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Mods / Re: [0.97a] Roider Union 2.1.0
« on: April 22, 2024, 05:17:58 PM »
Hope to someday in a modified form, but I am busy with non-modding things.
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
Hello, it looks like when we S-mods MIDAS-3.
Sometimes, its hull and armour from armour modules no longer showed. (I'm not sure that it is only the visual text or the bonus is lost)
Missile aim is less than ideal, yeah, though that's a somewhat separate issue from guns. I just tried a bunch of LP Brawler vs Atlas and it's basically all like this:
https://imgur.com/a/oA519DU
Which to me looks fine?
Can we have ability for hiding structure from building menu, without fully making it unavailable to build?
I have runned into issue that by doing this, you also block ability to downgrade industry to that certain one, you want to hide
Are there any other places with Roider Union HQs than Korovin?
I use the devModeRetrofitter and created a separate mod for retrofits.csv, but after I retro fitted my ships, it took my ship but did not produce anything, I am not sure whats happening.
Is it a balance thing that this isn't player-affectable?