Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Tartiflette

Pages: [1] 2 3 ... 194
1
Mods / Re: [0.9.1a] Scy V1.60RC1 (2020/04/19)
« on: Today at 01:17:35 AM »
It will fire it from time to time, but the issue is that the game doesn't allow me to make a weapon that the AI won't fire at a random lone fighter without making that AI also incredibly hesitant to fire it at all.

2
General Discussion / Re: 10th Starsector AI Fleet Building Tournament
« on: June 29, 2020, 11:33:15 PM »
Well, this tournament is truly cursed but we have streams!

The first half of the 3 Round will be cast TODAY Tuesday June 30th on FallenShogun's channel, cohosted by Laharl, at 7pm UTC:

https://www.tickcounter.com/countdown/2059503/round-3-day-1
https://www.twitch.tv/fallenshogun

ORA+SRD: Purple Pirates Platoon
XE+VHT: Gamer Team 6
DA+II: Team Awesomeforce Prime
SRA+II: Probably Cancer
SRD+PV: The Galatia alliance
AL+MN: Light of Sura

NC+DME: Unlikely Alliance



The second half will be streamer Wednesday July 1st on Nemo-Naemo's channel, co-hosted by Aurica, at 7.30PM UTC:

https://www.tickcounter.com/countdown/2059509/round-3-day-2
https://www.twitch.tv/nemo_naemo

PRV+BrDy: Merchant Guild Fleet
DA+SN: Bad Dudes
SRA+LoA: The Light of Nait
VLT+SN: Yggdrasil's Electric Time Bandits
PP+MN: Spaceballs: The Tournament Team
THI+VMD: Dakkaholics Anonymous

DME+Red: The Beehive Fleet
ES+KoT: For Pizza

3
Oftentimes a nod is better than an outright copy. For one it gives you the room to adapt stuff to the setting of the game as you see fit, and additionally people will be happy to get the reference instead of having it fed to them.

Good on you for reaching out. I tend to play it safe and avoid IPs altogether, but this is actually the right course of action.

4
General Discussion / Re: 10th Starsector AI Fleet Building Tournament
« on: June 29, 2020, 04:45:51 AM »
Sorry, I still need to fix a few thing so it will be tomorrow. I'll post the schedule tonight.

5
Ah, the great internet myth of "it's free so I have every rights". You want to take copyrighted stuff from a litigious publisher that is currently trying to revive this specific IP? Yeah, I wouldn't be so sure about the soundness of that idea. You don't want to spend time working on something only to get a cease and desist letter? Then do something original, even if it is inspired by other material. Because while the risk is mild indeed, it's not 0.

And if you manage to get proper dialogs in the game, writing original stuff will be the easy part to boot.

6
Bug Reports & Support / Re: Random Code Mistakes Thread
« on: June 27, 2020, 02:38:03 AM »
Sorry for the Necromancy trick but this fits here I believe:
ShipAPI.getVariant().getNonBuiltInWings() returns an empty list on ships that have both built-in and non built-in wings

7
General Discussion / Re: 10th Starsector AI Fleet Building Tournament
« on: June 23, 2020, 12:53:15 PM »
Speaking of rounds, I added the VoDs to the OP.

8
General Discussion / Re: Tactical laser vs PD laser
« on: June 23, 2020, 05:49:14 AM »
What would be worth testing too is PD Laser with IPDAI against Tac lasers, as well as LRPD with IPDAI. I suspect the double damage to missiles will change the results a lot.

9
A lot of faction/ship packs mods add pure "playerbait" ships for that exact purpose. Off the top of my head:
Blackrock has the Imaginos and the Morpheus
Imperium has the Royco
Diable Avionics has the Versant and possibly the Pocket Gust
Scy has the Stymphalian Bird
And there are a plethora of them in Tahlan Shipwork or Seeker Ship Pack.

10
Mods / Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« on: June 17, 2020, 11:18:38 PM »
You can find the pre-rework release further back in the thread, or easily in the "previous files" on Nexus.

11
General Discussion / Re: 10th Starsector AI Fleet Building Tournament
« on: June 17, 2020, 12:06:00 PM »
Speaking of which, today's round is about to start on Nemo's twitch since our scheduled streamer is still ill.
https://www.twitch.tv/nemo_naemo

12
General Discussion / Re: 10th Starsector AI Fleet Building Tournament
« on: June 16, 2020, 11:36:30 AM »
One of our casters fell ill, therefore we have to postpone tonight's stream until tomorrow, same hour same twitch.
Apologies for the inconvenience. (I swear this tournament is cursed)

13
General Discussion / Re: 10th Starsector AI Fleet Building Tournament
« on: June 15, 2020, 12:07:40 AM »
STREAMING SCHEDULE

The First Half of the Second Round of the 10th Starsector AI Fleet Building Tournament will be held this Monday, June 15th 7:30 PM UTC:
https://www.tickcounter.com/countdown/2033671/round-2-day-1
And will be co-hosted by NemoNaemo and Aurica on NemoNaemo's channel:
https://www.twitch.tv/nemo_naemo

SRA+LoA, The Light of Nait
DA+II, Team Awesomeforce Prime
SRD+PV, The Galatia alliance
XE+VHT, Gamer Team 6
PRV+BrDy, Merchant Guild Fleet
ORA+SRD, Purple Pirates Platoon

DaRa+FSP/CWSP/AE, Brand New Armaments
ED+KoT, For Pizza



The second half will be held Tuesday June 16rd at 7 PM UTC:
https://www.tickcounter.com/countdown/2033672/round-2-day-2
And will be co-hosted by Gloracle and Chimni on Gloracle's channel:
https://www.twitch.tv/gloracle

DA+SN, Bad Dudes
AL+MN, Light of Sura
SRA+II, Probably Cancer
VLT+SN, Yggdrasil's Electric Time Bandits
PP+MN, Spaceballs: The Tournament Team
THI+VMD, Dakkaholics Anonymous

NC+DME, Unlikely Alliance
DME+RED, The Beehive Fleet



Hopefully, everything will go right this time around.

14
Mods / Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« on: June 13, 2020, 10:09:08 AM »
The only way this could happen is if another mod modifies weapon groups, which would be weird. I don't know if any in your mod list can do that, but in any case that would break the Frost and that's not something I can fix on my end.

15
Modding / Re: The game seriously needs a mod manager/downloader
« on: June 07, 2020, 11:20:51 PM »
There are a bunch of mods on Nexus, so that can help. But not enough to make it a viable alternative yet. The problem is that those things take time to put in place so that costs money. And even then they can not be picked on by modders.

Pages: [1] 2 3 ... 194