from 900 to 1000.
         Armor reduced from 150 to 125.
         Maximum Speed increased from 115 to 160.
         Acceleration increased from 150 to 240.
         Turn Acceleration reduced from 150 to 105.
         Mass reduced from 70 to 50.
[close]

Can i turn this on mid game? I stupidly didn't turn it on at the start of my latest playthough, and i miss pretty much everything in it.

Much like most of the mods, you have to start a new run so new factions can spawn in at the start.
Otherwise, they won't spawn. While the ships do exist, they won't do materialize without the faction that spawns for them.

4
Mods / Re: [0.9.1a] Blue (0.7.0a) Mod
« on: February 25, 2020, 02:41:29 AM »
Not sure if it actually does breaks saves as I've updated the mod and the save works fine so far, but gonna restart since the Nemvis system seems to be missing, no biggie methinks.

Also is reusing the same Seed fine? if you find a good system to colonize and use etc etc

I'm under the impression with the script changing the market as "may require a restart" as standard modding procedure here. But if it doesn't alter or outright brick your save, you're probably golden, I guess.

Reusing the seed is fine, it's there for preset reasons of your choosing. But I don't think it'll change what the map intended to spawn in some way since faction mods spawn their own systems. Usually.

Unless you use map-altering mods like Adjusted Sector, of course.

5
Mods / Re: [0.9.1a] Blue (0.7.0a) Mod
« on: February 25, 2020, 12:25:55 AM »
Something about the XLU starfortress has broken down. The one over vargan is constantly in a "being repaired" state even though it is operational in the colony info.

Done. You should be able to get the station visually running again with the new download and startup. I'm sorry about the mishap.  :'(

6
Mods / [0.9.1a] Blue (0.7.0a) Mod
« on: February 24, 2020, 07:44:19 PM »
Done and done.

The zip file may give some allowance for extracting the files.

This will break saves. Though, it fixes the campaign entirely if you do start it again, since the capital was missing its appropriate spot.
Blue: RAR Download / ZIP Download
Version 0.7.0a
Spoiler
Quote
   Fixes:
      Missing spawn location of Nemvis system within the script.
[close]

7
Mods / Re: [0.9.1a] Blue (0.7) Mod
« on: February 22, 2020, 12:51:13 AM »
Hello

Sorry for my talk, I'm French.  ::)

I encountered a problem with the Anthracite. when I try to go into test battle, the games crash. Which is bizzard because I think I had to fight this ship a bit before producing it. Do you know if there is a problem with this ship? I have a lot of other mods too. Do you know if certain its in conflict with yours?

Otherwise, thank you very much for this work! He is great !

I do believe it's more on the issues regarding modular ships, which is still pretty wonky in the current vanilla of the game. I'll see to it if there are fixes for them when they improve.

Just wanted to report a possible error with the planets in the Phosmon star system.  None of the planets have an established population.  I have to use console controls to give them population conditions.

Also the Terran world in Nemvis star system should probably come with the regional_capital condition as this seems to make sense that this is the XLU's main homeworld.

Done... ish. I'll be looking into it as the new script for Nemvis is implemented, this regards to the faction exclusives for Blue's industries.



ID changes.
This will break saves.
Blue: Download
Version 0.7.0
Spoiler
Quote
   ID renamed, Market and Ship ID changes. WILL DEFINITELY BREAK SAVES.
   Base files:
      Exlane files renamed to XLU to maintain naming consistency.
      Updated Commissioned Crew compatibility.
   Campaign:
      Fixed missing population conditions in Phosmon colonies.
      Nemvis market is now entirely scripted.
      Lanestate Battleyards and Orbital station will not be available at the start of the campaign.
      Vargan will sell its exclusive industries to the player upon allowance in the Military market.
   Ships:
      Brass:
         Sprite adjustments.
      Buffalo:
         Sprite adjustments.
      Duralumin:
         Hull revisited.
         Designation changed from Personnel Transport to Raid Cruiser.
         Ship bound-mass decreased to meet Cruiser limits.
         Removed 2 Small Ballistic turrets.
         Added 2 Small Energy hardpoints and 2 Small Missile hardpoints.
         Armor increased from 700 to 900.
         Flux Dissipation increased from 320 to 450.
         Ordinance Points increased from 130 to 140.
         Mass increased from 1200 to 1500.
         Shield Arc increased from 90 to 240.
         Minimum Crew increased from 30 to 120.
         Price increased from 75000 to 90000.
      Macrolloy:
         Hull revisited.
         Changed Thruster distribution with 3 larger thrusters now located at the center.
         Added 4 Small Ballistic turrets.
         Replaced shipsystem Power Burn with a point-defense drone system.
         Ordinance Points increased from 85 to 110.
      Sulfate:
         Hull revisited.
         Engine type changed from Low-Tech to Midline.
         Added 2 Small Composite hardpoints.
         Shield Radius increased from 144.5 to 156.
         2 center Small Ballistics changed and reangled from 200 degree arcs to Built-in Gattler cannons with 120 degree arcs.
         Armor increased from 1150 to 1300.
         Maximum Flux increased from 3000 to 6000.
         Flux Dissipation increased from 200 to 300.
         Ordinance Points increased from 120 to 125.
         Max Turn Speed increased from 8 to 20.
         Turn Acceleration increased from 5 to 8.
         Fuel Capacity increased from 150 to 160.
         Fuel Consumption increased from 6 to 8.
      Oxide:
         Hull revisited.
         Removed 6 thrusters.
         Added 4 Small Ballistic turrets.
         Replaced shipsystem Power Burn with a point-defense drone system.
         Ordinance Points increased from 85 to 110.
      Uranium:
         Complete revision. Role is still the same.
         Hull increased from 230000 to 260000.
         Maximum Flux increased from 8000 to 12000.
         Flux Dissipation increased from 400 to 600.
         Ordinance Points increased from 180 to 200.
         Skeleton Crew increased from 200 to 300.
         Crew capacity increased from 350 to 600.
         Cargo capacity increased from 600 to 800.
         Base cost increased from 150000 to 400000.
   Weapons:
      Quad Autocannon:
         Ammo Capacity increased from 8 to 16.
      Warbore Assault Cannon:
         Damage per shot decreased from 600 to 500.
         Flux per shot decreased from 1000 to 750.
         Ammo Capacity increased from 20 to 40.
         Reload Size increased from 10 to 20.
         Reload Ammo Rate increased from 0.2 to 0.5.
         Firing Rate increased from 0.667 to 0.833.
         Spread rate per shot increased from 5 to 6.
         Maximum Spread increased from 10 to 15.
         Projectile Speed decreased from 600 to 500.
         Projectile Hitpoints decreased from 400 to 250.
      Thunderfist:
         Damage per shot reduced from 120 to 100.
         Added hit effect that gives 25% of base damage into High Explosive.
   Fixes:
      Fixed Faction Crest not being used.
[close]

Edit: Right, I've botched the new Thunderfist patch without changing the script name. The file has been fixed and you can download again.

8
Mods / [0.9.1a] Red (0.8.2 & 0.8.3) Mod
« on: February 22, 2020, 12:45:42 AM »
Thanks, I'll give out new changes in the near future with the current sprites and see if they stick.

Fleet economy changes and minor fixes.
Red: Download
Version 0.8.2
Spoiler
Quote
   Faction:
      AI Core exchange reduced from 3.5x to 2.5x credits and 0.0x to 0.1x Reputation.
   Ships:
      All ship shield efficiency, with a few exceptions increased from 1 to 0.9.
      Added Sophis B tanker, meant to specialize Sophis tankers according to fleet compositions.
      Oculian Hull:
         Maintenance/Repair Cost reduction reduced from 35% to 20%.
         Due to the decreased cost reduction, all affected ships will have reduced base maintenance costs.
      Oculian Pulse Core:
         Remove the unmentioned flux bonus boost to non-capital ships.
      Chimly:
         Monthly/Repair Supply cost reduced from 4 to 3.2.
      Gretly:
         Monthly/Repair Supply cost reduced from 2 to 1.5.
         Kitted Gretly Buster no longer needs a spaceport dock to equip it.
      Huely:
         Monthly/Repair Supply cost reduced from 4 to 3.2.
      Prily:
         Monthly/Repair Supply cost reduced from 4 to 3.2.
      Chimis:
         Monthly/Repair Supply cost reduced from 9 to 7.
      Sophis:
         Monthly/Repair Supply cost reduced from 8 to 6.
      Sconis:
         Monthly/Repair Supply cost reduced from 8 to 5.
      Sophis C:
         Cargo capacity increased from 210 to 220.
         Fuel capacity decreased from 160 to 50.
         Fuel per hyperspace light year decreased from 1.2 to 1.
         Monthly/Repair Supply cost reduced from 3 to 2.
      Doris:
         Monthly/Repair Supply cost increased from 5 to 7.
         Shield Generator Module:
            Shield efficiency increased from 1 to 0.8.
      Maximis:
         Monthly/Repair Supply cost reduced from 7 to 6.
      Storkis:
         Monthly/Repair Supply cost reduced from 4 to 3.
      Chimex:
         Monthly/Repair Supply cost reduced from 16 to 15.
      Dorothyx:
         Monthly/Repair Supply cost increased from 12 to 16.
         Shield Generator Module:
            Shield efficiency increased from 1 to 0.8.
      Ignix:
         Monthly/Repair Supply cost reduced from 14 to 11.
      Basilix:
         Monthly/Repair Supply cost reduced from 18 to 14.
      Beatrix:
         Flux Dissipation increased from 500 to 750.
         Monthly/Repair Supply cost reduced from 14 to 12.
      Nimbyx:
         Fuel capacity increased from 480 to 720.
         Monthly Supply cost reduced from 10 to 8.
         Repair Supply cost increased from 10 to 16.
      Nadia:
         Monthly/Repair Supply cost reduced from 40 to 34.
      Chimiria:
         Monthly/Repair Supply cost reduced from 48 to 42.
      Amina:
         Monthly/Repair Supply cost reduced from 60 to 50.
      Etna:
         Monthly/Repair Supply cost reduced from 30 to 25.
      Pandora:
         Monthly/Repair Supply cost reduced from 81 to 68.
      Galalixia:
         Monthly/Repair Supply cost reduced from 160 to 108.
   Weapons:
      Flandrey:
         Flux per second reduced from 1500 to 1250.
   Fixes:
      Added missing Manufacturer names for all drone/fighters.
      Added missing "Requires Dock" tag to Oculian Core hullmods.
      Fixed Faction Crest not being used.
[close]

Soft launch.
Just some weapon rebalancing and 2 new additions to the Red's newly introduced core system.
Red: Download RAR / ZIP
Version 0.8.3
Spoiler
Quote
   Ships:
      General shield Sound amplitude reduced. Again.
      New Oculian Core Hullmods added:
         Quantix Core:
            Adds 1 additional hangar for Destroyers and above. Does not apply to modules.
            Increases refit speed and improves replacement capacity.
            More pilot casualties.
            Prevents Zero-Flux boost.
            Reduces maximum readiness time per deck.
            Increases Supply costs per month and repair.
         Vapor Core:
            Vastly increases ship logistics efficiency.
            Lowers sensor profile.
            Decreases flux, firing speed, sensor strength and burn speed.
      Strikecraft Overclock ship system:
         Revamped Speed increase for faster movement and reaction time.
      Chemical Core hullmod:
         Damage bonus increased from 10% to 15%.
      Crystalline Core hullmod:
         Shield Resistance bonus increased from 15% to 20%.
      Pulse Core hullmod:
         Rate of Fire bonus increased from 20% to 40%.
         RoF bonus also increases Beam weapon damage.
         Flux Dissipation multiplier increased from 2x to 2.5x.
      Huely:
         Flux Capacity increased from 1800 to 2200.
         Flux Dissipation increased from 150 to 200.
         Phase Upkeep efficiency increased from 0.1 to 0.08.
      Basilix:
         Sprite and turret placement adjustment.
      Dorothyx:
         Sprite and turret placement adjustment.
      Ignix:
         Sprite and turret placement adjustment.
         Added 1 Glint Built-in.
         Converted 2 Small Energy Turret to 1 Medium Energy Turret.
         Converted 1 Large Synergy Hardpoint to 2 Large Synergy Turrets.
         2 Built-in Shimakaze positions now converted from 2 Large Turrets to 2 Large Hardpoints.
         Ordinance Points increased from 100 to 105.
      Nimbyx:
         Sprite and turret placement adjustment.
         Added 2 Glint Built-ins.
         Unusual Spaces reverted back to External Carriage, along with a change on how the hullmod behaves:
            Reduces maintenance by 33%.
            Increases recovery by 100%.
            Adds Sensor Profile by 60 while reducing Sensor Strength by 30.
            Increases Weapon DPS by 15%.
         Cargo capacity increased from 560 to 720.
         Fuel capacity increased from 720 to 810.
         Fuel per Lightyear increased from 2.4 to 2.7.
         Base Supply Cost and Repair per Month reduced from (8 and 16) to 9.
      Amina:
         Sprite and turret placement adjustment.
         2 Small Energy turrets converted to 2 Medium Energy turrets.
         Hull increased from 10500 to 12500.
         Armor increased from 1000 to 1100.
         Flux Dissipation increased from 800 to 900.
         Ordinance Points increased from 170 to 190.
      Chimeria:
         Hull increased from 7000 to 8000.
         Armor increased from 500 to 700.
         Ordinance Points increased from 160 to 165.
      Etna:
         Armor increased from 750 to 850.
         Ordinance Points increased from 135 to 150.
      Nadia:
         Hull increased from 9000 to 10000.
         Armor increased from 900 to 1000.
         Flux Dissipation increased from 750 to 800.
         Shield Module:
            Hull increased from 1000 to 2000.
            Armor increased from 500 to 750.
            Flux Dissipation increased from 200 to 300.
            Shield Radius increased from 220 to 260 units.
            Shield Damage Efficiency increased from 0.9 to 0.8.
   Weapons:
      Sprite revisions for:
         Glint, Gleam, Glistal, Kurtina, Katalina, Kaina, Prima, Pixie, Fairy, Freya, Pixel+, Voxel.
      Blita:
         Now deals 50% more damage to Missiles.
         Damage bonus against Fighters changed from Fragmentation to High-Explosive.
         Damage per shot increased from 60 to 70.
         Flux per shot increased from 40 to 50.
         Turn rate increased from 75 to 90.
      Vira:
         Barrels changed from Simultaneous to Alternating.
         Now deals 50% more damage to Missiles.
         Damage bonus against Fighters changed from Fragmentation to High-Explosive.
         Range increased from 500 to 550.
         EMP Damage increased from 0 to 45.
         Ammo generation per second increased from 2 to 4.
         Ammo batch size increased from 2 to 6.
         Cooldown Time reduced from 0.25 to 0.1667.
         Turn rate increased from 45 to 60.
      Glint:
         Damage bonus to missiles increased from 100% to 150%.
         Turn rate increased from 100 to 120.
      Gleam, Glistal:
         Damage bonus to missiles increased from 100% to 150%.
      Pixie:
         Projectile Speed reduced from 750 to 600.
      Fairy:
         Projectile Speed reduced from 750 to 600.
      Freya:
         Projectile Speed reduced from 750 to 600.
      Kea:
         Range reduced from 400 to 350.
         Damage per scatterbeam increased from 25 to 50.
         Charge up time given from 0 to 0.67.
         Cooldown Time reduced from 0.67 to 0.33.
         Projectile Speed increased from 1000 to 3000.
      Kaina:
         Range reduced from 550 to 450.
         Damage per scatterbeam increased from 40 to 65.
         Charge up time given from 0 to 1.
         Cooldown Time reduced from 1 to 0.5.
         Projectile Speed increased from 1000 to 3000.
      Katalina:
         Range reduced from 600 to 550.
         Damage per scatterbeam increased from 60 to 90.
         Charge up time given from 0 to 1.33.
         Cooldown Time reduced from 1 to 0.67.
         Projectile Speed increased from 1000 to 3000.
      Kurtina:
         Damage per second increased from 180 to 210.
         Flux per second increased from 140 to 150.
      Ruby:
         Changed projectile color.
         Damage bonus to shields changed from 100% EMP damage to 150% extra weapon damage as Energy.
         Flux per shot reduced from 325 to 250.
      Voxel:
         Range increased from 2000 to 2800.
         Projectile Speed reduced from 300 to 200.
         Launch Speed reduced from 750 to 250.
         Missile:
            Max flight time increased from 10 to 16.
            Acceleration reduced from 2500 to 600.
            Deceleration reduced from 800 to 400.
            Turn Acceleration reduced from 1100 to 300.
         Mirvs:
            Damage increased from 50 to 125.
            Mirvs per shot reduced from 18 to 16.
            Max flight time increased from 2.5 to 8.
            Split range reduced from 1200 to 800.
            Max Speed reduced from 800 to 400.
            Spread Speed increased from 1000 to 1200.
            Max Turn Speed increased from 70 to 150.
            Turn Acceleration reduced from 700 to 120.
[close]

Another soft launch.
A high value bounty and a buff(?) to Etna.
Red: Download RAR / ZIP
Version 0.8.3a
Spoiler
Quote
   Vayra's Sector:
      High Value Bounty: The Elizabeth the second appears in the Persean sector searching its way back to its home planet. The Tri-Tachyon will pay a sizeable bounty and its remains once the mission is done.
   Ships:
      Wing Overclock:
         AI changed to activate the ability immediately when prompting an attack.
         Speed bonus now only works on Oculian fighters.
      Etna:
         Replaced Temporal Shell with Temporal Overclock, that slows the ship briefly before releasing a stronger Temporal shell.
   Fixes:
      Replaced the unmentioned semi-colons within the Nexerelin files.
[close]

9
Mods / [0.9.1a] Red (0.8.1) Mod
« on: December 10, 2019, 09:24:08 PM »
Some fixes and some minor changes. Hopefully it doesn't crash. Hopefully. :-[

Red: Download
Version 0.8.1
Spoiler
Quote
   Weapons:
      Projectiles:
         Pixel Torpedoes:
            Lifetime before fading increased from 6 to 8 seconds.
         Shimakaze SRMs:
            Lifetime before fading increased from 3 to 4 seconds.
            Flameout Time added to restrict burning off before 3.5 seconds.
         Sazanami MRMs:
            Lifetime before fading increased from 15 to 18 seconds.
         Altera MRMs:
            Lifetime before fading increased from 15 to 20 seconds.
      Pixel series:
         Sound clips reversed from Single Pixels having annihilator sounds while +/++ purposed Pixel sounds.
      Nicor:
         Sprite replaced.
      Ruby:
         Sprite replaced.
         Damage per shot increased from 100 to 120.
         EMP per shot decreased from 125 to 100.
         Added effect to deal extra shield damage from EMP.
   Fixes:
      Added missing ship variants in the default roles.
[close]


With regards to the major art change:

I had to work on the ship sprites since it wasn't a good feel of retaining the heavy carbon-copy cut-out of Tri-Tachyon while having lower stats than the faction originated from. The ships were also too massive to fit what classes they have a role in and are too redundant to represent which one could serve the role.

Additionally, founder of the mod also specified before her leave that she wanted to make that ugly-cute look with bulbous structures that came out immediately from a factory to be delivered into the fight. Which is why the Tri-Tachyon pieces were even borrowed from the first place.

This change is not something everyone would be happy about, nor did this mod had anything in the past. It is the only conclusion I had to work with due to the scenarios it went through.

10
Mods / Re: [0.9.1a] Red (0.8) Mod - December 6, 2019
« on: December 06, 2019, 07:23:15 AM »
Right. There have been some significant changes with this one, made new sprites and a new hullmod system. The "elite" versions are removed, for now, so that I can understand how the new updated hulls would work latere on as I work more on this new version.

This is more on to keep the ship roster to a manageable size without compromising specialization as the mod's goal intended. The way how ships behave are still pretty much the same but with the new hullmods you can play around more often. Weapons get some changes too, but not too far out, though some have niche perks with PD.

Since this is a counterpart for Blue, I might have plans for other things. Such as, a bit contrary, new ships, new weapons and more hullmods. But I'll see to it.

Red: Download
Version 0.8
Spoiler
Quote
   Warning: Will break saves faster than a Gretly. REQUIRES A FULL RESTART OF THE GAME WITH THIS VERSION.
   
   Overhaul:
      Most of the mod's script is rewritten from "ob_" to "ocua_".
      All Praetorian (_pr) variants are removed temporarily and are renamed as Mikanate (_mi, placeholder pending) instead.
      Some ships are purposefully removed.
      Complete sprite rework of all ships and some stat changes on others.
      Weapons stats have also been altered, but new sprites will come later.
   Faction:
      Systems have been moved further from the core sector.
      Atalie Pax from (-6000, 13200) to (0, 19000).
      Haelim from (-4200, 7000) to (2000, 12200).
   General:
      General noise volume reduced.
      Added Commissioned Crew compatibility:
         Oculian Integral Circuits, that increases Energy flux efficiency and Shield stability.
   Ship:
      New:
         Oculian Core Hullmods added:
            Chemical Core:
               Increases damage output.
               Higher maintenance and an even more expensive repair cost. Explodes more violently.
            Crystalline Core:
               Hardens shields (stacks with Hardened Shields) and slightly increases non-missile weapon ranges.
               Decreases maximum speed.
            Pulse Core:
               Essentially an improved Safety Overrides.
               Increases weapon firing speed.
               Can be equipped on Red Capitals, but with some speed cost.
      Full doctrine revision.
      Oculus Module changes:
         Renamed to Oculian Hull along with an overhaul.
      Frigates:
         Gretly:
            Gunport Frigate, drone
            Renamed from Gretel.
            1 Glint built-in.
            1 Large Synergy mount.
         Chimly:
            Carrier Frigate, drone
            Renamed from Chimera.
            3 Small Energy mounts.
            1 Hangar.
         Prily:
            Attack Frigate, drone
            Renamed from Palette.
            2 Pirouette built-ins.
            2 Small Energy mounts.
            2 Small Missile mounts.
            1 Small Synergy mount.
         Huely:
            Phase Frigate, drone
            Renamed from Hue.
            2 Small Energy mounts.
            2 Small Missile mounts.
      Destroyers:
         Chimis:
            Carrier destroyer, manned
            Renamed from Superchimera.
            1 Medium Energy mount.
            4 Small Energy mounts.
            2 Small Missile mounts.
            3 Hangars.
         Sophis:
            Battle destroyer, manned
            Renamed from the Chimly destroyer.
            5 Small Energy mounts.
            3 Medium Energy mounts.
            2 Small Missile mounts.
            Combined role from Tuffet.
         Doris:
            Armored destroyer, manned
            4 Medium Energy mounts.
            2 Small Synergy mounts.
            1 Hangar.
            Combined role from Tigris.
         Sconis:
            Fast destroyer, manned
            1 Medium Energy mounts.
            5 Small Energy mount.
            Renamed from Scone.
         Maximis:
            Support destroyer, manned
            Renamed from Maxim.
            2 Large Energy mount.
            4 Small Energy mount.
         Sophis C:
            Cargoship, drone
            Renamed from the Chimly C destroyer.
            3 Small Energy mounts.
         Storkis:
            Passenger destroyer, manned
            Renamed from Stork.
            4 Small Energy mounts.
            2 Small Missile mounts.
         Tsundere:
            Hybrid destroyer, manned
            1 Large Energy mount.
            2 Medium Energy mounts.
            3 Small Energy mounts.
            2 Small Missile mounts.
      Cruisers:
         Basilix:
            Assault Cruiser, manned
            Renamed from Basilisk.
            2 Freya built-ins.
            3 Medium Energy mounts.
            2 Medium Missile mounts.
            4 Small Energy mounts.
            1 Medium Synergy mount.
         Chimex:
            Carrier, manned
            Renamed from Geyser.
            3 Medium Energy mounts.
            4 Small Energy mounts.
            2 Small Missile mounts.
            4 Hangars.
         Ignix:
            Missile Cruiser, manned
            Renamed from Ignis.
            2 Shimakaze built-ins.
            1 Large Missile mount.
            2 Medium Missile mounts.
            2 Medium Energy mounts.
            2 Small Energy mounts.
         Beatrix:
            Long Support Cruiser, manned
            1 Flandrey built-in.
            2 Medium Energy mounts.
            2 Medium Missile mounts.
            3 Small Energy mounts.
         Dorothyx:
            Armored Cruiser, manned
            Renamed from Dorothy.
            Combined role from Betsy.
            1 Large Energy mount.
            2 Medium Energy mounts.
            2 Small Synergy mounts.
            4 Small Energy mounts.
         Nimbyx:
            Cargo/Tanker Cruiser, manned
            Renamed from Nimbus.
            1 Medium Energy mount.
            3 Small Energy mounts.
            1 Breeze hangar.
      Capitals:
         Nadia:
            Battleship, manned
            Combined role from Libra.
            2 Glint built-ins.
            2 Large Energy mounts.
            1 Large Missile mount.
            2 Medium Energy mounts.
            4 Medium Synergy mounts.
            2 Small Energy mounts.
            3 Hangars.
         Chimaria:
            Heavy Carrier, manned
            Renamed from Kuria.
            1 Large Synergy mount.
            4 Medium Energy mounts.
            8 Small Energy mounts.
            2 Small Synergy mounts.
            6 hangars.
         Amina:
            Warship, manned
            2 Freya built-ins.
            3 Large Energy mounts.
            2 Medium Energy mounts.
            8 Small Energy mounts.
            2 Hangars.
         Etna:
            Fast Battleship, manned
            1 Glint built-in.
            2 Large Energy mounts.
            2 Medium Synergy mounts.
            3 Medium Energy mounts.
            2 Small Energy mounts.
         Pandora:
            Dreadcarrier, manned
            1 Flandrey built-in.
            8 Glint built-ins.
            2 Large Hybrid mounts.
            4 Large Energy mounts.
            7 Medium Energy mounts.
            14 Small Energy mounts.
            5 Hangars and 2 modules for 2 hangars each.
         Galalixia:
            Mothership, manned
            Renamed from Elizabeth.
            1 Altera Missile platform built-in.
            1 Luna Plasma cannon built-in.
            2 Flandrey built-ins.
            2 Weapons Battery modules.
            4 Hangar Bay modules for 2 hangars each.
            4 Hangars.
[close]


Argh. Screwed up at launched. Hang on, putting up a fix.

All right. The pack is re-uploaded with the new fix.

11
Mods / Re: [0.9.1a] Kingdom of Terra (v0.14) - Capital Update
« on: October 28, 2019, 09:09:15 PM »
Hey, it's Me. I did that gif you posted on the OP.

It's a cool mod and I enjoy how unique the ships are as flagships as mine and as the enemies'.

12
Mods / Re: [0.9.1a] Blue (0.6.0a) Mod
« on: October 18, 2019, 11:24:46 PM »
Also the warfrieght has a weird issue.  Even if i prioritize it in my doctrine it almost never gets used as a freighter even though it's the only prioritized freighter.  instead random non selected freighters gets used.

Automated ship production is in a pretty odd state to me as well. I don't see odd coding to why the priority behaves this way despite the ship is assigned accordingly and, comparatively to Vanilla, is in the appropriate spot in the ship roles file.

Yes, it’s strange that they removed Manganate, a rather harmless ship much weaker than overslaut. I think the more battleships the better (yes I am a fan of battleships, not frigates) and I really hope that Manganate will return, 3 time bigger, consisting of many parts, and with 20 large gun slots (or this one will be another ship, not so important).

I was pretty conflicted to decide whether to keep the Manganate or remove it since it pertains the typical oversize design it holds. But after realizing that it functions too bizarrely for an Oversized Conquest with a center built-in gun, I just had to remove it.

Probably reconsidering it back but not sure when but I'll get back to it.


Edit:
More Dakka, no problems.
Blue: Download
Version 0.6.1
Spoiler
Quote
   Faction:
      Added Commissioned Crew compatibility.
   Weapons:
      Momus Assault Gun:
         Tier increased from 0 to 1.
         Damage per shot increased from 100 to 120.
         Turn rate increased from 15 to 20.
         Projectile Speed increased from 650 to 700.
         Maximum Spread decreased from 10 to 5.
         Spread per shot decreased from 2 to 1.
   Ships:
      Lanestate Warshots crew (hullmod) added:
         Gives Ballistics a very slight increase to rate of fire and increase to flux efficiency.
         Less auto-aim accuracy to all weapons.
[close]

13
Mods / [0.9.1a] Blue (0.6.0a) Mod
« on: October 16, 2019, 09:01:50 PM »
A little late and apologies for that minor shipyard bug. Hopefully it's gone this time.

Really enjoy this mod!  The ships can punch above their weight but with their flux stats being so terrible I feel their deployment points are justified.  As even their super caps don't stack up flux wise to other heavy ships.  The only one that does is the prototype battlecruiser but that's an exception to the majority of the fleet as a whole that's quite fun.  Love the missile spam that can be done :D

The Manganate was actually the first capital ever made into the XLU and yeah, it's pretty dated with the intended goals in mind on how it functions as a battleship. There's been thoughts of its removal since the design isn't fully established after the faction settled, but it does get a replacement that probably keeps what the Manganate made boasting (unintentionally) for.

The Hyvel Twin Driver claims to be an area point defense when it's a Gauss Cannon sidegrade. It also costs far too much flux for what it does.

Fixed in this update. Probably with promises... ?  :-[

Blue: Download
Version 0.6.0
Due to a removal of ship in the roster, this will break saves.
Spoiler
Quote
   Weapons:
      Momus Assault Gun:
         Damage per shot decreased from 120 to 100.
         Range decreased from 800 to 650.
         Turn rate decreased from 30 to 15.
         Projectile Speed decreased from 800 to 650.
      Hyvel Twin Driver:
         Fixed Role description from Point Defense to Anti Shield.
      Stratus Heavy Cannon:
         Sprite additions.
      Rodstorm Chaincannon:
         Damage per shot increased from 200 to 350.
         Flux per shot increased from 250 to 450.
         Charge Down timer increased from 0.125 to 0.2.
         Maximum Spread decreased from 10 to 5.
         Projectile Speed increased from 800 to 1200.
   Ships:
      Added a Baseless Module hullmod, preventing unnecessary hullmods and converted hangars from being installed.
      Added a Closed Shell hullmod, that narrows and slows improvised shields and prevents use of Omnishields.
      Roster:
         Manganate is completely removed from the roster and the mod data.
         Added the Calc Frigate, an XLU redux of the popular Tempest.
         Added the Diaboleite Arsenal Ship, a seemingly limiting warship with a very flexible loadout.
      Lead:
         Changed Ship System from Accelerated Ammo Feeder to Frenzied Ammo Feeder.
      Espron:
         Changed Ship System from Accelerated Ammo Feeder to Frenzied Ammo Feeder.
      Chrominus:
         Bunkpods:
            Changed Ship System from Accelerated Ammo Feeder to Frenzied Ammo Feeder.
            Now comes with the Baseless Module hullmod.
      Uranium:
         Modules now come with the Baseless Module hullmod.
      Anthracite:
         Flux Dissipation increase from 600 to 700.
         Modules now come with the Closed Shell hullmod.
      Anthracite XLU:
         Redone turret angles and placement.
         Thunderfist base sprite implanted on the hull.
         Flux Dissipation increase from 750 to 900.
         Modules now come with the Closed Shell hullmod.
   Fixes:
      Relations script redundancy.
      Fixed Gyrothrust effect description.
      Ship Quality production bug.
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Probably with less bugs this time.

14
Mods / Re: [0.9.1a] Blue (0.5.3a) Mod
« on: September 16, 2019, 10:24:18 PM »
I like what you did with the good old Onslaught sprite. Not a fan of its blue version. IMO the built-in guns don't really do it any favours looks wise (speaking of that one which you can pilot in one of the missions). Its older variant, the oversized, classic Onslaught, is the coolest looking ship I've seen so far. I am having a lot of fun flying it. Thank you.

Thanks a lot. I appreciate the love of the oversized Onslaught is getting and I do intend to keep it around because of the need to compensate every once in a while. ;)

The XLU variant is getting a refurbishment though since the design isn't in the feel of the same way with the XLU-modified Onslaught.

Glorious ship design...
Any plan on fixing the exceeding industries amount on XLU planets?

The fix is right around the corner. Along with some adjustments.


Blue: Download
Patch 0.5.3/a
Due to the patch affecting campaign planets, this may break saves.
Spoiler
Quote
   Faction:
      Added a custom portrait.
      Industry reduction adjustment.
      Kaolinite variants spawns less in the faction list, from x1.5 to x1.2.
      Hixon:
         Mining industry comes with an Alpha Core.
      Vargan:
         Lanestate Battleyards replaces Beta Core with an Alpha Core.
         Ore and Rare Ore conditions removed.
         Light Industry, Mining and Techmining industries removed.
      Kirogos:
         Commerce industry removed.
      Lubrin:
         Light Industry replaces Beta Core with an Alpha Core.
         Heavy Batteries industry added.
         Refining industry removed.
      Gerfix:
         Size changed from 4 to 5.
         Ground Defenses industry added.
         Mining comes with a Gamma Core.
      Jheoff I:
         Faction ownership is switch from XLU to Pirates.
   Ships:
      Added few more descriptions.
      Anthracite XLU:
         Sprite replacement and turret overhaul:
            Rear 4 Small Ballistic turrets replaced with 4 Medium Ballistic turrets.
            Frontal 4 Small Ballistic turrets replaced with 2 Medium Ballistic turrets.
            And some other details.
         Wing Weapon Platforms:
            Has 1 Medium Missile turret.
            Hull increased from 12000 to 13500.
            Ordinance points increased from 120 to 125.
            Mass increased from 2100 to 2400.
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15
Mods / Re: [0.9.1a] ED Shipyard 1.1.0 (updated 09/09/2019)
« on: September 10, 2019, 05:19:31 AM »
Oh... The Uranium is actually pretty common on the regular Blue market, it's probably RNG trying to be a little tsun again, I couldn't even get my own Anthy throughout the entire session.

The ships are pretty smoothlined with pieces snugged fitfully well and there's hardly any noise when you angled them. I'm actually a little jealous about that.

I'm also glad you enjoy my mod and I'm looking forward to see what else you could cook up with your collection. ;)

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