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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - TheBawkHawk

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1
Discussions / Re: Starsector Community Map (post in the thread first!)
« on: March 07, 2022, 11:43:36 AM »
Hello from Winnipeg MB! Good to see people from all over!

2
If I remember right, it's a 100% chance. It's worded that way to make players still be a little cautious with a ship, instead of treating it as an expendable resource in battles that they know will always be able to be recovered.

3
I'm in favour of both of these changes. Transverse Jump has always felt like a no-brain choice for me to take, since it's simply so strong. An indirect nerf to its effectiveness like this is exactly what it needs. A direct nerf to how it works would simply make it unfun to use, which I think we should avoid. I also like the idea of items providing access to new abilities while they're in your cargo hold, or being consumed, for temporary buffs on the campaign map.

4
General Discussion / Re: Hello, questions before purchase
« on: November 21, 2017, 07:06:10 PM »
Be warned that Alex updates very slowly (around 14 months last time) but his updates are more akin to expansions than most normal updates and are about 98% bug free.

Plus it's not all bad that the updates are slow, because they 1) ensure they're amazing and bug free, and 2) gives us time to enjoy all the mods!

5
General Discussion / Re: Hello, questions before purchase
« on: November 21, 2017, 06:17:12 PM »
Hello, and welcome to the community!

The (major) updates aren't exactly frequent, but they are extremely well done. They usually bring some massive rework or completely new system to the game, are usually bug free (and if they do have bugs, they are all patched out a few days after discovery). The launcher will not automatically download updates (I think). To install the update, simply just download the launcher and re-install the game. Alex (the dev) has stated that he doesn't feel comfortable releasing the game on steam until he feels that it's ready (near or at the final version). So it is on the radar as something he wants to do, just not until he feels that the game is ready.

6
Blog Posts / Re: Population Growth
« on: November 19, 2017, 01:13:34 PM »
This is awesome! I don't know if it's been said before, but I noticed that you're able to develop a Luddic colony? If we have high enough standing with a faction, will we be able to create colonies for them instead of it being the player faction? As well, if I create a colony in the player faction, will I be able to sell that colony to a faction? If it hasn't been discussed or mentioned yet I think that would be quite an interesting play style, setting up colonies and selling them off to the highest bidder.

7
General Discussion / Re: ouch
« on: February 05, 2017, 05:01:10 PM »
Peace will be made after a few months to a year, so don't worry too much about that.

Getting back on the independent's good side will take some more work. Avoid them as much as possible, and if they catch you, do your best not to damage them, as that will lower relations more. To get relations back up, you can take out any bounties they post. They won't give you the money reward, but you will still get the relations bonus.

8
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: December 28, 2016, 09:59:56 AM »
PS: HEGEMONY STRONK



REMOVE TRI-TACHYON

Also, I really like the last 2 portraits.

9
I was thinking, an idea might be just to create a Dual Flak clone that fires HE. Give it a decent range, and a fire rate that sits nicely between the slow Mauler and the faster Chaingun. It could work fairly well, as a happy middle ground between the two.

10
Mods / Re: Project Titan
« on: August 13, 2016, 12:29:45 PM »
I was actually thinking about getting back to this :D
yisssss

11
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: August 04, 2016, 02:54:37 PM »
1pix = 1m in game scale

Didn't Alex say that there was no definite scale like this? I thought he said that the sprites are as big as they need to be for gameplay reasons, and not because thats how large they actually are.

12
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: February 21, 2016, 02:39:05 PM »


Toying with some IBB war-paints
I really like the grey and orange ones! The white and red one is a close second, although the red looks like blood to me

13
General Discussion / Re: Independent infighting?
« on: December 05, 2015, 07:21:14 PM »
Yeah, Independents are a light grey while Unidentified are a dark grey (like the player, I think)

14
Modding / Re: Battlestar Galactica Total Conversion (WIP w/ 0.65a demo)
« on: December 05, 2015, 03:11:33 PM »
Right; let's see how much of the mod 0.7a has broken :-\

If it's not too much might see about working on getting the campaign alpha out.
Ooooh goodie! I've been excited to try it!

15
General Discussion / Re: My new hobby
« on: December 05, 2015, 03:07:51 PM »
How can its armor be so oblivious to damage? The damage is literally being bounced off.
The Console Commands mod, it has a god-mode command.

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