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Messages - 00lewnor

Pages: [1] 2 3 ... 6
1
Not quite "I disagree with something so strongly that I NEED you to change it" but some opinions:
  • This was probably a good idea, thank you for doing it!
  • I think that Interesting portrait pack by Interestio is a better fit with the vanilla art style than HELMUT’s portrait pack
  • The Mayorate is updated! Since when! One second please.
  • boggled’s mods have all been condensed into one now. (terraforming, gate construction, station construction, A.I. core industry)
  • Version checker seems like it should be on all the mod lists QoL, not just the worth considering list.
  • Transponder reminders is in vanilla now? And breaks a vanilla feature? Another second please.

2
Mods / Re: [0.9.1a] Terraforming and Station Construction (v5.1.4)
« on: May 11, 2020, 01:46:36 PM »
I'll look into this problem. Could you send me a copy of your save file with the bug present? It would also be very helpful if you could create a ZIP of your mod folder as well so I don't have to track down each individual mod to load the save. Thank you!

Okay, sorry for the delay but that is as done as I can get it with the (un)reliability of my upload. boggled, see your private messages.

3
Mods / Re: [0.9.1a] Terraforming and Station Construction (v5.1.4)
« on: May 10, 2020, 01:41:29 PM »
Shadowyards are at +100 and commission, not sure about independents.

Full mod list
Spoiler
Lightshow 1.40
Arsenal expansion 1.5.3i
Automatic orders 0.3.2
Autosave 1.1
Better colonies 1.4
Blackrock drive yards 0.9.5
Combat chatter 1.9.2d
Common radar 2.5
Concordance of protected systems 2.0b
Diable avionics 2.51 rc4
Interesting portraits pack 1.2
LazyLib 2.4e
Logistics notifications 1.2.0
Luddic enhancements 1.2.0
MagicLib 0.29
Nexerelin 0.9.6c
Scy nation 1.60
Shadowyards 0.9RC1
Ship/weapon pack 1.10.5
SkilledUp 1.1
Starship legends 1.3.14
Tahlan shipworks 0.3.15a
Teraforming and station construction 5.1.4
Torchsips and deadly armaments 0.11
Transponder reminders 0.1.0
Underworld 1.4.2
Version checker 2.0
Weapon group controls 1.1.0
GraphicsLib 1.4.1
[close]

4
Mods / Re: [0.9.1a] Terraforming and Station Construction (v5.1.4)
« on: May 10, 2020, 10:10:33 AM »
Hi; I've been playing with this mod for a while and have encountered two odd behaviours.

Firstly I have lobsters being produced on one of my planets but no income from them. I assume that this is because nothing demands economic units of lobster so there is nowhere to export to. Given this is there any advantage to seeding lobsters?

Secondly gatekeeper stations held by non-player factions don’t seem to work. I have given one to Shadowyards and the Independents but the ability is claiming that the gate I control in the only one in the sector; I have checked and they still have the gateway control structure.

5
Game crashed to desktop when I tried to open the Intel screen, can't reproduce it in my quick testing.

Spoiler
11230197 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.ui.A.new.super(Unknown Source)
   at com.fs.starfarer.ui.A.new.<init>(Unknown Source)
   at com.fs.starfarer.campaign.ui.String.<init>(Unknown Source)
   at com.fs.starfarer.ui.P.super(Unknown Source)
   at com.fs.starfarer.campaign.ui.oOOo.addIconFor(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.addShipList(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.intel.PersonBountyIntel.createSmallDescripti on(PersonBountyIntel.java:927)
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.o00000(Unknown Source)
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.actionPerformed(Unknown Source)
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.Object.class(Unknown Source)
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advance(Unknown Source)
   at com.fs.starfarer.ui.v.advanceImpl(Unknown Source)
   at com.fs.starfarer.campaign.comms.return.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advance(Unknown Source)
   at com.fs.starfarer.ui.v.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.String.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advance(Unknown Source)
   at com.fs.starfarer.ui.v.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.N.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.O0oO.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advance(Unknown Source)
   at com.fs.starfarer.ui.v.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.N.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.Objectsuper.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advance(Unknown Source)
   at com.fs.starfarer.ui.v.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Mod list
Spoiler
Lightshow 1.40
Arsenal expansion 1.5.3i
Automatic orders 0.3.2
Autosave 1.1
Better colonies 1.4
Blackrock drive yards 0.9.5
Combat chatter 1.9.2d
Common radar 2.5
Concordance of protected systems 2.0b
Diable avionics 2.51 rc4
Interesting portraits pack 1.2
LazyLib 2.4e
Logistics notifications 1.2.0
Luddic enhancements 1.2.0
MagicLib 0.29
Nexerelin 0.9.6c
Scy nation 1.60
Shadowyards 0.9RC1
Ship/weapon pack 1.10.5
SkilledUp 1.1
Starship legends 1.3.14
Tahlan shipworks 0.3.15a
Teraforming and station construction
Torchsips and deadly armaments 0.11
Transponder reminders 0.1.0
Underworld 1.4.2
Version checker 2.0
Weapon group controls 1.1.0
GraphicsLib 1.4.1
[close]

(Slightly related suggestion; a button to copy your mod list to the clipboard so you don't have to manually transcribe it.)

6
One very tiny, not really a bug to report; This mod is telling me that Outer Rim Alliance requires a newer version of MagicLib to run.

7
Mods / Re: [0.9.1a] Interesting Portraits Pack || 375!! || (v1.2)
« on: April 17, 2020, 10:59:14 AM »
That's my go to but it didn't work, probably something to do with how its ten versions out of date :-[. I'll download 19.0 and try again.

Edit: Yep, that worked. Sorry for my stupidity!

8
Mods / Re: [0.9.1a] Interesting Portraits Pack || 375!! || (v1.2)
« on: April 17, 2020, 10:33:26 AM »
Ooh, I like this. Lots of portraits that appear to be a good fit with the existing art style.

One question though; what do I use to extract the .RAR? The first two recommendations are winZIP and WinRAR but they both want me to pay, are there any free options?

9
Mods / Re: [0.9.1]STEELCLAD v1.0.6 ( 6.06.2019) - please move to MODS
« on: August 26, 2019, 03:00:46 AM »
It looks like those hullmods are uninstallable because the code checking if each hullmod is valid excludes the hullmod itself. For example, PoweredArmour.java contains the following code:
Spoiler
@Override
   public boolean isApplicableToShip(ShipAPI ship) {
      return
      ((!ship.getVariant().getHullMods().contains("PoweredArmour")) &&
      (!ship.getVariant().getHullMods().contains("EnergyAbsorbers")) &&
      (!ship.getVariant().getHullMods().contains("comp_armor")) &&
      (!ship.getVariant().getHullMods().contains("Deflectors")));
   }
[close]
I'm not sure when isApplicableToShip is called exactly, but it automatically excludes/removes the hullmod if any of the above are already on the ship. Because Powered Armour = Powered Armour, the hullmod gets kicked off the list every time it is selected. I made it installable by removing the bit of code that checks for it, which shouldn't affect anything in a bad way because the game doesn't allow hullmods to be installed twice regardless of if isApplicableToShip gets overridden. Here's an example of the change:
Spoiler
@Override
   public boolean isApplicableToShip(ShipAPI ship) {
      return
      ((!ship.getVariant().getHullMods().contains("EnergyAbsorbers")) &&
      (!ship.getVariant().getHullMods().contains("comp_armor")) &&
      (!ship.getVariant().getHullMods().contains("Deflectors")));
   }
[close]
I tested it on an RSF battleship in the simulator and now Energy Absorbers, comp armor, and Deflectors can't be installed alongside it, as intended, but Powered Armour doesn't accidentally break itself.


It looks like this problem still effects overburner, burn regulator and stealth armor.

10
I finally managed to kill off the luddic battle-station that was sponsoring terrorists on my colony however I ran into a bug when I tried to salvage the debris field left behind. In the first screen I clicked asses the field and instead of progressing the game said “NullPointerException: null” and did not progress, after that both assess and exit did nothing forcing me to tab out and exit the game.

Starsector log:
Spoiler
1206808 [Thread-4] WARN  com.fs.starfarer.campaign.rules.A  - Problem with command of class com.fs.starfarer.api.impl.campaign.rulecmd.salvage.SalvageSpecialInteraction: null
java.lang.NullPointerException
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.createFleetMember(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.special.ShipRecoverySpecial. addMember(ShipRecoverySpecial.java:248)
   at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.special.ShipRecoverySpecial. init(ShipRecoverySpecial.java:160)
   at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.special.ShipRecoverySpecial. init(ShipRecoverySpecial.java:151)
   at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.SalvageSpecialInteraction$SalvageSpecialDialogPlugin.init(SalvageSpecialInteraction.java:57)
   at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.SalvageSpecialInteraction.ex ecute(SalvageSpecialInteraction.java:165)
   at com.fs.starfarer.campaign.rules.A.execute(Unknown Source)
   at com.fs.starfarer.campaign.rules.Object.runScript(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.applyRule(FireBest.java:98)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.execute(FireBest.java:47)
   at com.fs.starfarer.campaign.rules.A.execute(Unknown Source)
   at com.fs.starfarer.campaign.rules.Object.runScript(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.applyRule(FireBest.java:98)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.execute(FireBest.java:47)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.fire(FireBest.java:53)
   at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.fireBes t(RuleBasedInteractionDialogPluginImpl.java:176)
   at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.optionS elected(RuleBasedInteractionDialogPluginImpl.java:208)
   at com.fs.starfarer.ui.newui.U$1.super(Unknown Source)
   at com.fs.starfarer.ui.newui.oOOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.oooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
1294032 [Thread-4] INFO  sound.O  - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
[close]

Mod list:
Spoiler
  • Lightshow 1.40
  • Trailer moments 0.6.1
  • Autosave 1.1
  • Combat chatter 1.9.2c
  • Common radar 2.5
  • Dassault-Mikoyan Engineering 0.9.9e
  • Disassemble Reassemble 1.6.4
  • Fix Empty Planets 1.0
  • LazyLib 2.4b
  • Legacy of Arkgneisis 1.2.8
  • MagicLib 0.22
  • Nexrelin 0.9c
  • Ship/Weapon Pack 1.9.1
  • SkilledUp 1.0
  • Underworld 1.3.1
  • Version Checker 1.8b
  • GraphicsLib 1.3.0
[close]

11
I think I've found a bug caused by this mod; my game crashes whenever I try to auto-fit my Ranseur (TT).

Spoiler
1728265 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ArrayIndexOutOfBoundsException: 1
java.lang.ArrayIndexOutOfBoundsException: 1
   at com.fs.starfarer.campaign.fleet.FleetMemberStatus.applyToShip(Unknown Source)
   at com.fs.starfarer.coreui.refit.oOOO.Õ00000(Unknown Source)
   at com.fs.starfarer.coreui.refit.oOOO.setFleetMember(Unknown Source)
   at com.fs.starfarer.coreui.refit.auto.I.syncUIWithVariant(Unknown Source)
   at com.fs.starfarer.api.plugins.impl.CoreAutofitPlugin.doFit(CoreAutofitPlugin.java:424)
   at com.fs.starfarer.coreui.refit.auto.void.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.oooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

[close]

All of the Ranseur auto-fit templates are for the Tyrador skin so I am wondering if the game is trying to fit integrated particle conduits to the TT skin.

12
Bug Reports & Support / "High Tech" Perdition
« on: November 17, 2018, 07:26:35 AM »
The perdition bombers, unshielded and described as a Luddic improvisation, are also described as high tech design type.

13
Mods / Re: [0.8.1a] Mayasuran Navy 8.0.7
« on: August 24, 2018, 02:14:24 PM »
Hello, I’ve found a minor bug report; I found a MSS Sipahi Tail for sale in the Sindria black market.
And thats a bug how? Black Markets sell a lot of random stuff given the chance.

Its a cosmetic component of the Sipahi bomber, not an actual weapon (now i'm curious as to what would have happened if I had tried to install it on a ship).

14
Mods / Re: [0.8.1a] Mayasuran Navy 8.0.7
« on: August 17, 2018, 01:03:09 AM »
Hello, I’ve found a minor bug report; I found a MSS Sipahi Tail for sale in the Sindria black market.

15
I like the sound of this mostly so I know how far into hyperspace the bounty is in effect.

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