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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Messages - SeinTa

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1
General Discussion / Re: Gates???
« on: July 28, 2019, 01:47:28 PM »
Gates don't work at the moment read the Lore, hopefully, in the future, they will play some part.

2
Blog Posts / Re: Skills and Story Points
« on: July 08, 2019, 03:21:51 PM »
This blog post makes me happy, AI ships make me happy and the possibility of an AI war makes me even happier!

Any chance the gates becoming an "active" part of the story?

3
General Discussion / Re: seeds?
« on: December 11, 2018, 01:10:03 AM »
MN-1408719140739947948

Epsilon Bentzon Disk

Has 2 Terran Worlds next to each other with 75% Hazard rating, one with Widespread ruins and one Tundra World with 150% hazard rating.
65% accessibility and both have a bonus on mining and farming.

Hi SeinTa, are you sure about this seed? I tried it and there I get a Beta Bentzon Disk but no Epsilon Bentzon Disk, and the Terran worlds are not in Beta Bentzon Disk.

Many thanks

I didn't know that mods affect the seed and until I saw it under your post.

In that seed I had the following faction mods:
Shadowyards
Legacy of Arkgneisis
Diable Avionics
Dassault-Mikoyan Engineering

Scy and Neutrino mods also change the seed.

4
Suggestions / Re: Change default behavior of AI inspections
« on: December 10, 2018, 02:27:05 AM »
I agree or at least there should be a pop up that pauses the game.  Inspections are too easy to miss when you are building a colony and try and fast forward the initial construction.

5
General Discussion / Re: seeds?
« on: December 04, 2018, 09:52:22 AM »
MN-1408719140739947948

Epsilon Bentzon Disk

Has 2 Terran Worlds next to each other with 75% Hazard rating, one with Widespread ruins and one Tundra World with 150% hazard rating.
65% accessibility and both have a bonus on mining and farming.

Edit:
In that seed I had the following faction mods:
Shadowyards
Legacy of Arkgneisis
Diable Avionics
Dassault-Mikoyan Engineering

Further mods break the seed.

6
General Discussion / Alpha Admins
« on: December 01, 2018, 02:21:16 PM »
"An option that makes all the other choices terrible in comparison, with no apparent downside? Seems like poor design, if you ask me."

How do I have to poke them to do something?

3 years my colonies have been flourishing and my enemies have been crushed at every step on the way. When do I start the Third AI war?
Better yet, HOW can I start the Third AI war?

7
General Discussion / Story and Major Events
« on: November 26, 2018, 01:30:15 AM »
Does anyone know what causes them or how to get them? I got the first Story mission and I really liked it, but I don't understand is it random or what?

I have never seen Major Events active.


8
Announcements / Re: Starsector 0.9a (Released) Patch Notes
« on: November 16, 2018, 10:23:15 AM »
Best news today!

Thank you!

9
General Discussion / Re: Release When?
« on: November 15, 2018, 02:29:56 PM »
And now is when Alex announces that he hasn't been working on 0.9, but a new mobile game all along. What, do you guys not have phones?
What mobile game?

Starsector Immortal of course!

10
Announcements / Re: Starsector 0.9a (In-Dev) Patch Notes
« on: July 16, 2018, 01:17:56 PM »
Just a quick question, would there be a possibility to recover ships directly in a mothballed state? (i hope I didn't miss a button that does it already)

11
General Discussion / Re: your best random salvaged ship findings
« on: April 22, 2017, 11:31:40 AM »
During a mission, I found a graveyard and there an Astral.

Talon swarm brings me joy!

12
Announcements / Re: Starsector 0.8a (Released) Patch Notes
« on: April 20, 2017, 01:18:49 PM »
I have a question: Is there any way to swap "Show info" and "Lay in course", got used to clicking on a planet to go there and the info option makes things awkward, but other than that it's awesome.

Also HOLY CRAP that sector map!!

13
Announcements / Re: Starsector 0.8a (Released) Patch Notes
« on: April 20, 2017, 12:06:03 PM »
Thank you, Alex!

14
Announcements / Re: Starsector 0.8a (In Development) Patch Notes
« on: March 24, 2017, 12:54:58 AM »
Quote
Added "Distress Call" player ability; may result in friendly fleet arriving with some fuel or supplies

I had a good chuckle, got the feeling there might be pirates answering it as well?

15
Announcements / Re: Starsector 0.8a (In Development) Patch Notes
« on: December 07, 2016, 03:14:54 PM »
Maybe I missed it and just can't find it, but how will Sector Age affect the game?

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