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Messages - samsaq

Pages: [1] 2 3
1
Mods / Re: [0.65.2a] Seeker v0.1 - Prototype (06/06/2015)
« on: May 01, 2016, 11:25:29 AM »
Just saw this post and I am HYPED  ;D

2
k i'll update it for pastebin rn

3
And the .faction:
pastebin: http://pastebin.com/n39gSqHp
Any idea why this is broken?

4
I have been trying to setup aa .faction file for use as the play faction (modified playernpc.faction) and I got this error:
pastebin: http://pastebin.com/m3uh4yFt

5
I really enjoy using this mod but I have one, question. Why isn't this mod compatible with nexrelin corvus mode? I mean I get that one of the nex mods may have replaced you system or something, but can't that be fixed somewhat easily?

6
Mods / Re: [0.6.2a] The Nomads (v1.0 RC4)
« on: April 29, 2016, 07:46:44 PM »
I hope I get to see this mighty faction again soon
I would love to use my 1000 marines to board an Oasis in nexrelin once more.

7
Omnifactory always off.

You have the patient of a saint my man.
Loving the mod so far. Nexerelin + SS+ and of course all the faction mods (Blackrock, Scy, Shadowyards, Imperium, Knight's ***, Junk Pirates and Neutrino) is heaven. Or hell, depending on the perspective.

Here's a SS from my current fleet (not shown are 25 wings of assorted fighters and bombers)






I'm yet to tackle the Templar BB fleet.


I'm still in my initial play through of nexrelin so consider this a newbie question:
How in the world did you get that fleet? A million years of grinding? Spamming agents and blowing stuff up? Having 1000 marines? All of those hax you have hidden somewhere?

8
According to a response I just got on the OP, you must use java 8 jre instead of java 7 that is typically used for the 2GB+ memory allocation fix, so if you want to play with these, do try that.(it also makes the game less stable apparently) I'll be trying it when my current nex campaign is over.

9
Mods / Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
« on: April 29, 2016, 07:05:19 PM »
Since it has not been updated I have run into once weird problem.
) It is simply that when I phase, 1. I don't see phase time dilation, and 2. the SHIPS TAKE DAMAGE LIKE NORMAL WHILE PHASING! sorry, my new phase destroyers just blew up, needed to vent a little.
So if this will be patched, it's something to fix.(btw i'm happy this has an English translation, it just isn't the best, or even understandable sometimes)

10
thanks for the info i'll probably give it a try once I have finished my current campaign.  :D

11
Mods / Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3.6)
« on: April 28, 2016, 08:15:21 PM »
About the mysterious red unicorn:

All I want is a hint
Can I have that?
Or is it really a myth?


12
Am using all faction mods for nexrelin and most general quality of life mods,(version checker, ect) as well as a couple misc mods such as autonomous ships or Steiner foundation.
When I launch the game with these three mods, which, as a homewolrd fan I very much want to use, I got this error on my starsector log, any ideas as to what I did wrong?
here it is:
117285 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
   at java.util.ArrayList.rangeCheck(Unknown Source)
   at java.util.ArrayList.get(Unknown Source)
   at com.fs.starfarer.loading.scripts.ScriptStore.new(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings.super(Unknown Source)
   at com.fs.starfarer.launcher.ModManager.getEnabledModPlugins(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

As far as I can see the three mods I am trying to use, whose op is here: http://fractalsoftworks.com/forum/index.php?topic=10555.0
are compatible with nexrelin, and 0.7.2a, but are seemingly incompatible with one of the faction mods listed compatible with nexrelin, or another mod that I am using.
And, while I have some coding experience with java (relatively minimal) it seems like some sort of number error, or such, where something is breaking the logic, I just dunno what that would be in starsector.

13
Bug Reports & Support (modded) / Re: GC overhead limit exceeded crash
« on: April 28, 2016, 04:24:18 PM »
Its ok now I managed to fix he issue, for some reason my vprams was not updating when I saved it, I had to copy it to another place change it, then replace the file in the directory, no idea why this save issue happend, but that issue is over now

14
I've been having this issue off and on for a while, and it has gotten much worse since I got my 7.2a version of starsector modded. The game stutters while saving, with music resuming, freezing, resuming, freezing, and so on, until it either crashes or saves the game (it usually only lets me save once or twice after I create a new game)

Crash log for the latest crash below:

6596154 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.OutOfMemoryError: GC overhead limit exceeded
java.lang.OutOfMemoryError: GC overhead limit exceeded
   at java.nio.CharBuffer.wrap(Unknown Source)
   at sun.nio.cs.StreamEncoder.implWrite(Unknown Source)
   at sun.nio.cs.StreamEncoder.write(Unknown Source)
   at sun.nio.cs.StreamEncoder.write(Unknown Source)
   at java.io.OutputStreamWriter.write(Unknown Source)
   at com.sun.xml.internal.stream.writers.XMLStreamWriterImpl.writeEndElement(Unknown Source)
   at com.sun.xml.internal.txw2.output.DelegatingXMLStreamWriter.writeEndElement(Unknown Source)
   at com.sun.xml.internal.txw2.output.IndentingXMLStreamWriter.writeEndElement(Unknown Source)
   at com.thoughtworks.xstream.io.xml.StaxWriter.endNode(StaxWriter.java:147)
   at com.thoughtworks.xstream.io.WriterWrapper.endNode(WriterWrapper.java:37)
   at com.thoughtworks.xstream.io.path.PathTrackingWriter.endNode(PathTrackingWriter.java:48)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:234)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:195)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:141)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:89)
   at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
   at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
   at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:43)
   at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:88)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.wri teItem(AbstractCollectionConverter.java:64)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.marshal(CollectionConverter.java:74)
   at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
   at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
   at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:256)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:232)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:195)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:141)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:89)
   at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
   at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
   at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)

The 2+ ram allocation fix is something I already have installed, and I can confirm that it works, with the allocated 8 gigs of ram, as I had to install it for my modded game to launch.
Any ideas as to why this is happening? I use nexrelin and all compatible faction mods, but this has already occurred off and on in 6.2a and my non-nexrelin 7.2a, and I would rather like being able to play the game modded. ???

15
Am using all faction mods for nexrelin and most general quality of life mods(version checker, ect)
When I launch the game with these three mods, which, as a homewolrd fan I very much want to use, I got this error on my starsector log, any ideas as to what I did wrong?
here it is:
117285 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
   at java.util.ArrayList.rangeCheck(Unknown Source)
   at java.util.ArrayList.get(Unknown Source)
   at com.fs.starfarer.loading.scripts.ScriptStore.new(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings.super(Unknown Source)
   at com.fs.starfarer.launcher.ModManager.getEnabledModPlugins(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

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