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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - arcozelo

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Mods / Re: [0.7a] Nexerelin v0.6.9 beta (test release 2015-11-29)
« on: December 01, 2015, 12:43:47 PM »
I was playing starting on pirate faction, a rather long game time in I got attacked by a pirate smuggler that chased my fleet down. I disengaged, ran away, and a bit later on turned the transponder on - which got me kicked out of the pirates faction due to 'making my crimes public' (and reset all other faction relations to 0).

I suspect the smuggler might be a long lost remnant of a smuggler fleet I once attacked while it was flying independent colors. Anyhow, now the whole game seems out of whack - you have pirate patrols chasing down other pirate patrols and orbiting around each other doing nothing since when the fleets intercept, they don't engage - being of the same faction I suppose. I'm not sure how this can be handled - not sure what's exactly happening either but i thought i'd let you know.

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Mods / Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.0.2
« on: November 09, 2014, 07:44:51 PM »
wingcommand top speed buffs are inverted - fighters get less speed with each level. (using 2.0.2)

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